mirror of https://github.com/stella-emu/stella.git
8a0432af80
has started. The debugger can only be launched when in emulation mode, and is toggled by the ` (backquote) key. Right now, I'm still fine-tuning the infrastructure. When you press `, the SDL window resizes itself to 510x382 pixels (large enough at single zoom for 800x600 and under, and at double zoom for 1024x768 and above). The emulation is moved to the upper left corner, and the remaining space will be filled with debugger widgets (making extensive use of the TabWidget to squeeze as much as possible into the limited screen real-estate). It's my intention for at least _minimal_ debugger functionality to be included in the next release. Removed 10% gap around framebuffer in fullscreen OpenGL mode. I'm moving Stella towards a totally unified codebase, so if a feature can't be added to both types of framebuffers, it won't be added at all. The one exception is gl_aspect; I still want to keep that one around. And I eventually may add aspect correction to the software mode as well, ala ScummVM. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@444 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba |
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