A multi-platform Atari 2600 Emulator
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stephena 84cd5d1d78 Started huge rework of the FrameBuffer UI. The basic idea is that
in-game dialogs are now rendered into separate surfaces, and then layered
onto the SDL screen when necessary.  The biggest advantage of this is
now each 'window' is separate, and won't be affected by the scaling or
filtering of other windows.  For example, zooming the TIA image no longer
changes the size of UI text overlaid on the TIA.  Similarly, eventually
graphical filters will be added, and filters applied to the TIA won't
affect the UI.

There's too many changes to list, so for now I'll list what doesn't work:
 * OpenGL mode (don't even try it)
 * Several popup dialogs in the debugger
 * RomInfo stuff is completely broken
 * Scanline count and FrameBuffer 'messages' aren't shown
 * Larger fonts - fonts are no longer scaled; we have to use larger ones,
   and update the UI accordingly
 * Probably a lot of other stuff I forgot to mention

This is a huge undertaking, similar in scale to when the UI was first
added in 2.0 release.  So it might take some time for this to stabilize ...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1537 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2008-06-13 13:14:52 +00:00
CVSROOT Add syncmail as a admin file to checkout. 2001-12-27 20:02:13 +00:00
stella Started huge rework of the FrameBuffer UI. The basic idea is that 2008-06-13 13:14:52 +00:00