A multi-platform Atari 2600 Emulator
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stephena 7efab7f29c Some further optimizations to the SDL OpenGL port. I've reduced maximum
CPU usage from 14% to approx. 10%.  While that may not seem like much,
it's actually a 28% improvement.

The only way for it to get much better is to switch to paletted OpenGL
textures, but since they aren't supported in all versions of OpenGL,
I may not even bother.

For reference, the software SDL port uses a maximum of 5% CPU.  I don't
see the OpenGL port ever getting that low.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@216 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2003-11-22 20:13:11 +00:00
CVSROOT Add syncmail as a admin file to checkout. 2001-12-27 20:02:13 +00:00
stella Some further optimizations to the SDL OpenGL port. I've reduced maximum 2003-11-22 20:13:11 +00:00