mirror of https://github.com/stella-emu/stella.git
![]() Basically, the OpenGL class can use functions from several different versions of OpenGL (1.3 and 2.0+), and all sections of code need to be wrapped in IF statements to make sure we don't use a function pointer that is NULL. Basically, this means that all GLSL/2.0+ stuff needs to be wrapped in 'if(myTvFiltersEnabled) ...'. This actually lays the groundwork for the next feature I'll be adding (frame buffer objects), since those require yet another level of OpenGL functions that may not be available everywhere. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1816 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba |
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debian | ||
docs | ||
src | ||
Announce.txt | ||
Changes.txt | ||
Copyright.txt | ||
License.txt | ||
Makefile | ||
README-GP2X.txt | ||
README-SDL.txt | ||
README-WinCE.txt | ||
Readme.txt | ||
Todo.txt | ||
common.rules | ||
config.guess | ||
config.sub | ||
configure |
Readme.txt
This is release 2.8.2 of Stella. Stella is a multi-platform Atari 2600 VCS emulator which allows you to play all of your favorite Atari 2600 games on your PC. You'll find the Stella Users Manual in the docs subdirectory. If you'd like to verify that you have the latest release of Stella visit the Stella Website at: http://stella.sourceforge.net Enjoy, The Stella Team June 23, 2009