mirror of https://github.com/stella-emu/stella.git
![]() The only time the FrameBuffer is (re)created is when one doesn't exist (at the start of program), or when toggling between software and OpenGL mode. Hopefully this will fix the problems in the GP2X port wrt the new SDL libs. But even if it doesn't, I think it's a cleaner way of doing things ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1166 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba |
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