mirror of https://github.com/stella-emu/stella.git
773092142e
tired of doing it manually every time it changes. Tweaked the handling of JSR, RTI and RTS commands, so they don't erroneously mark associated addresses as CODE when in fact they're never actually executed. Several parts of the Distella code were marking areas as DATA, even though it depending on knowing the values for the X and Y registers (which it doesn't, as it's a static analysis). As such, these areas are now marked as ROW instead, since that's as precise as a static analysis can do. The processing blocks are left there, though, in case Distella is improved in a future release. All the above changes allow for better disassembly with less 'false positives' (ie, areas marked as CODE or DATA when they really aren't). git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2172 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba |
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debian | ||
docs | ||
src | ||
Announce.txt | ||
Changes.txt | ||
Copyright.txt | ||
License.txt | ||
Makefile | ||
README-GP2X.txt | ||
README-SDL.txt | ||
README-WinCE.txt | ||
Readme.txt | ||
Todo.txt | ||
common.rules | ||
config.guess | ||
config.sub | ||
configure |
Readme.txt
This is release 3.3 of Stella. Stella is a multi-platform Atari 2600 VCS emulator which allows you to play all of your favourite Atari 2600 games on your PC. You'll find the Stella Users Manual in the docs subdirectory. If you'd like to verify that you have the latest release of Stella visit the Stella Website at: http://stella.sourceforge.net Enjoy, The Stella Team November xx, 2010