mirror of https://github.com/stella-emu/stella.git
57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
//============================================================================
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//
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// SSSS tt lll lll
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// SS SS tt ll ll
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// SS tttttt eeee ll ll aaaa
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// SSSS tt ee ee ll ll aa
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// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
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// SS SS tt ee ll ll aa aa
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// SSSS ttt eeeee llll llll aaaaa
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//
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// Copyright (c) 1995-2016 by Bradford W. Mott, Stephen Anthony
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// and the Stella Team
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//
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// See the file "License.txt" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id$
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//
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// Based on code from KStella - Stella frontend
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// Copyright (C) 2003-2005 Stephen Anthony
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//============================================================================
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#include <cctype>
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#include <algorithm>
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#include "GameList.hxx"
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void GameList::sortByName()
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{
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if(myArray.size() < 2)
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return;
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auto cmp = [](const Entry& a, const Entry& b)
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{
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auto it1 = a._name.begin(), it2 = b._name.begin();
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// Account for ending ']' character in directory entries
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auto end1 = a._isdir ? a._name.end() - 1 : a._name.end();
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auto end2 = b._isdir ? b._name.end() - 1 : b._name.end();
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// Stop when either string's end has been reached
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while((it1 != end1) && (it2 != end2))
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{
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if(toupper(*it1) != toupper(*it2)) // letters differ?
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return toupper(*it1) < toupper(*it2);
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// proceed to the next character in each string
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++it1;
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++it2;
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}
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return a._name.size() < b._name.size();
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};
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sort(myArray.begin(), myArray.end(), cmp);
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}
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