mirror of https://github.com/stella-emu/stella.git
224 lines
8.1 KiB
Makefile
224 lines
8.1 KiB
Makefile
##============================================================================
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##
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## SSSS tt lll lll
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## SS SS tt ll ll
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## SS tttttt eeee ll ll aaaa
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## SSSS tt ee ee ll ll aa
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## SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
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## SS SS tt ee ll ll aa aa
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## SSSS ttt eeeee llll llll aaaaa
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##
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## Copyright (c) 1995-2005 by Bradford W. Mott and the Stella team
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##
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## See the file "license" for information on usage and redistribution of
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## this file, and for a DISCLAIMER OF ALL WARRANTIES.
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##
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## $Id: Makefile,v 1.9 2005-09-30 22:12:18 stephena Exp $
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##
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## Based on code from ScummVM - Scumm Interpreter
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## Copyright (C) 2002-2004 The ScummVM project
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##============================================================================
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#######################################################################
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# Default compilation parameters. Normally don't edit these #
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#######################################################################
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srcdir ?= .
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DEFINES :=
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LDFLAGS :=
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INCLUDES :=
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LIBS :=
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OBJS :=
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MODULES :=
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MODULE_DIRS :=
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# Load the make rules generated by configure
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include config.mak
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# Uncomment this for stricter compile time code verification
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# CXXFLAGS+= -Werror
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ifdef CXXFLAGS
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CXXFLAGS:= $(CXXFLAGS)
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else
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CXXFLAGS:= -O2
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endif
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CXXFLAGS+= -Wall -Wno-multichar -Wunused
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# Even more warnings...
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#CXXFLAGS+= -pedantic -Wpointer-arith -Wcast-qual -Wconversion
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#CXXFLAGS+= -Wshadow -Wimplicit -Wundef -Wnon-virtual-dtor
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#CXXFLAGS+= -Wno-reorder -Wwrite-strings -fcheck-new -Wctor-dtor-privacy
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#######################################################################
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# Misc stuff - you should never have to edit this #
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#######################################################################
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EXECUTABLE := stella$(EXEEXT)
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all: $(EXECUTABLE)
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######################################################################
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# Various minor settings
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######################################################################
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# The name for the directory used for dependency tracking
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DEPDIR := .deps
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######################################################################
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# Module settings
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######################################################################
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MODULES := $(MODULES)
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# After the game specific modules follow the shared modules
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MODULES += \
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src/emucore \
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src/emucore/m6502 \
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src/gui \
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src/common
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######################################################################
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# The build rules follow - normally you should have no need to
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# touch whatever comes after here.
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######################################################################
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# Concat DEFINES and INCLUDES to form the CPPFLAGS
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CPPFLAGS:= $(DEFINES) $(INCLUDES)
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# Include the build instructions for all modules
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-include $(addprefix $(srcdir)/, $(addsuffix /module.mk,$(MODULES)))
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# Depdir information
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DEPDIRS = $(addsuffix /$(DEPDIR),$(MODULE_DIRS))
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DEPFILES =
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# The build rule for the Stella executable
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$(EXECUTABLE): $(OBJS)
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$(LD) $(LDFLAGS) $(PRE_OBJS_FLAGS) $+ $(POST_OBJS_FLAGS) $(LIBS) -o $@
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distclean: clean
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$(RM_REC) $(DEPDIRS)
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$(RM) build.rules config.h config.mak config.log
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clean:
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$(RM) $(OBJS) $(EXECUTABLE)
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.PHONY: all clean dist distclean
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.SUFFIXES: .cxx
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ifndef HAVE_GCC3
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# If you use GCC, disable the above and enable this for intelligent
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# dependency tracking.
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.cxx.o:
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$(MKDIR) $(*D)/$(DEPDIR)
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$(CXX) -Wp,-MMD,"$(*D)/$(DEPDIR)/$(*F).d2" $(CXXFLAGS) $(CPPFLAGS) -c $(<) -o $*.o
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$(ECHO) "$(*D)/" > $(*D)/$(DEPDIR)/$(*F).d
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$(CAT) "$(*D)/$(DEPDIR)/$(*F).d2" >> "$(*D)/$(DEPDIR)/$(*F).d"
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$(RM) "$(*D)/$(DEPDIR)/$(*F).d2"
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.c.o:
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$(MKDIR) $(*D)/$(DEPDIR)
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$(CXX) -Wp,-MMD,"$(*D)/$(DEPDIR)/$(*F).d2" $(CXXFLAGS) $(CPPFLAGS) -c $(<) -o $*.o
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$(ECHO) "$(*D)/" > $(*D)/$(DEPDIR)/$(*F).d
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$(CAT) "$(*D)/$(DEPDIR)/$(*F).d2" >> "$(*D)/$(DEPDIR)/$(*F).d"
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$(RM) "$(*D)/$(DEPDIR)/$(*F).d2"
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else
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# If you even have GCC 3.x, you can use this build rule, which is safer; the above
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# rule can get you into a bad state if you Ctrl-C at the wrong moment.
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# Also, with this GCC inserts additional dummy rules for the involved headers,
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# which ensures a smooth compilation even if said headers become obsolete.
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.cxx.o:
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$(MKDIR) $(*D)/$(DEPDIR)
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$(CXX) -Wp,-MMD,"$(*D)/$(DEPDIR)/$(*F).d",-MQ,"$@",-MP $(CXXFLAGS) $(CPPFLAGS) -c $(<) -o $*.o
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.c.o:
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$(MKDIR) $(*D)/$(DEPDIR)
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$(CXX) -Wp,-MMD,"$(*D)/$(DEPDIR)/$(*F).d",-MQ,"$@",-MP $(CXXFLAGS) $(CPPFLAGS) -c $(<) -o $*.o
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endif
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ifdef HAVE_NASM
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.SUFFIXES: .asm
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.asm.o:
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$(NASM) -O1 $(NASMFLAGS) -g -o $*.o $(<)
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endif
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# Include the dependency tracking files. We add /dev/null at the end
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# of the list to avoid a warning/error if no .d file exist
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-include $(wildcard $(addsuffix /*.d,$(DEPDIRS))) /dev/null
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# check if configure has been run or has been changed since last run
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config.mak: $(srcdir)/configure
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@echo "You need to run ./configure before you can run make"
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@echo "Either you haven't run it before or it has changed."
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@exit 1
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install: all
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$(INSTALL) -d "$(DESTDIR)$(BINDIR)"
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$(INSTALL) -c -s -m 755 "$(srcdir)/stella$(EXEEXT)" "$(DESTDIR)$(BINDIR)/stella$(EXEEXT)"
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$(INSTALL) -d "$(DESTDIR)$(DOCDIR)"
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$(INSTALL) -c -m 644 "$(srcdir)/Announce.txt" "$(srcdir)/Changes.txt" "$(srcdir)/Copyright.txt" "$(srcdir)/License.txt" "$(srcdir)/README-PSP.txt" "$(srcdir)/README-SDL.txt" "$(srcdir)/Readme.txt" "$(srcdir)/Todo.txt" "$(srcdir)/docs/stella.html" "$(srcdir)/docs/debugger.html" "$(DESTDIR)$(DOCDIR)/"
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$(INSTALL) -d "$(DESTDIR)$(DOCDIR)/graphics"
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$(INSTALL) -c -m 644 "$(srcdir)/docs/graphics/chucky_cheese.png" "$(srcdir)/docs/graphics/circuit.png" "$(srcdir)/docs/graphics/console.png" "$(srcdir)/docs/graphics/eventmapping.png" "$(srcdir)/docs/graphics/eventmapping_remap.png" "$(srcdir)/docs/graphics/jr_pacman.png" "$(srcdir)/docs/graphics/launcher_options_rom.png" "$(srcdir)/docs/graphics/launcher_options_snap.png" "$(srcdir)/docs/graphics/launcher.png" "$(srcdir)/docs/graphics/options_about.png" "$(srcdir)/docs/graphics/options_audio.png" "$(srcdir)/docs/graphics/options_gameinfo.png" "$(srcdir)/docs/graphics/options_help.png" "$(srcdir)/docs/graphics/options_video.png" "$(srcdir)/docs/graphics/pacman.png" "$(srcdir)/docs/graphics/rom_browser.png" "$(srcdir)/docs/graphics/secret_quest.png" "$(srcdir)/docs/graphics/space_invaders.png" "$(DESTDIR)$(DOCDIR)/graphics"
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$(INSTALL) -d "$(DESTDIR)/etc"
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$(INSTALL) -c -m 644 "$(srcdir)/src/emucore/stella.pro" "$(DESTDIR)/etc"
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install-strip: install
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strip stella$(EXEEXT)
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uninstall:
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rm -f "$(DESTDIR)$(BINDIR)/stella$(EXEEXT)"
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rm -rf "$(DESTDIR)$(DOCDIR)/"
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rm -f "$(DESTDIR)/etc/stella.pro"
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# Special target to create a snapshot binary
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dist: stella$(EXEEXT)
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rm -rf stella-snapshot
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mkdir -p stella-snapshot/docs
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strip stella$(EXEEXT) -o stella-snapshot/stella$(EXEEXT)
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cp src/emucore/stella.pro stella-snapshot
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cp Announce.txt Changes.txt Copyright.txt License.txt README-PSP.txt README-SDL.txt Readme.txt Todo.txt stella-snapshot/docs
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cp -r docs/graphics stella-snapshot/docs
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# Special target to create psp stuff
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psp-package: $(EXECUTABLE)
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$(MKSFO) 'Stella' PARAM.SFO
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mkdir -p "psp/stella"
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$(PSP-FIX) stella.elf
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$(PSP-STRIP) stella.elf -o psp/stella/EBOOT.PBP
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mkdir -p "psp/stella%"
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$(PACK-PBP) "psp/stella%/EBOOT.PBP" PARAM.SFO src/psp/data/ICON0.PNG NULL NULL src/psp/data/PIC1.PNG NULL NULL NULL
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rm -f PARAM.SFO
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psp-upload: psp-package
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mount | grep $(PSP-MOUNTPOINT) || mount $(PSP-MOUNTPOINT)
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cp -rv "psp/stella" "psp/stella%" $(PSP-MOUNTPOINT)/psp/game/
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umount $(PSP-MOUNTPOINT)
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psp-debug:
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mount | grep \$(PSP-MOUNTPOINT) || mount $(PSP-MOUNTPOINT)
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@cat $(PSP-MOUNTPOINT)/stderr.txt
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@echo -e "\n\n------------------------------------------------------------"
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@cat $(PSP-MOUNTPOINT)/stdout.txt
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umount $(PSP-MOUNTPOINT)
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psp-cleanup:
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rm -rf psp
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mount | grep $(PSP-MOUNTPOINT) || mount $(PSP-MOUNTPOINT)
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rm -rf $(PSP-MOUNTPOINT)/std*
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umount $(PSP-MOUNTPOINT)
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psp-layout:
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mount | grep $(PSP-MOUNTPOINT) || mount $(PSP-MOUNTPOINT)
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mkdir -p $(PSP-MOUNTPOINT)/stella/roms
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mkdir -p $(PSP-MOUNTPOINT)/stella/snapshots
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cp -v src/psp/data/stellarc.psp $(PSP-MOUNTPOINT)/stella/stellarc
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umount $(PSP-MOUNTPOINT)
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.PHONY: deb bundle test win32dist dist install uninstall
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