stella/src/emucore/EventHandler.cxx

2589 lines
89 KiB
C++

//============================================================================
//
// SSSS tt lll lll
// SS SS tt ll ll
// SS tttttt eeee ll ll aaaa
// SSSS tt ee ee ll ll aa
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2010 by Bradford W. Mott, Stephen Anthony
// and the Stella Team
//
// See the file "License.txt" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id$
//============================================================================
#include <sstream>
#include <SDL.h>
#include "bspf.hxx"
#include "CommandMenu.hxx"
#include "Console.hxx"
#include "DialogContainer.hxx"
#include "Event.hxx"
#include "FrameBuffer.hxx"
#include "FSNode.hxx"
#include "Launcher.hxx"
#include "Menu.hxx"
#include "OSystem.hxx"
#include "Joystick.hxx"
#include "Paddles.hxx"
#include "PropsSet.hxx"
#include "ListWidget.hxx"
#include "ScrollBarWidget.hxx"
#include "Settings.hxx"
#include "Snapshot.hxx"
#include "Sound.hxx"
#include "StateManager.hxx"
#include "Switches.hxx"
#include "EventHandler.hxx"
#ifdef CHEATCODE_SUPPORT
#include "CheatManager.hxx"
#endif
#ifdef DEBUGGER_SUPPORT
#include "Debugger.hxx"
#endif
#ifdef MAC_OSX
extern "C" {
void handleMacOSXKeypress(int key);
}
#endif
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
EventHandler::EventHandler(OSystem* osystem)
: myOSystem(osystem),
myEvent(NULL),
myOverlay(NULL),
myState(S_NONE),
myGrabMouseFlag(false),
myAllowAllDirectionsFlag(false),
myFryingFlag(false)
{
// Create the event object which will be used for this handler
myEvent = new Event();
// Erase the key mapping array
for(int i = 0; i < SDLK_LAST; ++i)
{
ourSDLMapping[i] = "";
for(int m = 0; m < kNumModes; ++m)
myKeyTable[i][m] = Event::NoType;
}
#ifdef JOYSTICK_SUPPORT
// Erase the joystick button mapping array
for(int m = 0; m < kNumModes; ++m)
for(int i = 0; i < kNumJoysticks; ++i)
for(int j = 0; j < kNumJoyButtons; ++j)
myJoyTable[i][j][m] = Event::NoType;
// Erase the joystick axis mapping array and last axis value
for(int i = 0; i < kNumJoysticks; ++i)
for(int j = 0; j < kNumJoyAxis; ++j)
{
myAxisLastValue[i][j] = 0;
for(int m = 0; m < kNumModes; ++m)
myJoyAxisTable[i][j][0][m] = myJoyAxisTable[i][j][1][m] = Event::NoType;
}
// Erase the joystick hat mapping array
for(int m = 0; m < kNumModes; ++m)
for(int i = 0; i < kNumJoysticks; ++i)
for(int j = 0; j < kNumJoyHats; ++j)
for(int k = 0; k < 4; ++k)
myJoyHatTable[i][j][k][m] = Event::NoType;
#endif
// Erase the 'combo' array
for(int i = 0; i < kComboSize; ++i)
for(int j = 0; j < kEventsPerCombo; ++j)
myComboTable[i][j] = Event::NoType;
// Erase the Message array
for(int i = 0; i < Event::LastType; ++i)
ourMessageTable[i] = "";
// Set unchanging messages
ourMessageTable[Event::ConsoleColor] = "Color Mode";
ourMessageTable[Event::ConsoleBlackWhite] = "BW Mode";
ourMessageTable[Event::ConsoleLeftDifficultyA] = "Left Difficulty A";
ourMessageTable[Event::ConsoleLeftDifficultyB] = "Left Difficulty B";
ourMessageTable[Event::ConsoleRightDifficultyA] = "Right Difficulty A";
ourMessageTable[Event::ConsoleRightDifficultyB] = "Right Difficulty B";
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
EventHandler::~EventHandler()
{
// Free strings created with strdup
for(uInt32 i = 0; i < kEmulActionListSize; ++i)
if(ourEmulActionList[i].key)
free(ourEmulActionList[i].key);
for(uInt32 i = 0; i < kMenuActionListSize; ++i)
if(ourMenuActionList[i].key)
free(ourMenuActionList[i].key);
delete myEvent;
#ifdef JOYSTICK_SUPPORT
if(SDL_WasInit(SDL_INIT_JOYSTICK) & SDL_INIT_JOYSTICK)
{
for(uInt32 i = 0; i < kNumJoysticks; i++)
{
if(SDL_JoystickOpened(i))
SDL_JoystickClose(ourJoysticks[i].stick);
}
}
#endif
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::initialize()
{
// Make sure the event/action mappings are correctly set,
// and fill the ActionList structure with valid values
setSDLMappings();
setKeymap();
setJoymap();
setJoyAxisMap();
setJoyHatMap();
setComboMap();
setActionMappings(kEmulationMode);
setActionMappings(kMenuMode);
myGrabMouseFlag = myOSystem->settings().getBool("grabmouse");
myUseCtrlKeyFlag = myOSystem->settings().getBool("ctrlcombo");
Joystick::setDeadZone(myOSystem->settings().getInt("joydeadzone"));
Paddles::setDigitalSpeed(myOSystem->settings().getInt("pspeed"));
setPaddleMode(myOSystem->settings().getBool("usemouse") ? 0 : -1, false);
// Set quick select delay when typing characters in listwidgets
ListWidget::setQuickSelectDelay(myOSystem->settings().getInt("listdelay"));
// Set number of lines a mousewheel will scroll
ScrollBarWidget::setWheelLines(myOSystem->settings().getInt("mwheel"));
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::reset(State state)
{
setEventState(state);
myOSystem->state().reset();
setContinuousSnapshots(0);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::setupJoysticks()
{
#ifdef JOYSTICK_SUPPORT
// Keep track of how many Stelladaptors we've found
int saCount = 0;
// First clear the joystick array, closing previously opened sticks
if((SDL_WasInit(SDL_INIT_JOYSTICK) & SDL_INIT_JOYSTICK) > 0)
{
for(int i = 0; i < kNumJoysticks; i++)
{
if(ourJoysticks[i].stick && SDL_JoystickOpened(i))
SDL_JoystickClose(ourJoysticks[i].stick);
ourJoysticks[i].stick = (SDL_Joystick*) NULL;
ourJoysticks[i].type = JT_NONE;
}
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
}
// (Re)-Initialize the joystick subsystem
myOSystem->logMessage("Joystick devices found:\n", 1);
if((SDL_InitSubSystem(SDL_INIT_JOYSTICK) == -1) || (SDL_NumJoysticks() <= 0))
{
myOSystem->logMessage("No joysticks present.\n\n", 1);
return;
}
// Open up to 6 regular joysticks and 2 Stelladaptor devices
uInt32 limit = SDL_NumJoysticks() <= kNumJoysticks ?
SDL_NumJoysticks() : kNumJoysticks;
for(uInt32 i = 0; i < limit; i++)
{
string name = SDL_JoystickName(i);
ourJoysticks[i].stick = SDL_JoystickOpen(i);
// Skip if we couldn't open it for any reason
if(ourJoysticks[i].stick == NULL)
{
ourJoysticks[i].type = JT_NONE;
ourJoysticks[i].name = "None";
continue;
}
// Figure out what type of joystick this is
ostringstream buf;
if(name.find("Stelladaptor", 0) != string::npos)
{
saCount++;
if(saCount > 2) // Ignore more than 2 Stelladaptors
continue;
else if(saCount == 1) // Type will be set by mapStelladaptors()
ourJoysticks[i].name = "Stelladaptor 1";
else if(saCount == 2)
ourJoysticks[i].name = "Stelladaptor 2";
buf << " " << i << ": " << ourJoysticks[i].name << endl;
myOSystem->logMessage(buf.str(), 1);
}
else
{
ourJoysticks[i].type = JT_REGULAR;
ourJoysticks[i].name = SDL_JoystickName(i);
buf << " " << i << ": " << ourJoysticks[i].name << " with "
<< SDL_JoystickNumAxes(ourJoysticks[i].stick) << " axes, "
<< SDL_JoystickNumHats(ourJoysticks[i].stick) << " hats, "
<< SDL_JoystickNumBalls(ourJoysticks[i].stick) << " balls, "
<< SDL_JoystickNumButtons(ourJoysticks[i].stick) << " buttons"
<< endl;
myOSystem->logMessage(buf.str(), 1);
}
}
myOSystem->logMessage("\n", 1);
// Map the stelladaptors we've found according to the specified ports
const string& sa1 = myOSystem->settings().getString("sa1");
const string& sa2 = myOSystem->settings().getString("sa2");
mapStelladaptors(sa1, sa2);
#else
myOSystem->logMessage("No joysticks present.\n", 1);
#endif
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::mapStelladaptors(const string& sa1, const string& sa2)
{
#ifdef JOYSTICK_SUPPORT
for(int i = 0; i < kNumJoysticks; i++)
{
if(ourJoysticks[i].name == "Stelladaptor 1")
{
if(sa1 == "left")
{
ourJoysticks[i].type = JT_STELLADAPTOR_LEFT;
myOSystem->logMessage(" Stelladaptor 1 emulates left joystick port\n", 1);
}
else if(sa1 == "right")
{
ourJoysticks[i].type = JT_STELLADAPTOR_RIGHT;
myOSystem->logMessage(" Stelladaptor 1 emulates right joystick port\n", 1);
}
}
else if(ourJoysticks[i].name == "Stelladaptor 2")
{
if(sa2 == "left")
{
ourJoysticks[i].type = JT_STELLADAPTOR_LEFT;
myOSystem->logMessage(" Stelladaptor 2 emulates left joystick port\n", 1);
}
else if(sa2 == "right")
{
ourJoysticks[i].type = JT_STELLADAPTOR_RIGHT;
myOSystem->logMessage(" Stelladaptor 2 emulates right joystick port\n", 1);
}
}
}
myOSystem->logMessage("\n", 1);
myOSystem->settings().setString("sa1", sa1);
myOSystem->settings().setString("sa2", sa2);
#endif
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::poll(uInt64 time)
{
// Synthesize events for platform-specific hardware
myOSystem->pollEvent();
// Check for an event
SDL_Event event;
while(SDL_PollEvent(&event))
{
switch(event.type)
{
// keyboard events
case SDL_KEYUP:
case SDL_KEYDOWN:
{
int ascii = event.key.keysym.unicode;
SDLKey key = event.key.keysym.sym;
SDLMod mod = event.key.keysym.mod;
uInt8 state = event.key.type == SDL_KEYDOWN ? 1 : 0;
bool handled = true;
// An attempt to speed up event processing
// All SDL-specific event actions are accessed by either
// Control or Alt/Cmd keys. So we quickly check for those.
if(kbdAlt(mod) && state)
{
#ifdef MAC_OSX
// These keys work in all states
if(key == SDLK_q)
{
handleEvent(Event::Quit, 1);
}
else
#endif
if(key == SDLK_RETURN)
{
myOSystem->frameBuffer().toggleFullscreen();
}
// These only work when in emulation mode
else if(myState == S_EMULATE)
{
switch(int(key))
{
case SDLK_EQUALS:
myOSystem->frameBuffer().changeVidMode(+1);
break;
case SDLK_MINUS:
myOSystem->frameBuffer().changeVidMode(-1);
break;
case SDLK_LEFTBRACKET:
myOSystem->sound().adjustVolume(-1);
break;
case SDLK_RIGHTBRACKET:
myOSystem->sound().adjustVolume(+1);
break;
case SDLK_PAGEUP: // Alt-PageUp increases YStart
myOSystem->console().changeYStart(+1);
break;
case SDLK_PAGEDOWN: // Alt-PageDown decreases YStart
myOSystem->console().changeYStart(-1);
break;
case SDLK_z:
if(mod & KMOD_SHIFT)
myOSystem->console().toggleP0Collision();
else
myOSystem->console().toggleP0Bit();
break;
case SDLK_x:
if(mod & KMOD_SHIFT)
myOSystem->console().toggleP1Collision();
else
myOSystem->console().toggleP1Bit();
break;
case SDLK_c:
if(mod & KMOD_SHIFT)
myOSystem->console().toggleM0Collision();
else
myOSystem->console().toggleM0Bit();
break;
case SDLK_v:
if(mod & KMOD_SHIFT)
myOSystem->console().toggleM1Collision();
else
myOSystem->console().toggleM1Bit();
break;
case SDLK_b:
if(mod & KMOD_SHIFT)
myOSystem->console().toggleBLCollision();
else
myOSystem->console().toggleBLBit();
break;
case SDLK_n:
if(mod & KMOD_SHIFT)
myOSystem->console().togglePFCollision();
else
myOSystem->console().togglePFBit();
break;
case SDLK_m:
myOSystem->console().toggleHMOVE();
break;
case SDLK_COMMA:
myOSystem->console().toggleFixedColors();
break;
case SDLK_PERIOD:
if(mod & KMOD_SHIFT)
myOSystem->console().enableCollisions(false);
else
myOSystem->console().enableBits(false);
break;
case SDLK_SLASH:
if(mod & KMOD_SHIFT)
myOSystem->console().enableCollisions(true);
else
myOSystem->console().enableBits(true);
break;
case SDLK_p: // Alt-p toggles phosphor effect
myOSystem->console().togglePhosphor();
break;
case SDLK_l:
myOSystem->frameBuffer().toggleFrameStats();
break;
case SDLK_s: // TODO - make this remappable
if(myContSnapshotInterval == 0)
{
ostringstream buf;
uInt32 interval = myOSystem->settings().getInt("ssinterval");
buf << "Enabling shotshots in " << interval << " second intervals";
myOSystem->frameBuffer().showMessage(buf.str());
setContinuousSnapshots(interval);
}
else
{
ostringstream buf;
buf << "Disabling snapshots, generated "
<< (myContSnapshotCounter / myContSnapshotInterval)
<< " files";
myOSystem->frameBuffer().showMessage(buf.str());
setContinuousSnapshots(0);
}
break;
#if 0
// FIXME - these will be removed when a UI is added for event recording
case SDLK_e: // Alt-e starts/stops event recording
if(myOSystem->state().toggleRecordMode())
myOSystem->frameBuffer().showMessage("Recording started");
else
myOSystem->frameBuffer().showMessage("Recording stopped");
break;
case SDLK_r: // Alt-r starts/stops rewind mode
if(myOSystem->state().toggleRewindMode())
myOSystem->frameBuffer().showMessage("Rewind mode started");
else
myOSystem->frameBuffer().showMessage("Rewind mode stopped");
break;
/*
case SDLK_l: // Alt-l loads a recording
if(myEventStreamer->loadRecording())
myOSystem->frameBuffer().showMessage("Playing recording");
else
myOSystem->frameBuffer().showMessage("Playing recording error");
return;
break;
*/
////////////////////////////////////////////////////////////////////////
#endif
default:
handled = false;
break;
}
}
else
handled = false;
}
else if(kbdControl(mod) && state && myUseCtrlKeyFlag)
{
// These keys work in all states
if(key == SDLK_q)
{
handleEvent(Event::Quit, 1);
}
else if(key == SDLK_g)
{
// don't change grabmouse in fullscreen mode
if(!myOSystem->frameBuffer().fullScreen())
{
myGrabMouseFlag = !myGrabMouseFlag;
myOSystem->settings().setBool("grabmouse", myGrabMouseFlag);
myOSystem->frameBuffer().grabMouse(myGrabMouseFlag);
}
}
// These only work when in emulation mode
else if(myState == S_EMULATE)
{
switch(int(key))
{
#ifdef MAC_OSX
case SDLK_h:
case SDLK_m:
case SDLK_SLASH:
handleMacOSXKeypress(int(key));
break;
#endif
case SDLK_0: // Ctrl-0 sets the mouse to paddle 0
setPaddleMode(0, true);
break;
case SDLK_1: // Ctrl-1 sets the mouse to paddle 1
setPaddleMode(1, true);
break;
case SDLK_2: // Ctrl-2 sets the mouse to paddle 2
setPaddleMode(2, true);
break;
case SDLK_3: // Ctrl-3 sets the mouse to paddle 3
setPaddleMode(3, true);
break;
case SDLK_f: // Ctrl-f toggles NTSC/PAL mode
myOSystem->console().toggleFormat();
break;
case SDLK_l: // Ctrl-l toggles PAL color-loss effect
myOSystem->console().toggleColorLoss();
break;
case SDLK_p: // Ctrl-p toggles different palettes
myOSystem->console().togglePalette();
break;
case SDLK_r: // Ctrl-r reloads the currently loaded ROM
myOSystem->deleteConsole();
myOSystem->createConsole();
break;
case SDLK_PAGEUP: // Ctrl-PageUp increases Height
myOSystem->console().changeHeight(+1);
break;
case SDLK_PAGEDOWN: // Ctrl-PageDown decreases Height
myOSystem->console().changeHeight(-1);
break;
case SDLK_s: // Ctrl-s saves properties to a file
{
string filename = myOSystem->baseDir() + BSPF_PATH_SEPARATOR +
myOSystem->console().properties().get(Cartridge_Name) + ".pro";
ofstream out(filename.c_str(), ios::out);
if(out)
{
myOSystem->console().properties().save(out);
out.close();
myOSystem->frameBuffer().showMessage("Properties saved");
}
else
myOSystem->frameBuffer().showMessage("Error saving properties");
break;
}
default:
handled = false;
break;
}
}
else
handled = false;
}
else
handled = false;
// Don't pass the key on if we've already taken care of it
if(handled) break;
// Handle keys which switch eventhandler state
// Arrange the logic to take advantage of short-circuit evaluation
if(!(kbdControl(mod) || kbdShift(mod) || kbdAlt(mod)) &&
state && eventStateChange(myKeyTable[key][kEmulationMode]))
return;
// Otherwise, let the event handler deal with it
if(myState == S_EMULATE)
handleEvent(myKeyTable[key][kEmulationMode], state);
else if(myOverlay != NULL)
{
// Assign ascii field if it doesn't exist
// Make sure 'state change' keys (Shift, Ctrl, etc) are excluded
if(!ascii || ascii >= SDLK_LAST ||
key == SDLK_BACKSPACE || key == SDLK_DELETE) ascii = key;
if(key > SDLK_F15 && key < SDLK_HELP) ascii = 0;
myOverlay->handleKeyEvent(ascii, key, mod, state);
}
break; // SDL_KEYUP, SDL_KEYDOWN
}
case SDL_MOUSEMOTION:
// Determine which mode we're in, then send the event to the appropriate place
if(myState == S_EMULATE)
{
if(myMouseEnabled)
{
int x = event.motion.xrel, y = event.motion.yrel;
myEvent->set(Event::MouseAxisXValue, x);
myEvent->set(Event::MouseAxisYValue, y);
}
}
else if(myOverlay)
{
int x = event.motion.x, y = event.motion.y;
myOverlay->handleMouseMotionEvent(x, y, 0);
}
break; // SDL_MOUSEMOTION
case SDL_MOUSEBUTTONUP:
case SDL_MOUSEBUTTONDOWN:
{
uInt8 state = event.button.type == SDL_MOUSEBUTTONDOWN ? 1 : 0;
// Determine which mode we're in, then send the event to the appropriate place
if(myState == S_EMULATE)
{
if(myMouseEnabled)
myEvent->set(Event::MouseButtonValue, state);
}
else if(myOverlay)
{
// Take window zooming into account
Int32 x = event.button.x, y = event.button.y;
switch(event.button.button)
{
case SDL_BUTTON_LEFT:
myOverlay->handleMouseButtonEvent(
state ? EVENT_LBUTTONDOWN : EVENT_LBUTTONUP, x, y, state);
break;
case SDL_BUTTON_RIGHT:
myOverlay->handleMouseButtonEvent(
state ? EVENT_RBUTTONDOWN : EVENT_RBUTTONUP, x, y, state);
break;
case SDL_BUTTON_WHEELDOWN:
if(state)
myOverlay->handleMouseButtonEvent(EVENT_WHEELDOWN, x, y, 1);
break;
case SDL_BUTTON_WHEELUP:
if(state)
myOverlay->handleMouseButtonEvent(EVENT_WHEELUP, x, y, 1);
break;
default:
break;
}
}
break; // SDL_MOUSEBUTTONUP, SDL_MOUSEBUTTONDOWN
}
case SDL_ACTIVEEVENT:
if((event.active.state & SDL_APPACTIVE) && (event.active.gain == 0))
if(myState == S_EMULATE) enterMenuMode(S_MENU);
break; // SDL_ACTIVEEVENT
case SDL_QUIT:
handleEvent(Event::Quit, 1);
break; // SDL_QUIT
case SDL_VIDEOEXPOSE:
myOSystem->frameBuffer().refresh();
break; // SDL_VIDEOEXPOSE
#ifdef JOYSTICK_SUPPORT
case SDL_JOYBUTTONUP:
case SDL_JOYBUTTONDOWN:
{
if(event.jbutton.which >= kNumJoysticks)
break;
// Stelladaptors handle buttons differently than regular joysticks
int type = ourJoysticks[event.jbutton.which].type;
int stick = event.jbutton.which;
int button = event.jbutton.button;
int state = event.jbutton.state == SDL_PRESSED ? 1 : 0;
switch(type)
{
case JT_REGULAR:
if(event.jbutton.button >= kNumJoyButtons)
return;
// Filter out buttons handled by OSystem
if(!myOSystem->joyButtonHandled(button))
{
// Handle buttons which switch eventhandler state
if(state && eventStateChange(myJoyTable[stick][button][kEmulationMode]))
return;
// Determine which mode we're in, then send the event to the appropriate place
if(myState == S_EMULATE)
handleEvent(myJoyTable[stick][button][kEmulationMode], state);
else if(myOverlay != NULL)
myOverlay->handleJoyEvent(stick, button, state);
}
break; // Regular button
case JT_STELLADAPTOR_LEFT:
case JT_STELLADAPTOR_RIGHT:
// The 'type-2' here refers to the fact that 'JT_STELLADAPTOR_LEFT'
// and 'JT_STELLADAPTOR_RIGHT' are at index 2 and 3 in the JoyType
// enum; subtracting two gives us Controller 0 and 1
// These events don't have to pass through handleEvent, since
// they can never be remapped
if(button < 2) myEvent->set(SA_Button[type-2][button], state);
break; // Stelladaptor button
}
break; // SDL_JOYBUTTONUP, SDL_JOYBUTTONDOWN
}
case SDL_JOYAXISMOTION:
{
if(event.jaxis.which >= kNumJoysticks)
break;
// Stelladaptors handle axis differently than regular joysticks
int type = ourJoysticks[event.jbutton.which].type;
int stick = event.jaxis.which;
int axis = event.jaxis.axis;
int value = event.jaxis.value;
switch(type)
{
case JT_REGULAR:
if(myState == S_EMULATE)
{
// Every axis event has two associated values, negative and positive
Event::Type eventAxisNeg = myJoyAxisTable[stick][axis][0][kEmulationMode];
Event::Type eventAxisPos = myJoyAxisTable[stick][axis][1][kEmulationMode];
// Check for analog events, which are handled differently
// We'll pass them off as Stelladaptor events, and let the controllers
// handle it
switch((int)eventAxisNeg)
{
case Event::PaddleZeroAnalog:
myEvent->set(Event::SALeftAxis0Value, value);
break;
case Event::PaddleOneAnalog:
myEvent->set(Event::SALeftAxis1Value, value);
break;
case Event::PaddleTwoAnalog:
myEvent->set(Event::SARightAxis0Value, value);
break;
case Event::PaddleThreeAnalog:
myEvent->set(Event::SARightAxis1Value, value);
break;
default:
{
// Otherwise, we know the event is digital
if(value > Joystick::deadzone())
handleEvent(eventAxisPos, 1);
else if(value < -Joystick::deadzone())
handleEvent(eventAxisNeg, 1);
else
{
// Turn off both events, since we don't know exactly which one
// was previously activated.
handleEvent(eventAxisNeg, 0);
handleEvent(eventAxisPos, 0);
}
break;
}
}
}
else if(myOverlay != NULL)
{
// First, clamp the values to simulate digital input
// (the only thing that the underlying code understands)
if(value > Joystick::deadzone())
value = 32000;
else if(value < -Joystick::deadzone())
value = -32000;
else
value = 0;
// Now filter out consecutive, similar values
// (only pass on the event if the state has changed)
if(value != myAxisLastValue[stick][axis])
{
myOverlay->handleJoyAxisEvent(stick, axis, value);
myAxisLastValue[stick][axis] = value;
}
}
break; // Regular joystick axis
case JT_STELLADAPTOR_LEFT:
case JT_STELLADAPTOR_RIGHT:
// Since the various controller classes deal with the
// Stelladaptor differently, we send the raw X and Y axis
// data directly, and let the controller handle it
// The 'type-2' here refers to the fact that 'JT_STELLADAPTOR_LEFT'
// and 'JT_STELLADAPTOR_RIGHT' are at index 2 and 3 in the JoyType
// enum; subtracting two gives us Controller 0 and 1
// These events don't have to pass through handleEvent, since
// they can never be remapped
if(axis < 2) myEvent->set(SA_Axis[type-2][axis], value);
break; // Stelladaptor axis
}
break; // SDL_JOYAXISMOTION
}
case SDL_JOYHATMOTION:
{
int stick = event.jhat.which;
int hat = event.jhat.hat;
int value = event.jhat.value;
if(stick >= kNumJoysticks || hat >= kNumJoyHats)
break;
// Preprocess all hat events, converting to Stella JoyHat type
// Generate multiple equivalent hat events representing combined direction
// when we get a diagonal hat event
if(value == SDL_HAT_CENTERED)
handleJoyHatEvent(stick, hat, EVENT_HATCENTER);
else
{
if(value & SDL_HAT_UP)
handleJoyHatEvent(stick, hat, EVENT_HATUP);
if(value & SDL_HAT_RIGHT)
handleJoyHatEvent(stick, hat, EVENT_HATRIGHT);
if(value & SDL_HAT_DOWN)
handleJoyHatEvent(stick, hat, EVENT_HATDOWN);
if(value & SDL_HAT_LEFT)
handleJoyHatEvent(stick, hat, EVENT_HATLEFT);
}
break; // SDL_JOYHATMOTION
}
#endif // JOYSTICK_SUPPORT
}
}
// Update controllers and console switches, and in general all other things
// related to emulation
if(myState == S_EMULATE)
{
myOSystem->console().controller(Controller::Left).update();
myOSystem->console().controller(Controller::Right).update();
myOSystem->console().switches().update();
#if 0
// Now check if the StateManager should be saving or loading state
// Per-frame cheats are disabled if the StateManager is active, since
// it would interfere with proper playback
if(myOSystem->state().isActive())
{
myOSystem->state().update();
}
else
#endif
{
#ifdef CHEATCODE_SUPPORT
const CheatList& cheats = myOSystem->cheat().perFrame();
for(uInt32 i = 0; i < cheats.size(); i++)
cheats[i]->evaluate();
#endif
// Handle continuous snapshots
if(myContSnapshotInterval > 0 &&
(++myContSnapshotCounter % myContSnapshotInterval == 0))
takeSnapshot(time >> 10); // not quite milliseconds, but close enough
}
}
else if(myOverlay)
{
// Update the current dialog container at regular intervals
// Used to implement continuous events
myOverlay->updateTime(time);
}
// Turn off all mouse-related items; if they haven't been taken care of
// in the previous ::update() methods, they're now invalid
myEvent->set(Event::MouseAxisXValue, 0);
myEvent->set(Event::MouseAxisYValue, 0);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::handleJoyHatEvent(int stick, int hat, JoyHat value)
{
#ifdef JOYSTICK_SUPPORT
if(myState == S_EMULATE)
{
if(value == EVENT_HATCENTER)
{
// Turn off all associated events, since we don't know exactly
// which one was previously activated.
handleEvent(myJoyHatTable[stick][hat][EVENT_HATUP] [kEmulationMode], 0);
handleEvent(myJoyHatTable[stick][hat][EVENT_HATDOWN] [kEmulationMode], 0);
handleEvent(myJoyHatTable[stick][hat][EVENT_HATLEFT] [kEmulationMode], 0);
handleEvent(myJoyHatTable[stick][hat][EVENT_HATRIGHT][kEmulationMode], 0);
}
else
handleEvent(myJoyHatTable[stick][hat][value][kEmulationMode], 1);
}
else if(myOverlay != NULL)
myOverlay->handleJoyHatEvent(stick, hat, value);
#endif
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::handleEvent(Event::Type event, int state)
{
// Take care of special events that aren't part of the emulation core
// or need to be preprocessed before passing them on
switch(event)
{
////////////////////////////////////////////////////////////////////////
// If enabled, make sure 'impossible' joystick directions aren't allowed
case Event::JoystickZeroUp:
if(!myAllowAllDirectionsFlag && state)
myEvent->set(Event::JoystickZeroDown, 0);
break;
case Event::JoystickZeroDown:
if(!myAllowAllDirectionsFlag && state)
myEvent->set(Event::JoystickZeroUp, 0);
break;
case Event::JoystickZeroLeft:
if(!myAllowAllDirectionsFlag && state)
myEvent->set(Event::JoystickZeroRight, 0);
break;
case Event::JoystickZeroRight:
if(!myAllowAllDirectionsFlag && state)
myEvent->set(Event::JoystickZeroLeft, 0);
break;
case Event::JoystickOneUp:
if(!myAllowAllDirectionsFlag && state)
myEvent->set(Event::JoystickOneDown, 0);
break;
case Event::JoystickOneDown:
if(!myAllowAllDirectionsFlag && state)
myEvent->set(Event::JoystickOneUp, 0);
break;
case Event::JoystickOneLeft:
if(!myAllowAllDirectionsFlag && state)
myEvent->set(Event::JoystickOneRight, 0);
break;
case Event::JoystickOneRight:
if(!myAllowAllDirectionsFlag && state)
myEvent->set(Event::JoystickOneLeft, 0);
break;
////////////////////////////////////////////////////////////////////////
case Event::Fry:
myFryingFlag = bool(state);
return;
case Event::VolumeDecrease:
if(state) myOSystem->sound().adjustVolume(-1);
return;
case Event::VolumeIncrease:
if(state) myOSystem->sound().adjustVolume(+1);
return;
case Event::SaveState:
if(state) myOSystem->state().saveState();
return;
case Event::ChangeState:
if(state) myOSystem->state().changeState();
return;
case Event::LoadState:
if(state) myOSystem->state().loadState();
return;
case Event::TakeSnapshot:
if(state) takeSnapshot();
return;
case Event::LauncherMode:
if((myState == S_EMULATE || myState == S_CMDMENU) && state)
{
myOSystem->settings().saveConfig();
// Go back to the launcher, or immediately quit
if(myOSystem->settings().getBool("uselauncher"))
{
myOSystem->deleteConsole();
myOSystem->createLauncher();
}
else
myOSystem->quit();
}
return;
case Event::Quit:
if(state)
{
myOSystem->settings().saveConfig();
myOSystem->quit();
}
return;
////////////////////////////////////////////////////////////////////////
// A combo event is simply multiple calls to handleEvent, once for
// each event it contains
case Event::Combo1:
case Event::Combo2:
case Event::Combo3:
case Event::Combo4:
case Event::Combo5:
case Event::Combo6:
case Event::Combo7:
case Event::Combo8:
case Event::Combo9:
case Event::Combo10:
case Event::Combo11:
case Event::Combo12:
case Event::Combo13:
case Event::Combo14:
case Event::Combo15:
case Event::Combo16:
for(int i = 0, combo = event - Event::Combo1; i < kEventsPerCombo; ++i)
if(myComboTable[combo][i] != Event::NoType)
handleEvent(myComboTable[combo][i], state);
return;
////////////////////////////////////////////////////////////////////////
case Event::NoType: // Ignore unmapped events
return;
default:
break;
}
if(state && ourMessageTable[event] != "")
myOSystem->frameBuffer().showMessage(ourMessageTable[event]);
// Otherwise, pass it to the emulation core
myEvent->set(event, state);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool EventHandler::eventStateChange(Event::Type type)
{
bool handled = true;
switch(type)
{
case Event::PauseMode:
if(myState == S_EMULATE)
setEventState(S_PAUSE);
else if(myState == S_PAUSE)
setEventState(S_EMULATE);
else
handled = false;
break;
case Event::MenuMode:
if(myState == S_EMULATE)
enterMenuMode(S_MENU);
else
handled = false;
break;
case Event::CmdMenuMode:
if(myState == S_EMULATE)
enterMenuMode(S_CMDMENU);
else if(myState == S_CMDMENU)
leaveMenuMode();
else
handled = false;
break;
case Event::DebuggerMode:
if(myState == S_EMULATE)
enterDebugMode();
else if(myState == S_DEBUGGER)
leaveDebugMode();
else
handled = false;
break;
default:
handled = false;
}
return handled;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::setActionMappings(EventMode mode)
{
int listsize = 0;
ActionList* list = NULL;
switch(mode)
{
case kEmulationMode:
listsize = kEmulActionListSize;
list = ourEmulActionList;
break;
case kMenuMode:
listsize = kMenuActionListSize;
list = ourMenuActionList;
break;
default:
return;
break;
}
ostringstream buf;
// Fill the ActionList with the current key and joystick mappings
for(int i = 0; i < listsize; ++i)
{
Event::Type event = list[i].event;
free(list[i].key); list[i].key = NULL;
list[i].key = strdup("None");
string key = "";
for(int j = 0; j < SDLK_LAST; ++j) // key mapping
{
if(myKeyTable[j][mode] == event)
{
if(key == "")
key = key + ourSDLMapping[j];
else
key = key + ", " + ourSDLMapping[j];
}
}
#ifdef JOYSTICK_SUPPORT
int stick, button, axis, hat, dir;
// Joystick button mapping/labeling
for(stick = 0; stick < kNumJoysticks; ++stick)
{
for(button = 0; button < kNumJoyButtons; ++button)
{
if(myJoyTable[stick][button][mode] == event)
{
buf.str("");
buf << "J" << stick << "/B" << button;
if(key == "")
key = key + buf.str();
else
key = key + ", " + buf.str();
}
}
}
// Joystick axis mapping/labeling
for(int stick = 0; stick < kNumJoysticks; ++stick)
{
for(axis = 0; axis < kNumJoyAxis; ++axis)
{
for(dir = 0; dir < 2; ++dir)
{
if(myJoyAxisTable[stick][axis][dir][mode] == event)
{
buf.str("");
buf << "J" << stick << "/A" << axis;
if(eventIsAnalog(event))
{
dir = 2; // Immediately exit the inner loop after this iteration
buf << "/+|-";
}
else if(dir == 0)
buf << "/-";
else
buf << "/+";
if(key == "")
key = key + buf.str();
else
key = key + ", " + buf.str();
}
}
}
}
// Joystick hat mapping/labeling
for(stick = 0; stick < kNumJoysticks; ++stick)
{
for(hat = 0; hat < kNumJoyHats; ++hat)
{
for(dir = 0; dir < 4; ++dir)
{
if(myJoyHatTable[stick][hat][dir][mode] == event)
{
buf.str("");
buf << "J" << stick << "/H" << hat;
switch(dir)
{
case EVENT_HATUP: buf << "/up"; break;
case EVENT_HATDOWN: buf << "/down"; break;
case EVENT_HATLEFT: buf << "/left"; break;
case EVENT_HATRIGHT: buf << "/right"; break;
}
if(key == "")
key = key + buf.str();
else
key = key + ", " + buf.str();
}
}
}
}
#endif
// There are some keys which are hardcoded. These should be represented too.
string prepend = "";
if(event == Event::Quit)
#ifndef MAC_OSX
prepend = "Ctrl Q";
#else
prepend = "Cmd Q";
#endif
else if(event == Event::UINavNext)
prepend = "TAB";
else if(event == Event::UINavPrev)
prepend = "Shift-TAB";
// else if ...
if(key == "")
key = prepend;
else if(prepend != "")
key = prepend + ", " + key;
if(key != "")
{
free(list[i].key); list[i].key = NULL;
list[i].key = strdup(key.c_str());
}
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::setKeymap()
{
string list = myOSystem->settings().getString("keymap");
IntArray map;
if(isValidList(list, map, SDLK_LAST * kNumModes))
{
// Fill the keymap table with events
IntArray::const_iterator event = map.begin();
for(int mode = 0; mode < kNumModes; ++mode)
for(int i = 0; i < SDLK_LAST; ++i)
myKeyTable[i][mode] = (Event::Type) *event++;
}
else
{
setDefaultKeymap(Event::NoType, kEmulationMode);
setDefaultKeymap(Event::NoType, kMenuMode);
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::setJoymap()
{
#ifdef JOYSTICK_SUPPORT
string list = myOSystem->settings().getString("joymap");
IntArray map;
if(isValidList(list, map, kNumJoysticks*kNumJoyButtons*kNumModes))
{
// Fill the joymap table with events
IntArray::const_iterator event = map.begin();
for(int mode = 0; mode < kNumModes; ++mode)
for(int i = 0; i < kNumJoysticks; ++i)
for(int j = 0; j < kNumJoyButtons; ++j)
myJoyTable[i][j][mode] = (Event::Type) *event++;
}
else
{
setDefaultJoymap(Event::NoType, kEmulationMode);
setDefaultJoymap(Event::NoType, kMenuMode);
}
#endif
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::setJoyAxisMap()
{
#ifdef JOYSTICK_SUPPORT
string list = myOSystem->settings().getString("joyaxismap");
IntArray map;
if(isValidList(list, map, kNumJoysticks*kNumJoyAxis*2*kNumModes))
{
// Fill the joyaxismap table with events
IntArray::const_iterator event = map.begin();
for(int mode = 0; mode < kNumModes; ++mode)
for(int i = 0; i < kNumJoysticks; ++i)
for(int j = 0; j < kNumJoyAxis; ++j)
for(int k = 0; k < 2; ++k)
myJoyAxisTable[i][j][k][mode] = (Event::Type) *event++;
}
else
{
setDefaultJoyAxisMap(Event::NoType, kEmulationMode);
setDefaultJoyAxisMap(Event::NoType, kMenuMode);
}
#endif
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::setJoyHatMap()
{
#ifdef JOYSTICK_SUPPORT
string list = myOSystem->settings().getString("joyhatmap");
IntArray map;
if(isValidList(list, map, kNumJoysticks*kNumJoyHats*4*kNumModes))
{
// Fill the joyhatmap table with events
IntArray::const_iterator event = map.begin();
for(int mode = 0; mode < kNumModes; ++mode)
for(int i = 0; i < kNumJoysticks; ++i)
for(int j = 0; j < kNumJoyHats; ++j)
for(int k = 0; k < 4; ++k)
myJoyHatTable[i][j][k][mode] = (Event::Type) *event++;
}
else
{
setDefaultJoyHatMap(Event::NoType, kEmulationMode);
setDefaultJoyHatMap(Event::NoType, kMenuMode);
}
#endif
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::setComboMap()
{
// Since istringstream swallows whitespace, we have to make the
// delimiters be spaces
string list = myOSystem->settings().getString("combomap");
replace(list.begin(), list.end(), ':', ' ');
istringstream buf(list);
// Get combo count, which should be the first int in the list
// If it isn't, then we treat the entire list as invalid
string key;
buf >> key;
if(atoi(key.c_str()) == kComboSize)
{
// Fill the combomap table with events for as long as they exist
int combocount = 0;
while(buf >> key && combocount < kComboSize)
{
// Each event in a comboevent is separated by a comma
replace(key.begin(), key.end(), ',', ' ');
istringstream buf2(key);
int eventcount = 0;
while(buf2 >> key && eventcount < kEventsPerCombo)
{
myComboTable[combocount][eventcount] = (Event::Type) atoi(key.c_str());
++eventcount;
}
++combocount;
}
}
else
{
// Erase the 'combo' array
for(int i = 0; i < kComboSize; ++i)
for(int j = 0; j < kEventsPerCombo; ++j)
myComboTable[i][j] = Event::NoType;
}
saveComboMapping();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool EventHandler::addKeyMapping(Event::Type event, EventMode mode, int key)
{
// These keys cannot be remapped
if(key == SDLK_TAB || eventIsAnalog(event))
return false;
else
{
myKeyTable[key][mode] = event;
saveKeyMapping();
setActionMappings(mode);
return true;
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::setDefaultJoyMapping(Event::Type event, EventMode mode,
int stick, int button)
{
if(stick >= 0 && stick < kNumJoysticks &&
button >= 0 && button < kNumJoyButtons &&
event >= 0 && event < Event::LastType)
myJoyTable[stick][button][mode] = event;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool EventHandler::addJoyMapping(Event::Type event, EventMode mode,
int stick, int button)
{
if(!eventIsAnalog(event))
{
setDefaultJoyMapping(event, mode, stick, button);
saveJoyMapping();
setActionMappings(mode);
return true;
}
else
return false;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::setDefaultJoyAxisMapping(Event::Type event, EventMode mode,
int stick, int axis, int value)
{
if(stick >= 0 && stick < kNumJoysticks &&
axis >= 0 && axis < kNumJoyAxis &&
event >= 0 && event < Event::LastType)
{
// This confusing code is because each axis has two associated values,
// but analog events only affect one of the axis.
if(eventIsAnalog(event))
myJoyAxisTable[stick][axis][0][mode] =
myJoyAxisTable[stick][axis][1][mode] = event;
else
{
// Otherwise, turn off the analog event(s) for this axis
if(eventIsAnalog(myJoyAxisTable[stick][axis][0][mode]))
myJoyAxisTable[stick][axis][0][mode] = Event::NoType;
if(eventIsAnalog(myJoyAxisTable[stick][axis][1][mode]))
myJoyAxisTable[stick][axis][1][mode] = Event::NoType;
myJoyAxisTable[stick][axis][(value > 0)][mode] = event;
}
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool EventHandler::addJoyAxisMapping(Event::Type event, EventMode mode,
int stick, int axis, int value)
{
setDefaultJoyAxisMapping(event, mode, stick, axis, value);
saveJoyAxisMapping();
setActionMappings(mode);
return true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::setDefaultJoyHatMapping(Event::Type event, EventMode mode,
int stick, int hat, int value)
{
if(stick >= 0 && stick < kNumJoysticks &&
hat >= 0 && hat < kNumJoyHats &&
event >= 0 && event < Event::LastType &&
value != EVENT_HATCENTER)
{
myJoyHatTable[stick][hat][value][mode] = event;
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool EventHandler::addJoyHatMapping(Event::Type event, EventMode mode,
int stick, int hat, int value)
{
if(!eventIsAnalog(event))
{
setDefaultJoyHatMapping(event, mode, stick, hat, value);
saveJoyHatMapping();
setActionMappings(mode);
return true;
}
else
return false;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::eraseMapping(Event::Type event, EventMode mode)
{
// Erase the KeyEvent arrays
for(int i = 0; i < SDLK_LAST; ++i)
if(myKeyTable[i][mode] == event && i != SDLK_TAB)
myKeyTable[i][mode] = Event::NoType;
saveKeyMapping();
#ifdef JOYSTICK_SUPPORT
// Erase the JoyEvent array
for(int i = 0; i < kNumJoysticks; ++i)
for(int j = 0; j < kNumJoyButtons; ++j)
if(myJoyTable[i][j][mode] == event)
myJoyTable[i][j][mode] = Event::NoType;
saveJoyMapping();
// Erase the JoyAxisEvent array
for(int i = 0; i < kNumJoysticks; ++i)
for(int j = 0; j < kNumJoyAxis; ++j)
for(int k = 0; k < 2; ++k)
if(myJoyAxisTable[i][j][k][mode] == event)
myJoyAxisTable[i][j][k][mode] = Event::NoType;
saveJoyAxisMapping();
// Erase the JoyHatEvent array
for(int i = 0; i < kNumJoysticks; ++i)
for(int j = 0; j < kNumJoyHats; ++j)
for(int k = 0; k < 4; ++k)
if(myJoyHatTable[i][j][k][mode] == event)
myJoyHatTable[i][j][k][mode] = Event::NoType;
saveJoyHatMapping();
#endif
setActionMappings(mode);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::setDefaultMapping(Event::Type event, EventMode mode)
{
setDefaultKeymap(event, mode);
setDefaultJoymap(event, mode);
setDefaultJoyAxisMap(event, mode);
setDefaultJoyHatMap(event, mode);
setActionMappings(mode);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::setDefaultKeymap(Event::Type event, EventMode mode)
{
#define SET_DEFAULT_KEY(sdk_key, sdk_mode, sdk_event, sdk_cmp_event) \
if(eraseAll || sdk_cmp_event == sdk_event) \
myKeyTable[sdk_key][sdk_mode] = sdk_event;
// If event is 'NoType', erase and reset all mappings
// Otherwise, only reset the given event
bool eraseAll = (event == Event::NoType);
if(eraseAll)
{
// Erase all mappings
for(int i = 0; i < SDLK_LAST; ++i)
myKeyTable[i][mode] = Event::NoType;
}
switch(mode)
{
case kEmulationMode:
SET_DEFAULT_KEY(SDLK_1, mode, Event::KeyboardZero1, event);
SET_DEFAULT_KEY(SDLK_2, mode, Event::KeyboardZero2, event);
SET_DEFAULT_KEY(SDLK_3, mode, Event::KeyboardZero3, event);
SET_DEFAULT_KEY(SDLK_q, mode, Event::KeyboardZero4, event);
SET_DEFAULT_KEY(SDLK_w, mode, Event::KeyboardZero5, event);
SET_DEFAULT_KEY(SDLK_e, mode, Event::KeyboardZero6, event);
SET_DEFAULT_KEY(SDLK_a, mode, Event::KeyboardZero7, event);
SET_DEFAULT_KEY(SDLK_s, mode, Event::KeyboardZero8, event);
SET_DEFAULT_KEY(SDLK_d, mode, Event::KeyboardZero9, event);
SET_DEFAULT_KEY(SDLK_z, mode, Event::KeyboardZeroStar, event);
SET_DEFAULT_KEY(SDLK_x, mode, Event::KeyboardZero0, event);
SET_DEFAULT_KEY(SDLK_c, mode, Event::KeyboardZeroPound, event);
SET_DEFAULT_KEY(SDLK_8, mode, Event::KeyboardOne1, event);
SET_DEFAULT_KEY(SDLK_9, mode, Event::KeyboardOne2, event);
SET_DEFAULT_KEY(SDLK_0, mode, Event::KeyboardOne3, event);
SET_DEFAULT_KEY(SDLK_i, mode, Event::KeyboardOne4, event);
SET_DEFAULT_KEY(SDLK_o, mode, Event::KeyboardOne5, event);
SET_DEFAULT_KEY(SDLK_p, mode, Event::KeyboardOne6, event);
SET_DEFAULT_KEY(SDLK_k, mode, Event::KeyboardOne7, event);
SET_DEFAULT_KEY(SDLK_l, mode, Event::KeyboardOne8, event);
SET_DEFAULT_KEY(SDLK_SEMICOLON, mode, Event::KeyboardOne9, event);
SET_DEFAULT_KEY(SDLK_COMMA, mode, Event::KeyboardOneStar, event);
SET_DEFAULT_KEY(SDLK_PERIOD, mode, Event::KeyboardOne0, event);
SET_DEFAULT_KEY(SDLK_SLASH, mode, Event::KeyboardOnePound, event);
SET_DEFAULT_KEY(SDLK_UP, mode, Event::JoystickZeroUp, event);
SET_DEFAULT_KEY(SDLK_DOWN, mode, Event::JoystickZeroDown, event);
SET_DEFAULT_KEY(SDLK_LEFT, mode, Event::JoystickZeroLeft, event);
SET_DEFAULT_KEY(SDLK_RIGHT, mode, Event::JoystickZeroRight, event);
SET_DEFAULT_KEY(SDLK_SPACE, mode, Event::JoystickZeroFire1, event);
SET_DEFAULT_KEY(SDLK_LCTRL, mode, Event::JoystickZeroFire1, event);
SET_DEFAULT_KEY(SDLK_4, mode, Event::JoystickZeroFire2, event);
SET_DEFAULT_KEY(SDLK_5, mode, Event::JoystickZeroFire3, event);
SET_DEFAULT_KEY(SDLK_y, mode, Event::JoystickOneUp, event);
SET_DEFAULT_KEY(SDLK_h, mode, Event::JoystickOneDown, event);
SET_DEFAULT_KEY(SDLK_g, mode, Event::JoystickOneLeft, event);
SET_DEFAULT_KEY(SDLK_j, mode, Event::JoystickOneRight, event);
SET_DEFAULT_KEY(SDLK_f, mode, Event::JoystickOneFire1, event);
SET_DEFAULT_KEY(SDLK_6, mode, Event::JoystickOneFire2, event);
SET_DEFAULT_KEY(SDLK_7, mode, Event::JoystickOneFire3, event);
SET_DEFAULT_KEY(SDLK_F1, mode, Event::ConsoleSelect, event);
SET_DEFAULT_KEY(SDLK_F2, mode, Event::ConsoleReset, event);
SET_DEFAULT_KEY(SDLK_F3, mode, Event::ConsoleColor, event);
SET_DEFAULT_KEY(SDLK_F4, mode, Event::ConsoleBlackWhite, event);
SET_DEFAULT_KEY(SDLK_F5, mode, Event::ConsoleLeftDifficultyA, event);
SET_DEFAULT_KEY(SDLK_F6, mode, Event::ConsoleLeftDifficultyB, event);
SET_DEFAULT_KEY(SDLK_F7, mode, Event::ConsoleRightDifficultyA, event);
SET_DEFAULT_KEY(SDLK_F8, mode, Event::ConsoleRightDifficultyB, event);
SET_DEFAULT_KEY(SDLK_F9, mode, Event::SaveState, event);
SET_DEFAULT_KEY(SDLK_F10, mode, Event::ChangeState, event);
SET_DEFAULT_KEY(SDLK_F11, mode, Event::LoadState, event);
SET_DEFAULT_KEY(SDLK_F12, mode, Event::TakeSnapshot, event);
SET_DEFAULT_KEY(SDLK_BACKSPACE, mode, Event::Fry, event);
SET_DEFAULT_KEY(SDLK_PAUSE, mode, Event::PauseMode, event);
SET_DEFAULT_KEY(SDLK_TAB, mode, Event::MenuMode, event);
SET_DEFAULT_KEY(SDLK_BACKSLASH, mode, Event::CmdMenuMode, event);
SET_DEFAULT_KEY(SDLK_BACKQUOTE, mode, Event::DebuggerMode, event);
SET_DEFAULT_KEY(SDLK_ESCAPE, mode, Event::LauncherMode, event);
break;
case kMenuMode:
SET_DEFAULT_KEY(SDLK_UP, mode, Event::UIUp, event);
SET_DEFAULT_KEY(SDLK_DOWN, mode, Event::UIDown, event);
SET_DEFAULT_KEY(SDLK_LEFT, mode, Event::UILeft, event);
SET_DEFAULT_KEY(SDLK_RIGHT, mode, Event::UIRight, event);
SET_DEFAULT_KEY(SDLK_HOME, mode, Event::UIHome, event);
SET_DEFAULT_KEY(SDLK_END, mode, Event::UIEnd, event);
SET_DEFAULT_KEY(SDLK_PAGEUP, mode, Event::UIPgUp, event);
SET_DEFAULT_KEY(SDLK_PAGEDOWN, mode, Event::UIPgDown, event);
SET_DEFAULT_KEY(SDLK_RETURN, mode, Event::UISelect, event);
SET_DEFAULT_KEY(SDLK_ESCAPE, mode, Event::UICancel, event);
SET_DEFAULT_KEY(SDLK_BACKSPACE, mode, Event::UIPrevDir, event);
break;
default:
return;
break;
}
saveKeyMapping();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::setDefaultJoymap(Event::Type event, EventMode mode)
{
// If event is 'NoType', erase and reset all mappings
// Otherwise, only reset the given event
if(event == Event::NoType)
{
// Erase all mappings
for(int i = 0; i < kNumJoysticks; ++i)
for(int j = 0; j < kNumJoyButtons; ++j)
myJoyTable[i][j][mode] = Event::NoType;
}
myOSystem->setDefaultJoymap(event, mode);
saveJoyMapping();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::setDefaultJoyAxisMap(Event::Type event, EventMode mode)
{
// If event is 'NoType', erase and reset all mappings
// Otherwise, only reset the given event
if(event == Event::NoType)
{
// Erase all mappings
for(int i = 0; i < kNumJoysticks; ++i)
for(int j = 0; j < kNumJoyAxis; ++j)
for(int k = 0; k < 2; ++k)
myJoyAxisTable[i][j][k][mode] = Event::NoType;
}
myOSystem->setDefaultJoyAxisMap(event, mode);
saveJoyAxisMapping();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::setDefaultJoyHatMap(Event::Type event, EventMode mode)
{
// If event is 'NoType', erase and reset all mappings
// Otherwise, only reset the given event
if(event == Event::NoType)
{
// Erase all mappings
for(int i = 0; i < kNumJoysticks; ++i)
for(int j = 0; j < kNumJoyHats; ++j)
for(int k = 0; k < 4; ++k)
myJoyHatTable[i][j][k][mode] = Event::NoType;
}
myOSystem->setDefaultJoyHatMap(event, mode);
saveJoyHatMapping();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::saveKeyMapping()
{
// Iterate through the keymap table and create a colon-separated list
// Prepend the event count, so we can check it on next load
ostringstream keybuf;
keybuf << Event::LastType;
for(int mode = 0; mode < kNumModes; ++mode)
for(int i = 0; i < SDLK_LAST; ++i)
keybuf << ":" << myKeyTable[i][mode];
myOSystem->settings().setString("keymap", keybuf.str());
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::saveJoyMapping()
{
// Iterate through the joymap table and create a colon-separated list
// Prepend the event count, so we can check it on next load
ostringstream buf;
buf << Event::LastType;
for(int mode = 0; mode < kNumModes; ++mode)
for(int i = 0; i < kNumJoysticks; ++i)
for(int j = 0; j < kNumJoyButtons; ++j)
buf << ":" << myJoyTable[i][j][mode];
myOSystem->settings().setString("joymap", buf.str());
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::saveJoyAxisMapping()
{
// Iterate through the joyaxismap table and create a colon-separated list
// Prepend the event count, so we can check it on next load
ostringstream buf;
buf << Event::LastType;
for(int mode = 0; mode < kNumModes; ++mode)
for(int i = 0; i < kNumJoysticks; ++i)
for(int j = 0; j < kNumJoyAxis; ++j)
for(int k = 0; k < 2; ++k)
buf << ":" << myJoyAxisTable[i][j][k][mode];
myOSystem->settings().setString("joyaxismap", buf.str());
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::saveJoyHatMapping()
{
// Iterate through the joyhatmap table and create a colon-separated list
// Prepend the event count, so we can check it on next load
ostringstream buf;
buf << Event::LastType;
for(int mode = 0; mode < kNumModes; ++mode)
for(int i = 0; i < kNumJoysticks; ++i)
for(int j = 0; j < kNumJoyHats; ++j)
for(int k = 0; k < 4; ++k)
buf << ":" << myJoyHatTable[i][j][k][mode];
myOSystem->settings().setString("joyhatmap", buf.str());
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::saveComboMapping()
{
// Iterate through the combomap table and create a colon-separated list
// For each combo event, create a comma-separated list of its events
// Prepend the event count, so we can check it on next load
ostringstream buf;
buf << kComboSize;
for(int i = 0; i < kComboSize; ++i)
{
buf << ":" << myComboTable[i][0];
for(int j = 1; j < kEventsPerCombo; ++j)
buf << "," << myComboTable[i][j];
}
myOSystem->settings().setString("combomap", buf.str());
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool EventHandler::isValidList(string& list, IntArray& map, uInt32 length) const
{
string key;
Event::Type event;
// Since istringstream swallows whitespace, we have to make the
// delimiters be spaces
replace(list.begin(), list.end(), ':', ' ');
istringstream buf(list);
// Get event count, which should be the first int in the list
buf >> key;
event = (Event::Type) atoi(key.c_str());
if(event == Event::LastType)
while(buf >> key)
map.push_back(atoi(key.c_str()));
return (event == Event::LastType && map.size() == length);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
inline bool EventHandler::eventIsAnalog(Event::Type event) const
{
switch((int)event)
{
case Event::PaddleZeroAnalog:
case Event::PaddleOneAnalog:
case Event::PaddleTwoAnalog:
case Event::PaddleThreeAnalog:
return true;
default:
return false;
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
StringList EventHandler::getActionList(EventMode mode) const
{
StringList l;
switch(mode)
{
case kEmulationMode:
for(uInt32 i = 0; i < kEmulActionListSize; ++i)
l.push_back(EventHandler::ourEmulActionList[i].action);
break;
case kMenuMode:
for(uInt32 i = 0; i < kMenuActionListSize; ++i)
l.push_back(EventHandler::ourMenuActionList[i].action);
break;
default:
break;
}
return l;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
StringMap EventHandler::getComboList(EventMode) const
{
// For now, this only works in emulation mode
StringMap l;
ostringstream buf;
l.push_back("None", "-1");
for(uInt32 i = 0; i < kEmulActionListSize; ++i)
if(EventHandler::ourEmulActionList[i].allow_combo)
{
buf << i;
l.push_back(EventHandler::ourEmulActionList[i].action, buf.str());
buf.str("");
}
return l;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
StringList EventHandler::getComboListForEvent(Event::Type event) const
{
StringList l;
ostringstream buf;
if(event >= Event::Combo1 && event <= Event::Combo16)
{
int combo = event - Event::Combo1;
for(uInt32 i = 0; i < kEventsPerCombo; ++i)
{
Event::Type e = myComboTable[combo][i];
for(uInt32 j = 0; j < kEmulActionListSize; ++j)
{
if(EventHandler::ourEmulActionList[j].event == e &&
EventHandler::ourEmulActionList[j].allow_combo)
{
buf << j;
l.push_back(buf.str());
buf.str("");
}
}
// Make sure entries are 1-to-1, using '-1' to indicate Event::NoType
if(i == l.size())
l.push_back("-1");
}
}
return l;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::setComboListForEvent(Event::Type event, const StringList& events)
{
if(event >= Event::Combo1 && event <= Event::Combo16)
{
assert(events.size() == 8);
int combo = event - Event::Combo1;
for(int i = 0; i < 8; ++i)
{
int idx = atoi(events[i].c_str());
if(idx >=0 && idx < kEmulActionListSize)
myComboTable[combo][i] = EventHandler::ourEmulActionList[idx].event;
else
myComboTable[combo][i] = Event::NoType;
}
saveComboMapping();
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Event::Type EventHandler::eventAtIndex(int idx, EventMode mode) const
{
switch(mode)
{
case kEmulationMode:
if(idx < 0 || idx >= kEmulActionListSize)
return Event::NoType;
else
return ourEmulActionList[idx].event;
break;
case kMenuMode:
if(idx < 0 || idx >= kMenuActionListSize)
return Event::NoType;
else
return ourMenuActionList[idx].event;
break;
default:
return Event::NoType;
break;
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
string EventHandler::actionAtIndex(int idx, EventMode mode) const
{
switch(mode)
{
case kEmulationMode:
if(idx < 0 || idx >= kEmulActionListSize)
return EmptyString;
else
return ourEmulActionList[idx].action;
break;
case kMenuMode:
if(idx < 0 || idx >= kMenuActionListSize)
return EmptyString;
else
return ourMenuActionList[idx].action;
break;
default:
return EmptyString;
break;
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
string EventHandler::keyAtIndex(int idx, EventMode mode) const
{
switch(mode)
{
case kEmulationMode:
if(idx < 0 || idx >= kEmulActionListSize)
return EmptyString;
else
return ourEmulActionList[idx].key;
break;
case kMenuMode:
if(idx < 0 || idx >= kMenuActionListSize)
return EmptyString;
else
return ourMenuActionList[idx].key;
break;
default:
return EmptyString;
break;
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::takeSnapshot(uInt32 number)
{
// Figure out the correct snapshot name
string filename;
string sspath = myOSystem->snapshotDir();
bool showmessage = number == 0;
if(sspath.length() > 0)
if(sspath.substr(sspath.length()-1) != BSPF_PATH_SEPARATOR)
sspath += BSPF_PATH_SEPARATOR;
sspath += myOSystem->console().properties().get(Cartridge_Name);
// Check whether we want multiple snapshots created
if(number > 0)
{
ostringstream buf;
buf << sspath << "_" << hex << setw(8) << setfill('0') << number << ".png";
filename = buf.str();
}
else if(!myOSystem->settings().getBool("sssingle"))
{
// Determine if the file already exists, checking each successive filename
// until one doesn't exist
filename = sspath + ".png";
FilesystemNode node(filename);
if(node.exists())
{
ostringstream buf;
for(uInt32 i = 1; ;++i)
{
buf.str("");
buf << sspath << "_" << i << ".png";
FilesystemNode next(buf.str());
if(!next.exists())
break;
}
filename = buf.str();
}
}
else
filename = sspath + ".png";
// Now create a PNG snapshot
if(myOSystem->settings().getBool("ss1x"))
{
string msg = Snapshot::savePNG(myOSystem->frameBuffer(),
myOSystem->console().tia(),
myOSystem->console().properties(), filename);
if(showmessage)
myOSystem->frameBuffer().showMessage(msg);
}
else
{
// Make sure we have a 'clean' image, with no onscreen messages
myOSystem->frameBuffer().enableMessages(false);
string msg = Snapshot::savePNG(myOSystem->frameBuffer(),
myOSystem->console().properties(), filename);
// Re-enable old messages
myOSystem->frameBuffer().enableMessages(true);
if(showmessage)
myOSystem->frameBuffer().showMessage(msg);
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::setPaddleMode(int num, bool showmessage)
{
if(num >= 0 && num <= 3)
{
myMouseEnabled = true;
Paddles::setMouseIsPaddle(num);
if(showmessage)
{
ostringstream buf;
buf << "Mouse is paddle " << num;
myOSystem->frameBuffer().showMessage(buf.str());
}
}
else
myMouseEnabled = false;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::setContinuousSnapshots(uInt32 interval)
{
myContSnapshotInterval = (uInt32) myOSystem->frameRate() * interval;
myContSnapshotCounter = 0;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::enterMenuMode(State state)
{
setEventState(state);
myOverlay->reStack();
myOSystem->frameBuffer().setCursorState();
myOSystem->sound().mute(true);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::leaveMenuMode()
{
setEventState(S_EMULATE);
myOSystem->frameBuffer().setCursorState();
myOSystem->sound().mute(false);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool EventHandler::enterDebugMode()
{
#ifdef DEBUGGER_SUPPORT
if(myState == S_DEBUGGER)
return false;
// Make sure debugger starts in a consistent state
// This absolutely *has* to come before we actually change to debugger
// mode, since it takes care of locking the debugger state, which will
// probably be modified below
myOSystem->debugger().setStartState();
setEventState(S_DEBUGGER);
FBInitStatus fbstatus = myOSystem->createFrameBuffer();
if(fbstatus != kSuccess)
{
myOSystem->debugger().setQuitState();
setEventState(S_EMULATE);
if(fbstatus == kFailTooLarge)
myOSystem->frameBuffer().showMessage("Debugger window too large for screen",
kBottomCenter, true);
return false;
}
myOverlay->reStack();
myOSystem->frameBuffer().setCursorState();
myOSystem->sound().mute(true);
#else
myOSystem->frameBuffer().showMessage("Debugger support not included",
kBottomCenter, true);
#endif
return true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::leaveDebugMode()
{
#ifdef DEBUGGER_SUPPORT
// paranoia: this should never happen:
if(myState != S_DEBUGGER)
return;
// Make sure debugger quits in a consistent state
myOSystem->debugger().setQuitState();
setEventState(S_EMULATE);
myOSystem->createFrameBuffer();
myOSystem->frameBuffer().setCursorState();
myOSystem->sound().mute(false);
#endif
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::setEventState(State state)
{
myState = state;
switch(myState)
{
case S_EMULATE:
myOverlay = NULL;
myOSystem->sound().mute(false);
break;
case S_PAUSE:
myOSystem->sound().mute(true);
break;
case S_MENU:
myOverlay = &myOSystem->menu();
break;
case S_CMDMENU:
myOverlay = &myOSystem->commandMenu();
break;
case S_LAUNCHER:
myOverlay = &myOSystem->launcher();
break;
#ifdef DEBUGGER_SUPPORT
case S_DEBUGGER:
myOverlay = &myOSystem->debugger();
break;
#endif
default:
myOverlay = NULL;
break;
}
// Inform various subsystems about the new state
myOSystem->stateChanged(myState);
if(&myOSystem->frameBuffer())
myOSystem->frameBuffer().stateChanged(myState);
// Always clear any pending events when changing states
myEvent->clear();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::setSDLMappings()
{
ourSDLMapping[ SDLK_BACKSPACE ] = "BACKSPACE";
ourSDLMapping[ SDLK_TAB ] = "TAB";
ourSDLMapping[ SDLK_CLEAR ] = "CLEAR";
ourSDLMapping[ SDLK_RETURN ] = "RETURN";
ourSDLMapping[ SDLK_PAUSE ] = "PAUSE";
ourSDLMapping[ SDLK_ESCAPE ] = "ESCAPE";
ourSDLMapping[ SDLK_SPACE ] = "SPACE";
ourSDLMapping[ SDLK_EXCLAIM ] = "!";
ourSDLMapping[ SDLK_QUOTEDBL ] = "\"";
ourSDLMapping[ SDLK_HASH ] = "#";
ourSDLMapping[ SDLK_DOLLAR ] = "$";
ourSDLMapping[ SDLK_AMPERSAND ] = "&";
ourSDLMapping[ SDLK_QUOTE ] = "\'";
ourSDLMapping[ SDLK_LEFTPAREN ] = "(";
ourSDLMapping[ SDLK_RIGHTPAREN ] = ")";
ourSDLMapping[ SDLK_ASTERISK ] = "*";
ourSDLMapping[ SDLK_PLUS ] = "+";
ourSDLMapping[ SDLK_COMMA ] = "COMMA";
ourSDLMapping[ SDLK_MINUS ] = "-";
ourSDLMapping[ SDLK_PERIOD ] = ".";
ourSDLMapping[ SDLK_SLASH ] = "/";
ourSDLMapping[ SDLK_0 ] = "0";
ourSDLMapping[ SDLK_1 ] = "1";
ourSDLMapping[ SDLK_2 ] = "2";
ourSDLMapping[ SDLK_3 ] = "3";
ourSDLMapping[ SDLK_4 ] = "4";
ourSDLMapping[ SDLK_5 ] = "5";
ourSDLMapping[ SDLK_6 ] = "6";
ourSDLMapping[ SDLK_7 ] = "7";
ourSDLMapping[ SDLK_8 ] = "8";
ourSDLMapping[ SDLK_9 ] = "9";
ourSDLMapping[ SDLK_COLON ] = ":";
ourSDLMapping[ SDLK_SEMICOLON ] = ";";
ourSDLMapping[ SDLK_LESS ] = "<";
ourSDLMapping[ SDLK_EQUALS ] = "=";
ourSDLMapping[ SDLK_GREATER ] = ">";
ourSDLMapping[ SDLK_QUESTION ] = "?";
ourSDLMapping[ SDLK_AT ] = "@";
ourSDLMapping[ SDLK_LEFTBRACKET ] = "[";
ourSDLMapping[ SDLK_BACKSLASH ] = "\\";
ourSDLMapping[ SDLK_RIGHTBRACKET ] = "]";
ourSDLMapping[ SDLK_CARET ] = "^";
ourSDLMapping[ SDLK_UNDERSCORE ] = "_";
ourSDLMapping[ SDLK_BACKQUOTE ] = "`";
ourSDLMapping[ SDLK_a ] = "A";
ourSDLMapping[ SDLK_b ] = "B";
ourSDLMapping[ SDLK_c ] = "C";
ourSDLMapping[ SDLK_d ] = "D";
ourSDLMapping[ SDLK_e ] = "E";
ourSDLMapping[ SDLK_f ] = "F";
ourSDLMapping[ SDLK_g ] = "G";
ourSDLMapping[ SDLK_h ] = "H";
ourSDLMapping[ SDLK_i ] = "I";
ourSDLMapping[ SDLK_j ] = "J";
ourSDLMapping[ SDLK_k ] = "K";
ourSDLMapping[ SDLK_l ] = "L";
ourSDLMapping[ SDLK_m ] = "M";
ourSDLMapping[ SDLK_n ] = "N";
ourSDLMapping[ SDLK_o ] = "O";
ourSDLMapping[ SDLK_p ] = "P";
ourSDLMapping[ SDLK_q ] = "Q";
ourSDLMapping[ SDLK_r ] = "R";
ourSDLMapping[ SDLK_s ] = "S";
ourSDLMapping[ SDLK_t ] = "T";
ourSDLMapping[ SDLK_u ] = "U";
ourSDLMapping[ SDLK_v ] = "V";
ourSDLMapping[ SDLK_w ] = "W";
ourSDLMapping[ SDLK_x ] = "X";
ourSDLMapping[ SDLK_y ] = "Y";
ourSDLMapping[ SDLK_z ] = "Z";
ourSDLMapping[ SDLK_DELETE ] = "DELETE";
ourSDLMapping[ SDLK_WORLD_0 ] = "WORLD_0";
ourSDLMapping[ SDLK_WORLD_1 ] = "WORLD_1";
ourSDLMapping[ SDLK_WORLD_2 ] = "WORLD_2";
ourSDLMapping[ SDLK_WORLD_3 ] = "WORLD_3";
ourSDLMapping[ SDLK_WORLD_4 ] = "WORLD_4";
ourSDLMapping[ SDLK_WORLD_5 ] = "WORLD_5";
ourSDLMapping[ SDLK_WORLD_6 ] = "WORLD_6";
ourSDLMapping[ SDLK_WORLD_7 ] = "WORLD_7";
ourSDLMapping[ SDLK_WORLD_8 ] = "WORLD_8";
ourSDLMapping[ SDLK_WORLD_9 ] = "WORLD_9";
ourSDLMapping[ SDLK_WORLD_10 ] = "WORLD_10";
ourSDLMapping[ SDLK_WORLD_11 ] = "WORLD_11";
ourSDLMapping[ SDLK_WORLD_12 ] = "WORLD_12";
ourSDLMapping[ SDLK_WORLD_13 ] = "WORLD_13";
ourSDLMapping[ SDLK_WORLD_14 ] = "WORLD_14";
ourSDLMapping[ SDLK_WORLD_15 ] = "WORLD_15";
ourSDLMapping[ SDLK_WORLD_16 ] = "WORLD_16";
ourSDLMapping[ SDLK_WORLD_17 ] = "WORLD_17";
ourSDLMapping[ SDLK_WORLD_18 ] = "WORLD_18";
ourSDLMapping[ SDLK_WORLD_19 ] = "WORLD_19";
ourSDLMapping[ SDLK_WORLD_20 ] = "WORLD_20";
ourSDLMapping[ SDLK_WORLD_21 ] = "WORLD_21";
ourSDLMapping[ SDLK_WORLD_22 ] = "WORLD_22";
ourSDLMapping[ SDLK_WORLD_23 ] = "WORLD_23";
ourSDLMapping[ SDLK_WORLD_24 ] = "WORLD_24";
ourSDLMapping[ SDLK_WORLD_25 ] = "WORLD_25";
ourSDLMapping[ SDLK_WORLD_26 ] = "WORLD_26";
ourSDLMapping[ SDLK_WORLD_27 ] = "WORLD_27";
ourSDLMapping[ SDLK_WORLD_28 ] = "WORLD_28";
ourSDLMapping[ SDLK_WORLD_29 ] = "WORLD_29";
ourSDLMapping[ SDLK_WORLD_30 ] = "WORLD_30";
ourSDLMapping[ SDLK_WORLD_31 ] = "WORLD_31";
ourSDLMapping[ SDLK_WORLD_32 ] = "WORLD_32";
ourSDLMapping[ SDLK_WORLD_33 ] = "WORLD_33";
ourSDLMapping[ SDLK_WORLD_34 ] = "WORLD_34";
ourSDLMapping[ SDLK_WORLD_35 ] = "WORLD_35";
ourSDLMapping[ SDLK_WORLD_36 ] = "WORLD_36";
ourSDLMapping[ SDLK_WORLD_37 ] = "WORLD_37";
ourSDLMapping[ SDLK_WORLD_38 ] = "WORLD_38";
ourSDLMapping[ SDLK_WORLD_39 ] = "WORLD_39";
ourSDLMapping[ SDLK_WORLD_40 ] = "WORLD_40";
ourSDLMapping[ SDLK_WORLD_41 ] = "WORLD_41";
ourSDLMapping[ SDLK_WORLD_42 ] = "WORLD_42";
ourSDLMapping[ SDLK_WORLD_43 ] = "WORLD_43";
ourSDLMapping[ SDLK_WORLD_44 ] = "WORLD_44";
ourSDLMapping[ SDLK_WORLD_45 ] = "WORLD_45";
ourSDLMapping[ SDLK_WORLD_46 ] = "WORLD_46";
ourSDLMapping[ SDLK_WORLD_47 ] = "WORLD_47";
ourSDLMapping[ SDLK_WORLD_48 ] = "WORLD_48";
ourSDLMapping[ SDLK_WORLD_49 ] = "WORLD_49";
ourSDLMapping[ SDLK_WORLD_50 ] = "WORLD_50";
ourSDLMapping[ SDLK_WORLD_51 ] = "WORLD_51";
ourSDLMapping[ SDLK_WORLD_52 ] = "WORLD_52";
ourSDLMapping[ SDLK_WORLD_53 ] = "WORLD_53";
ourSDLMapping[ SDLK_WORLD_54 ] = "WORLD_54";
ourSDLMapping[ SDLK_WORLD_55 ] = "WORLD_55";
ourSDLMapping[ SDLK_WORLD_56 ] = "WORLD_56";
ourSDLMapping[ SDLK_WORLD_57 ] = "WORLD_57";
ourSDLMapping[ SDLK_WORLD_58 ] = "WORLD_58";
ourSDLMapping[ SDLK_WORLD_59 ] = "WORLD_59";
ourSDLMapping[ SDLK_WORLD_60 ] = "WORLD_60";
ourSDLMapping[ SDLK_WORLD_61 ] = "WORLD_61";
ourSDLMapping[ SDLK_WORLD_62 ] = "WORLD_62";
ourSDLMapping[ SDLK_WORLD_63 ] = "WORLD_63";
ourSDLMapping[ SDLK_WORLD_64 ] = "WORLD_64";
ourSDLMapping[ SDLK_WORLD_65 ] = "WORLD_65";
ourSDLMapping[ SDLK_WORLD_66 ] = "WORLD_66";
ourSDLMapping[ SDLK_WORLD_67 ] = "WORLD_67";
ourSDLMapping[ SDLK_WORLD_68 ] = "WORLD_68";
ourSDLMapping[ SDLK_WORLD_69 ] = "WORLD_69";
ourSDLMapping[ SDLK_WORLD_70 ] = "WORLD_70";
ourSDLMapping[ SDLK_WORLD_71 ] = "WORLD_71";
ourSDLMapping[ SDLK_WORLD_72 ] = "WORLD_72";
ourSDLMapping[ SDLK_WORLD_73 ] = "WORLD_73";
ourSDLMapping[ SDLK_WORLD_74 ] = "WORLD_74";
ourSDLMapping[ SDLK_WORLD_75 ] = "WORLD_75";
ourSDLMapping[ SDLK_WORLD_76 ] = "WORLD_76";
ourSDLMapping[ SDLK_WORLD_77 ] = "WORLD_77";
ourSDLMapping[ SDLK_WORLD_78 ] = "WORLD_78";
ourSDLMapping[ SDLK_WORLD_79 ] = "WORLD_79";
ourSDLMapping[ SDLK_WORLD_80 ] = "WORLD_80";
ourSDLMapping[ SDLK_WORLD_81 ] = "WORLD_81";
ourSDLMapping[ SDLK_WORLD_82 ] = "WORLD_82";
ourSDLMapping[ SDLK_WORLD_83 ] = "WORLD_83";
ourSDLMapping[ SDLK_WORLD_84 ] = "WORLD_84";
ourSDLMapping[ SDLK_WORLD_85 ] = "WORLD_85";
ourSDLMapping[ SDLK_WORLD_86 ] = "WORLD_86";
ourSDLMapping[ SDLK_WORLD_87 ] = "WORLD_87";
ourSDLMapping[ SDLK_WORLD_88 ] = "WORLD_88";
ourSDLMapping[ SDLK_WORLD_89 ] = "WORLD_89";
ourSDLMapping[ SDLK_WORLD_90 ] = "WORLD_90";
ourSDLMapping[ SDLK_WORLD_91 ] = "WORLD_91";
ourSDLMapping[ SDLK_WORLD_92 ] = "WORLD_92";
ourSDLMapping[ SDLK_WORLD_93 ] = "WORLD_93";
ourSDLMapping[ SDLK_WORLD_94 ] = "WORLD_94";
ourSDLMapping[ SDLK_WORLD_95 ] = "WORLD_95";
ourSDLMapping[ SDLK_KP0 ] = "KP0";
ourSDLMapping[ SDLK_KP1 ] = "KP1";
ourSDLMapping[ SDLK_KP2 ] = "KP2";
ourSDLMapping[ SDLK_KP3 ] = "KP3";
ourSDLMapping[ SDLK_KP4 ] = "KP4";
ourSDLMapping[ SDLK_KP5 ] = "KP5";
ourSDLMapping[ SDLK_KP6 ] = "KP6";
ourSDLMapping[ SDLK_KP7 ] = "KP7";
ourSDLMapping[ SDLK_KP8 ] = "KP8";
ourSDLMapping[ SDLK_KP9 ] = "KP9";
ourSDLMapping[ SDLK_KP_PERIOD ] = "KP .";
ourSDLMapping[ SDLK_KP_DIVIDE ] = "KP /";
ourSDLMapping[ SDLK_KP_MULTIPLY ] = "KP *";
ourSDLMapping[ SDLK_KP_MINUS ] = "KP -";
ourSDLMapping[ SDLK_KP_PLUS ] = "KP +";
ourSDLMapping[ SDLK_KP_ENTER ] = "KP ENTER";
ourSDLMapping[ SDLK_KP_EQUALS ] = "KP =";
ourSDLMapping[ SDLK_UP ] = "UP";
ourSDLMapping[ SDLK_DOWN ] = "DOWN";
ourSDLMapping[ SDLK_RIGHT ] = "RIGHT";
ourSDLMapping[ SDLK_LEFT ] = "LEFT";
ourSDLMapping[ SDLK_INSERT ] = "INS";
ourSDLMapping[ SDLK_HOME ] = "HOME";
ourSDLMapping[ SDLK_END ] = "END";
ourSDLMapping[ SDLK_PAGEUP ] = "PGUP";
ourSDLMapping[ SDLK_PAGEDOWN ] = "PGDN";
ourSDLMapping[ SDLK_F1 ] = "F1";
ourSDLMapping[ SDLK_F2 ] = "F2";
ourSDLMapping[ SDLK_F3 ] = "F3";
ourSDLMapping[ SDLK_F4 ] = "F4";
ourSDLMapping[ SDLK_F5 ] = "F5";
ourSDLMapping[ SDLK_F6 ] = "F6";
ourSDLMapping[ SDLK_F7 ] = "F7";
ourSDLMapping[ SDLK_F8 ] = "F8";
ourSDLMapping[ SDLK_F9 ] = "F9";
ourSDLMapping[ SDLK_F10 ] = "F10";
ourSDLMapping[ SDLK_F11 ] = "F11";
ourSDLMapping[ SDLK_F12 ] = "F12";
ourSDLMapping[ SDLK_F13 ] = "F13";
ourSDLMapping[ SDLK_F14 ] = "F14";
ourSDLMapping[ SDLK_F15 ] = "F15";
ourSDLMapping[ SDLK_NUMLOCK ] = "NUMLOCK";
ourSDLMapping[ SDLK_CAPSLOCK ] = "CAPSLOCK";
ourSDLMapping[ SDLK_SCROLLOCK ] = "SCROLLOCK";
ourSDLMapping[ SDLK_RSHIFT ] = "RSHIFT";
ourSDLMapping[ SDLK_LSHIFT ] = "LSHIFT";
ourSDLMapping[ SDLK_RCTRL ] = "RCTRL";
ourSDLMapping[ SDLK_LCTRL ] = "LCTRL";
ourSDLMapping[ SDLK_RALT ] = "RALT";
ourSDLMapping[ SDLK_LALT ] = "LALT";
ourSDLMapping[ SDLK_RMETA ] = "RMETA";
ourSDLMapping[ SDLK_LMETA ] = "LMETA";
ourSDLMapping[ SDLK_LSUPER ] = "LSUPER";
ourSDLMapping[ SDLK_RSUPER ] = "RSUPER";
ourSDLMapping[ SDLK_MODE ] = "MODE";
ourSDLMapping[ SDLK_COMPOSE ] = "COMPOSE";
ourSDLMapping[ SDLK_HELP ] = "HELP";
ourSDLMapping[ SDLK_PRINT ] = "PRINT";
ourSDLMapping[ SDLK_SYSREQ ] = "SYSREQ";
ourSDLMapping[ SDLK_BREAK ] = "BREAK";
ourSDLMapping[ SDLK_MENU ] = "MENU";
ourSDLMapping[ SDLK_POWER ] = "POWER";
ourSDLMapping[ SDLK_EURO ] = "EURO";
ourSDLMapping[ SDLK_UNDO ] = "UNDO";
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
EventHandler::ActionList EventHandler::ourEmulActionList[kEmulActionListSize] = {
{ Event::ConsoleSelect, "Select", 0, true },
{ Event::ConsoleReset, "Reset", 0, true },
{ Event::ConsoleColor, "Color TV", 0, true },
{ Event::ConsoleBlackWhite, "Black & White TV", 0, true },
{ Event::ConsoleLeftDifficultyA, "P0 Difficulty A", 0, true },
{ Event::ConsoleLeftDifficultyB, "P0 Difficulty B", 0, true },
{ Event::ConsoleRightDifficultyA, "P1 Difficulty A", 0, true },
{ Event::ConsoleRightDifficultyB, "P1 Difficulty B", 0, true },
{ Event::SaveState, "Save State", 0, false },
{ Event::ChangeState, "Change State", 0, false },
{ Event::LoadState, "Load State", 0, false },
{ Event::TakeSnapshot, "Snapshot", 0, false },
{ Event::Fry, "Fry cartridge", 0, false },
{ Event::VolumeDecrease, "Decrease volume", 0, false },
{ Event::VolumeIncrease, "Increase volume", 0, false },
{ Event::PauseMode, "Pause", 0, false },
{ Event::MenuMode, "Enter options menu mode", 0, false },
{ Event::CmdMenuMode, "Toggle command menu mode", 0, false },
{ Event::DebuggerMode, "Toggle debugger mode", 0, false },
{ Event::LauncherMode, "Enter ROM launcher", 0, false },
{ Event::Quit, "Quit", 0, false },
{ Event::JoystickZeroUp, "P0 Joystick Up", 0, true },
{ Event::JoystickZeroDown, "P0 Joystick Down", 0, true },
{ Event::JoystickZeroLeft, "P0 Joystick Left", 0, true },
{ Event::JoystickZeroRight, "P0 Joystick Right", 0, true },
{ Event::JoystickZeroFire1, "P0 Joystick Fire", 0, true },
{ Event::JoystickZeroFire2, "P0 BoosterGrip Trigger", 0, true },
{ Event::JoystickZeroFire3, "P0 BoosterGrip Booster", 0, true },
{ Event::JoystickOneUp, "P1 Joystick Up", 0, true },
{ Event::JoystickOneDown, "P1 Joystick Down", 0, true },
{ Event::JoystickOneLeft, "P1 Joystick Left", 0, true },
{ Event::JoystickOneRight, "P1 Joystick Right", 0, true },
{ Event::JoystickOneFire1, "P1 Joystick Fire", 0, true },
{ Event::JoystickOneFire2, "P1 BoosterGrip Trigger", 0, true },
{ Event::JoystickOneFire3, "P1 BoosterGrip Booster", 0, true },
{ Event::PaddleZeroAnalog, "Paddle 0 Analog", 0, true },
{ Event::PaddleZeroDecrease, "Paddle 0 Decrease", 0, true },
{ Event::PaddleZeroIncrease, "Paddle 0 Increase", 0, true },
{ Event::PaddleZeroFire, "Paddle 0 Fire", 0, true },
{ Event::PaddleOneAnalog, "Paddle 1 Analog", 0, true },
{ Event::PaddleOneDecrease, "Paddle 1 Decrease", 0, true },
{ Event::PaddleOneIncrease, "Paddle 1 Increase", 0, true },
{ Event::PaddleOneFire, "Paddle 1 Fire", 0, true },
{ Event::PaddleTwoAnalog, "Paddle 2 Analog", 0, true },
{ Event::PaddleTwoDecrease, "Paddle 2 Decrease", 0, true },
{ Event::PaddleTwoIncrease, "Paddle 2 Increase", 0, true },
{ Event::PaddleTwoFire, "Paddle 2 Fire", 0, true },
{ Event::PaddleThreeAnalog, "Paddle 3 Analog", 0, true },
{ Event::PaddleThreeDecrease, "Paddle 3 Decrease", 0, true },
{ Event::PaddleThreeIncrease, "Paddle 3 Increase", 0, true },
{ Event::PaddleThreeFire, "Paddle 3 Fire", 0, true },
{ Event::KeyboardZero1, "P0 Keyboard 1", 0, true },
{ Event::KeyboardZero2, "P0 Keyboard 2", 0, true },
{ Event::KeyboardZero3, "P0 Keyboard 3", 0, true },
{ Event::KeyboardZero4, "P0 Keyboard 4", 0, true },
{ Event::KeyboardZero5, "P0 Keyboard 5", 0, true },
{ Event::KeyboardZero6, "P0 Keyboard 6", 0, true },
{ Event::KeyboardZero7, "P0 Keyboard 7", 0, true },
{ Event::KeyboardZero8, "P0 Keyboard 8", 0, true },
{ Event::KeyboardZero9, "P0 Keyboard 9", 0, true },
{ Event::KeyboardZeroStar, "P0 Keyboard *", 0, true },
{ Event::KeyboardZero0, "P0 Keyboard 0", 0, true },
{ Event::KeyboardZeroPound, "P0 Keyboard #", 0, true },
{ Event::KeyboardOne1, "P1 Keyboard 1", 0, true },
{ Event::KeyboardOne2, "P1 Keyboard 2", 0, true },
{ Event::KeyboardOne3, "P1 Keyboard 3", 0, true },
{ Event::KeyboardOne4, "P1 Keyboard 4", 0, true },
{ Event::KeyboardOne5, "P1 Keyboard 5", 0, true },
{ Event::KeyboardOne6, "P1 Keyboard 6", 0, true },
{ Event::KeyboardOne7, "P1 Keyboard 7", 0, true },
{ Event::KeyboardOne8, "P1 Keyboard 8", 0, true },
{ Event::KeyboardOne9, "P1 Keyboard 9", 0, true },
{ Event::KeyboardOneStar, "P1 Keyboard *", 0, true },
{ Event::KeyboardOne0, "P1 Keyboard 0", 0, true },
{ Event::KeyboardOnePound, "P1 Keyboard #", 0, true },
{ Event::Combo1, "Combo 1", 0, false },
{ Event::Combo2, "Combo 2", 0, false },
{ Event::Combo3, "Combo 3", 0, false },
{ Event::Combo4, "Combo 4", 0, false },
{ Event::Combo5, "Combo 5", 0, false },
{ Event::Combo6, "Combo 6", 0, false },
{ Event::Combo7, "Combo 7", 0, false },
{ Event::Combo8, "Combo 8", 0, false },
{ Event::Combo9, "Combo 9", 0, false },
{ Event::Combo10, "Combo 10", 0, false },
{ Event::Combo11, "Combo 11", 0, false },
{ Event::Combo12, "Combo 12", 0, false },
{ Event::Combo13, "Combo 13", 0, false },
{ Event::Combo14, "Combo 14", 0, false },
{ Event::Combo15, "Combo 15", 0, false },
{ Event::Combo16, "Combo 16", 0, false }
};
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
EventHandler::ActionList EventHandler::ourMenuActionList[kMenuActionListSize] = {
{ Event::UIUp, "Move Up", 0, false },
{ Event::UIDown, "Move Down", 0, false },
{ Event::UILeft, "Move Left", 0, false },
{ Event::UIRight, "Move Right", 0, false },
{ Event::UIHome, "Home", 0, false },
{ Event::UIEnd, "End", 0, false },
{ Event::UIPgUp, "Page Up", 0, false },
{ Event::UIPgDown, "Page Down", 0, false },
{ Event::UIOK, "OK", 0, false },
{ Event::UICancel, "Cancel", 0, false },
{ Event::UISelect, "Select item", 0, false },
{ Event::UINavPrev, "Previous object", 0, false },
{ Event::UINavNext, "Next object", 0, false },
{ Event::UIPrevDir, "Parent directory", 0, false }
};
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// Used by the Stelladaptor to send absolute axis values
const Event::Type EventHandler::SA_Axis[2][2] = {
{ Event::SALeftAxis0Value, Event::SALeftAxis1Value },
{ Event::SARightAxis0Value, Event::SARightAxis1Value }
};
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// Used by the Stelladaptor to map button presses to joystick or paddles
// (driving controllers are considered the same as joysticks)
const Event::Type EventHandler::SA_Button[2][2] = {
{ Event::JoystickZeroFire1, Event::JoystickZeroFire3 },
{ Event::JoystickOneFire1, Event::JoystickOneFire3 }
};