mirror of https://github.com/stella-emu/stella.git
6983686e91
OpenGL port. Normally, the window is double the native TIA frame width, so we always get a ratio of 2.0 (2:1). Now, if you're using OpenGL mode, the '-gl_aspect' commandline argument can take a decimal number representing the ratio you want to use. For example, normal TV mode would be 1.3333 (4:3). Depending on the resolution you use, you can make the window look much more like the original Atari. I find that in 1600x1200 mode, an aspect of 1.6 looks quite authentic. This is only supported in the SDL OpenGL port for now, since changing the aspect took only 1 line of code (I love 3D graphics :) It may never be supported in software SDL, since it is quite a bit harder to do it in software. Ditto for the Cyberstella DirectDraw7 code (it will probably never be implemented, unless hardware scaling is available). If/when I get around to the Direct3D port, it will be trivial to do there as well. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@211 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba |
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