mirror of https://github.com/stella-emu/stella.git
87 lines
2.4 KiB
C++
87 lines
2.4 KiB
C++
//============================================================================
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//
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// SSSS tt lll lll
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// SS SS tt ll ll
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// SS tttttt eeee ll ll aaaa
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// SSSS tt ee ee ll ll aa
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// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
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// SS SS tt ee ll ll aa aa
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// SSSS ttt eeeee llll llll aaaaa
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//
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// Copyright (c) 1995-2021 by Bradford W. Mott, Stephen Anthony
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// and the Stella Team
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//
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// See the file "License.txt" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//============================================================================
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#ifndef LIGHTGUN_HXX
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#define LIGHTGUN_HXX
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class FrameBuffer;
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#include "bspf.hxx"
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#include "Control.hxx"
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/**
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This class handles the lightgun controller
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@author Thomas Jentzsch
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*/
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class Lightgun : public Controller
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{
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public:
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/**
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Create a new lightgun controller plugged into the specified jack
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@param jack The jack the controller is plugged into
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@param event The event object to use for events
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@param system The system using this controller
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@param romMd5 The md5 of the ROM using this controller
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@param frameBuffer The frame buffer
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*/
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Lightgun(Jack jack, const Event& event, const System& system,
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const string& romMd5, const FrameBuffer& frameBuffer);
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~Lightgun() override = default;
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public:
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using Controller::read;
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/**
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Read the value of the specified digital pin for this controller.
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@param pin The pin of the controller jack to read
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@return The state of the pin
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*/
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bool read(DigitalPin pin) override;
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/**
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Update the entire digital and analog pin state according to the
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events currently set.
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*/
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void update() override;
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/**
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Returns the name of this controller.
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*/
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string name() const override { return "Light Gun"; }
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private:
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const FrameBuffer& myFrameBuffer;
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// targetting compensation values
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Int32 myOfsX{0}, myOfsY{0};
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private:
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// Following constructors and assignment operators not supported
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Lightgun() = delete;
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Lightgun(const Lightgun&) = delete;
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Lightgun(Lightgun&&) = delete;
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Lightgun& operator=(const Lightgun&) = delete;
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Lightgun& operator=(Lightgun&&) = delete;
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};
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#endif
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