mirror of https://github.com/stella-emu/stella.git
![]() that randomization was only done once per game invocation, and not each time Device::reset() was called (which according to its definition is when it should be done). This has the side-effect of fixing A. Davies notBoulderdash ROM, which didn't work if display-type was set to auto-detect. Some fixes for dynamic menus generated by PopUpWidget and its associated dialog/surfaces. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1546 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba |
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