mirror of https://github.com/stella-emu/stella.git
4750c64a17
RAM to do so, which I agonized over for about a week, but I feel it's a fairly good tradeoff for the features we get. Eventually, I may come up with a more accurate phosphor mode which eliminates this approach entirely. Reverted OpenGL framebuffer to 32-bit colour mode. We're using Blargg effects, so we may as well get the full fidelity out of it. Besides, testing has shown that there's not much speed difference between 16 and 32 bit modes, making me think that 16-bit is probably be swizzled to 32-bit anyway. Bumped release date to June 1, version to rc1. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2501 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba |
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