A multi-platform Atari 2600 Emulator
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stephena 5b4f9f3781 OK, another large FrameBuffer-related change so that fullscreen,
double-buffered modes don't have flicker.  Basically, the core FrameBuffer
class has been modified to draw dialogs multiple times when necessary,
above and beyond when changes are made (ie, if a new surface is to be
overlaid, all surfaces underneath must be drawn to BOTH buffers in
double-buffered mode first).

Software rendering is currently broken in fullscreen mode, but I know
why.  It's basically the optimizations I try to make for large software
surfaces (the 'isBase' functionality).  This is going to disappear before
the next release.  And in case I haven't mentioned it for a while; I
REALLY HATE software mode.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1577 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2008-12-27 23:27:32 +00:00
CVSROOT Add syncmail as a admin file to checkout. 2001-12-27 20:02:13 +00:00
stella OK, another large FrameBuffer-related change so that fullscreen, 2008-12-27 23:27:32 +00:00