stella/src/emucore/tia/Ball.cxx

359 lines
9.0 KiB
C++

//============================================================================
//
// SSSS tt lll lll
// SS SS tt ll ll
// SS tttttt eeee ll ll aaaa
// SSSS tt ee ee ll ll aa
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2017 by Bradford W. Mott, Stephen Anthony
// and the Stella Team
//
// See the file "License.txt" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//============================================================================
#include "Ball.hxx"
#include "TIA.hxx"
enum Count: Int8 {
renderCounterOffset = -4
};
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ball::Ball(uInt32 collisionMask)
: myCollisionMaskDisabled(collisionMask),
myCollisionMaskEnabled(0xFFFF),
myIsSuppressed(false)
{
reset();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Ball::reset()
{
myColor = myObjectColor = myDebugColor = 0;
collision = myCollisionMaskDisabled;
myIsEnabledOld = false;
myIsEnabledNew = false;
myIsEnabled = false;
myIsDelaying = false;
myHmmClocks = 0;
myCounter = 0;
myIsMoving = false;
myEffectiveWidth = 1;
myLastMovementTick = 0;
myWidth = 1;
myIsRendering = false;
myDebugEnabled = false;
myRenderCounter = 0;
updateEnabled();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Ball::enabl(uInt8 value)
{
const auto enabledNewOldValue = myIsEnabledNew;
myIsEnabledNew = (value & 0x02) > 0;
if (myIsEnabledNew != enabledNewOldValue && !myIsDelaying) {
myTIA->flushLineCache();
updateEnabled();
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Ball::hmbl(uInt8 value)
{
myHmmClocks = (value >> 4) ^ 0x08;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Ball::resbl(uInt8 counter)
{
myCounter = counter;
myIsRendering = true;
myRenderCounter = Count::renderCounterOffset + (counter - 157);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Ball::ctrlpf(uInt8 value)
{
static constexpr uInt8 ourWidths[] = {1, 2, 4, 8};
const uInt8 newWidth = ourWidths[(value & 0x30) >> 4];
if (newWidth != myWidth) {
myTIA->flushLineCache();
myWidth = newWidth;
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Ball::vdelbl(uInt8 value)
{
const auto oldIsDelaying = myIsDelaying;
myIsDelaying = (value & 0x01) > 0;
if (oldIsDelaying != myIsDelaying) {
myTIA->flushLineCache();
updateEnabled();
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Ball::toggleCollisions(bool enabled)
{
myCollisionMaskEnabled = enabled ? 0xFFFF : (0x8000 | myCollisionMaskDisabled);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Ball::toggleEnabled(bool enabled)
{
myIsSuppressed = !enabled;
updateEnabled();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Ball::setColor(uInt8 color)
{
if (color != myObjectColor && myIsEnabled) myTIA->flushLineCache();
myObjectColor = color;
applyColors();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Ball::setDebugColor(uInt8 color)
{
myTIA->flushLineCache();
myDebugColor = color;
applyColors();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Ball::enableDebugColors(bool enabled)
{
myTIA->flushLineCache();
myDebugEnabled = enabled;
applyColors();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Ball::applyColorLoss()
{
myTIA->flushLineCache();
applyColors();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Ball::startMovement()
{
myIsMoving = true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool Ball::movementTick(uInt32 clock, bool apply)
{
myLastMovementTick = myCounter;
if (clock == myHmmClocks) myIsMoving = false;
if (myIsMoving && apply) tick(false);
return myIsMoving;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Ball::tick(bool isReceivingMclock)
{
collision = (myIsRendering && myRenderCounter >= 0 && myIsEnabled) ?
myCollisionMaskEnabled :
myCollisionMaskDisabled;
bool starfieldEffect = myIsMoving && isReceivingMclock;
if (myCounter == 156) {
myIsRendering = true;
myRenderCounter = Count::renderCounterOffset;
uInt8 starfieldDelta = (myCounter + 160 - myLastMovementTick) % 4;
if (starfieldEffect && starfieldDelta == 3 && myWidth < 4) myRenderCounter++;
switch (starfieldDelta) {
case 3:
myEffectiveWidth = myWidth == 1 ? 2 : myWidth;
break;
case 2:
myEffectiveWidth = 0;
break;
default:
myEffectiveWidth = myWidth;
break;
}
} else if (myIsRendering && ++myRenderCounter >= (starfieldEffect ? myEffectiveWidth : myWidth))
myIsRendering = false;
if (++myCounter >= 160)
myCounter = 0;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Ball::setENABLOld(bool enabled)
{
myTIA->flushLineCache();
myIsEnabledOld = enabled;
updateEnabled();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Ball::shuffleStatus()
{
const auto oldIsEnabledOld = myIsEnabledOld;
myIsEnabledOld = myIsEnabledNew;
if (myIsEnabledOld != oldIsEnabledOld && myIsDelaying) {
myTIA->flushLineCache();
updateEnabled();
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Ball::updateEnabled()
{
myIsEnabled = !myIsSuppressed && (myIsDelaying ? myIsEnabledOld : myIsEnabledNew);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Ball::applyColors()
{
if (!myDebugEnabled)
{
if (myTIA->colorLossActive()) myObjectColor |= 0x01;
else myObjectColor &= 0xfe;
myColor = myObjectColor;
}
else
myColor = myDebugColor;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 Ball::getPosition() const
{
// position =
// current playfield x +
// (current counter - 156 (the decode clock of copy 0)) +
// clock count after decode until first pixel +
// 1 (it'll take another cycle after the decode for the rendter counter to start ticking)
//
// The result may be negative, so we add 160 and do the modulus -> 317 = 156 + 160 + 1
//
// Mind the sign of renderCounterOffset: it's defined negative above
return (317 - myCounter - Count::renderCounterOffset + myTIA->getPosition()) % 160;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Ball::setPosition(uInt8 newPosition)
{
myTIA->flushLineCache();
// See getPosition for an explanation
myCounter = (317 - newPosition - Count::renderCounterOffset + myTIA->getPosition()) % 160;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool Ball::save(Serializer& out) const
{
try
{
out.putString(name());
out.putInt(collision);
out.putInt(myCollisionMaskDisabled);
out.putInt(myCollisionMaskEnabled);
out.putByte(myColor);
out.putByte(myObjectColor);
out.putByte(myDebugColor);
out.putBool(myDebugEnabled);
out.putBool(myIsEnabledOld);
out.putBool(myIsEnabledNew);
out.putBool(myIsEnabled);
out.putBool(myIsSuppressed);
out.putBool(myIsDelaying);
out.putByte(myHmmClocks);
out.putByte(myCounter);
out.putBool(myIsMoving);
out.putByte(myWidth);
out.putByte(myEffectiveWidth);
out.putByte(myLastMovementTick);
out.putBool(myIsRendering);
out.putByte(myRenderCounter);
}
catch(...)
{
cerr << "ERROR: TIA_Ball::save" << endl;
return false;
}
return true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool Ball::load(Serializer& in)
{
try
{
if(in.getString() != name())
return false;
collision = in.getInt();
myCollisionMaskDisabled = in.getInt();
myCollisionMaskEnabled = in.getInt();
myColor = in.getByte();
myObjectColor = in.getByte();
myDebugColor = in.getByte();
myDebugEnabled = in.getBool();
myIsEnabledOld = in.getBool();
myIsEnabledNew = in.getBool();
myIsEnabled = in.getBool();
myIsSuppressed = in.getBool();
myIsDelaying = in.getBool();
myHmmClocks = in.getByte();
myCounter = in.getByte();
myIsMoving = in.getBool();
myWidth = in.getByte();
myEffectiveWidth = in.getByte();
myLastMovementTick = in.getByte();
myIsRendering = in.getBool();
myRenderCounter = in.getByte();
applyColors();
}
catch(...)
{
cerr << "ERROR: TIA_Ball::load" << endl;
return false;
}
return true;
}