mirror of https://github.com/stella-emu/stella.git
359 lines
9.0 KiB
C++
359 lines
9.0 KiB
C++
//============================================================================
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//
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// SSSS tt lll lll
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// SS SS tt ll ll
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// SS tttttt eeee ll ll aaaa
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// SSSS tt ee ee ll ll aa
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// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
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// SS SS tt ee ll ll aa aa
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// SSSS ttt eeeee llll llll aaaaa
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//
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// Copyright (c) 1995-2017 by Bradford W. Mott, Stephen Anthony
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// and the Stella Team
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//
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// See the file "License.txt" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//============================================================================
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#include "Ball.hxx"
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#include "TIA.hxx"
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enum Count: Int8 {
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renderCounterOffset = -4
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};
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Ball::Ball(uInt32 collisionMask)
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: myCollisionMaskDisabled(collisionMask),
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myCollisionMaskEnabled(0xFFFF),
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myIsSuppressed(false)
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{
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reset();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Ball::reset()
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{
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myColor = myObjectColor = myDebugColor = 0;
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collision = myCollisionMaskDisabled;
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myIsEnabledOld = false;
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myIsEnabledNew = false;
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myIsEnabled = false;
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myIsDelaying = false;
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myHmmClocks = 0;
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myCounter = 0;
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myIsMoving = false;
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myEffectiveWidth = 1;
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myLastMovementTick = 0;
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myWidth = 1;
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myIsRendering = false;
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myDebugEnabled = false;
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myRenderCounter = 0;
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updateEnabled();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Ball::enabl(uInt8 value)
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{
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const auto enabledNewOldValue = myIsEnabledNew;
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myIsEnabledNew = (value & 0x02) > 0;
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if (myIsEnabledNew != enabledNewOldValue && !myIsDelaying) {
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myTIA->flushLineCache();
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updateEnabled();
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}
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Ball::hmbl(uInt8 value)
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{
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myHmmClocks = (value >> 4) ^ 0x08;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Ball::resbl(uInt8 counter)
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{
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myCounter = counter;
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myIsRendering = true;
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myRenderCounter = Count::renderCounterOffset + (counter - 157);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Ball::ctrlpf(uInt8 value)
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{
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static constexpr uInt8 ourWidths[] = {1, 2, 4, 8};
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const uInt8 newWidth = ourWidths[(value & 0x30) >> 4];
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if (newWidth != myWidth) {
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myTIA->flushLineCache();
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myWidth = newWidth;
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}
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Ball::vdelbl(uInt8 value)
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{
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const auto oldIsDelaying = myIsDelaying;
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myIsDelaying = (value & 0x01) > 0;
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if (oldIsDelaying != myIsDelaying) {
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myTIA->flushLineCache();
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updateEnabled();
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}
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Ball::toggleCollisions(bool enabled)
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{
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myCollisionMaskEnabled = enabled ? 0xFFFF : (0x8000 | myCollisionMaskDisabled);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Ball::toggleEnabled(bool enabled)
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{
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myIsSuppressed = !enabled;
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updateEnabled();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Ball::setColor(uInt8 color)
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{
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if (color != myObjectColor && myIsEnabled) myTIA->flushLineCache();
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myObjectColor = color;
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applyColors();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Ball::setDebugColor(uInt8 color)
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{
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myTIA->flushLineCache();
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myDebugColor = color;
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applyColors();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Ball::enableDebugColors(bool enabled)
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{
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myTIA->flushLineCache();
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myDebugEnabled = enabled;
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applyColors();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Ball::applyColorLoss()
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{
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myTIA->flushLineCache();
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applyColors();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Ball::startMovement()
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{
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myIsMoving = true;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool Ball::movementTick(uInt32 clock, bool apply)
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{
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myLastMovementTick = myCounter;
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if (clock == myHmmClocks) myIsMoving = false;
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if (myIsMoving && apply) tick(false);
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return myIsMoving;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Ball::tick(bool isReceivingMclock)
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{
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collision = (myIsRendering && myRenderCounter >= 0 && myIsEnabled) ?
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myCollisionMaskEnabled :
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myCollisionMaskDisabled;
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bool starfieldEffect = myIsMoving && isReceivingMclock;
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if (myCounter == 156) {
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myIsRendering = true;
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myRenderCounter = Count::renderCounterOffset;
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uInt8 starfieldDelta = (myCounter + 160 - myLastMovementTick) % 4;
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if (starfieldEffect && starfieldDelta == 3 && myWidth < 4) myRenderCounter++;
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switch (starfieldDelta) {
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case 3:
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myEffectiveWidth = myWidth == 1 ? 2 : myWidth;
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break;
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case 2:
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myEffectiveWidth = 0;
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break;
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default:
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myEffectiveWidth = myWidth;
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break;
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}
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} else if (myIsRendering && ++myRenderCounter >= (starfieldEffect ? myEffectiveWidth : myWidth))
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myIsRendering = false;
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if (++myCounter >= 160)
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myCounter = 0;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Ball::setENABLOld(bool enabled)
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{
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myTIA->flushLineCache();
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myIsEnabledOld = enabled;
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updateEnabled();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Ball::shuffleStatus()
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{
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const auto oldIsEnabledOld = myIsEnabledOld;
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myIsEnabledOld = myIsEnabledNew;
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if (myIsEnabledOld != oldIsEnabledOld && myIsDelaying) {
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myTIA->flushLineCache();
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updateEnabled();
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}
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Ball::updateEnabled()
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{
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myIsEnabled = !myIsSuppressed && (myIsDelaying ? myIsEnabledOld : myIsEnabledNew);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Ball::applyColors()
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{
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if (!myDebugEnabled)
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{
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if (myTIA->colorLossActive()) myObjectColor |= 0x01;
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else myObjectColor &= 0xfe;
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myColor = myObjectColor;
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}
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else
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myColor = myDebugColor;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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uInt8 Ball::getPosition() const
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{
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// position =
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// current playfield x +
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// (current counter - 156 (the decode clock of copy 0)) +
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// clock count after decode until first pixel +
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// 1 (it'll take another cycle after the decode for the rendter counter to start ticking)
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//
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// The result may be negative, so we add 160 and do the modulus -> 317 = 156 + 160 + 1
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//
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// Mind the sign of renderCounterOffset: it's defined negative above
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return (317 - myCounter - Count::renderCounterOffset + myTIA->getPosition()) % 160;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Ball::setPosition(uInt8 newPosition)
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{
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myTIA->flushLineCache();
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// See getPosition for an explanation
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myCounter = (317 - newPosition - Count::renderCounterOffset + myTIA->getPosition()) % 160;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool Ball::save(Serializer& out) const
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{
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try
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{
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out.putString(name());
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out.putInt(collision);
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out.putInt(myCollisionMaskDisabled);
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out.putInt(myCollisionMaskEnabled);
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out.putByte(myColor);
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out.putByte(myObjectColor);
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out.putByte(myDebugColor);
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out.putBool(myDebugEnabled);
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out.putBool(myIsEnabledOld);
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out.putBool(myIsEnabledNew);
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out.putBool(myIsEnabled);
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out.putBool(myIsSuppressed);
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out.putBool(myIsDelaying);
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out.putByte(myHmmClocks);
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out.putByte(myCounter);
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out.putBool(myIsMoving);
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out.putByte(myWidth);
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out.putByte(myEffectiveWidth);
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out.putByte(myLastMovementTick);
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out.putBool(myIsRendering);
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out.putByte(myRenderCounter);
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}
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catch(...)
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{
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cerr << "ERROR: TIA_Ball::save" << endl;
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return false;
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}
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return true;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool Ball::load(Serializer& in)
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{
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try
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{
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if(in.getString() != name())
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return false;
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collision = in.getInt();
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myCollisionMaskDisabled = in.getInt();
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myCollisionMaskEnabled = in.getInt();
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myColor = in.getByte();
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myObjectColor = in.getByte();
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myDebugColor = in.getByte();
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myDebugEnabled = in.getBool();
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myIsEnabledOld = in.getBool();
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myIsEnabledNew = in.getBool();
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myIsEnabled = in.getBool();
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myIsSuppressed = in.getBool();
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myIsDelaying = in.getBool();
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myHmmClocks = in.getByte();
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myCounter = in.getByte();
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myIsMoving = in.getBool();
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myWidth = in.getByte();
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myEffectiveWidth = in.getByte();
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myLastMovementTick = in.getByte();
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myIsRendering = in.getBool();
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myRenderCounter = in.getByte();
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applyColors();
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}
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catch(...)
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{
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cerr << "ERROR: TIA_Ball::load" << endl;
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return false;
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}
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return true;
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}
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