mirror of https://github.com/stella-emu/stella.git
55f4de0725
compliant. It actually went smoother than I thought it would. This show allow Stella to run well on *any* hardware-accelerated OpenGL machine, not just those with beefy video cards. Cleaned up the code a little, removing more references to the old OpenGL TV filtering (which will be replaced by Blargg NTSC filtering soon enough). Also removed 'gl_texrect' option, which specified to use the GL_TEXTURE_RECTANGLE_ARB extension (for non power-of-two textures). It was never enabled by default, didn't work with ATI cards, and wasn't accessible in the UI, so I doubt anyone will miss it. Besides, it's not supported in OpenGL ES 1.x. Next is to look into VBO/PBO, to see if more optimizations can be done. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2265 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba |
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debian | ||
docs | ||
src | ||
Announce.txt | ||
Changes.txt | ||
Copyright.txt | ||
License.txt | ||
Makefile | ||
README-SDL.txt | ||
Readme.txt | ||
Todo.txt | ||
common.rules | ||
config.guess | ||
config.sub | ||
configure |
Readme.txt
This is release 3.4.1 of Stella. Stella is a multi-platform Atari 2600 VCS emulator which allows you to play all of your favourite Atari 2600 games on your PC. You'll find the Stella Users Manual in the docs subdirectory. If you'd like to verify that you have the latest release of Stella visit the Stella Website at: http://stella.sourceforge.net Enjoy, The Stella Team June 11, 2011