stella/src/debugger/TIADebug.cxx

852 lines
22 KiB
C++

//============================================================================
//
// SSSS tt lll lll
// SS SS tt ll ll
// SS tttttt eeee ll ll aaaa
// SSSS tt ee ee ll ll aa
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2016 by Bradford W. Mott, Stephen Anthony
// and the Stella Team
//
// See the file "License.txt" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id$
//============================================================================
#include "Base.hxx"
#include "System.hxx"
#include "Debugger.hxx"
#include "TIA.hxx"
#include "TIADebug.hxx"
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TIADebug::TIADebug(Debugger& dbg, Console& console)
: DebuggerSystem(dbg, console),
myTIA(console.tia())
{
nusizStrings[0] = "1 copy";
nusizStrings[1] = "2 copies - close (8)";
nusizStrings[2] = "2 copies - med (24)";
nusizStrings[3] = "3 copies - close (8)";
nusizStrings[4] = "2 copies - wide (56)";
nusizStrings[5] = "2x (16) sized player";
nusizStrings[6] = "3 copies - med (24)";
nusizStrings[7] = "4x (32) sized player";
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
const DebuggerState& TIADebug::getState()
{
myState.ram.clear();
for(int i = 0; i < 0x010; ++i)
myState.ram.push_back(myTIA.peek(i));
// Color registers
myState.coluRegs.clear();
myState.coluRegs.push_back(coluP0());
myState.coluRegs.push_back(coluP1());
myState.coluRegs.push_back(coluPF());
myState.coluRegs.push_back(coluBK());
// Player 1 & 2 graphics registers
myState.gr.clear();
myState.gr.push_back(grP0());
myState.gr.push_back(grP1());
// Position registers
myState.pos.clear();
myState.pos.push_back(posP0());
myState.pos.push_back(posP1());
myState.pos.push_back(posM0());
myState.pos.push_back(posM1());
myState.pos.push_back(posBL());
// Horizontal move registers
myState.hm.clear();
myState.hm.push_back(hmP0());
myState.hm.push_back(hmP1());
myState.hm.push_back(hmM0());
myState.hm.push_back(hmM1());
myState.hm.push_back(hmBL());
// Playfield registers
myState.pf.clear();
myState.pf.push_back(pf0());
myState.pf.push_back(pf1());
myState.pf.push_back(pf2());
// Size registers
myState.size.clear();
myState.size.push_back(nusizP0());
myState.size.push_back(nusizP1());
myState.size.push_back(nusizM0());
myState.size.push_back(nusizM1());
myState.size.push_back(sizeBL());
// Audio registers
myState.aud.clear();
myState.aud.push_back(audF0());
myState.aud.push_back(audF1());
myState.aud.push_back(audC0());
myState.aud.push_back(audC1());
myState.aud.push_back(audV0());
myState.aud.push_back(audV1());
return myState;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void TIADebug::saveOldState()
{
myOldState.ram.clear();
for(int i = 0; i < 0x010; ++i)
myOldState.ram.push_back(myTIA.peek(i));
// Color registers
myOldState.coluRegs.clear();
myOldState.coluRegs.push_back(coluP0());
myOldState.coluRegs.push_back(coluP1());
myOldState.coluRegs.push_back(coluPF());
myOldState.coluRegs.push_back(coluBK());
// Player 1 & 2 graphics registers
myOldState.gr.clear();
myOldState.gr.push_back(grP0());
myOldState.gr.push_back(grP1());
// Position registers
myOldState.pos.clear();
myOldState.pos.push_back(posP0());
myOldState.pos.push_back(posP1());
myOldState.pos.push_back(posM0());
myOldState.pos.push_back(posM1());
myOldState.pos.push_back(posBL());
// Horizontal move registers
myOldState.hm.clear();
myOldState.hm.push_back(hmP0());
myOldState.hm.push_back(hmP1());
myOldState.hm.push_back(hmM0());
myOldState.hm.push_back(hmM1());
myOldState.hm.push_back(hmBL());
// Playfield registers
myOldState.pf.clear();
myOldState.pf.push_back(pf0());
myOldState.pf.push_back(pf1());
myOldState.pf.push_back(pf2());
// Size registers
myOldState.size.clear();
myOldState.size.push_back(nusizP0());
myOldState.size.push_back(nusizP1());
myOldState.size.push_back(nusizM0());
myOldState.size.push_back(nusizM1());
myOldState.size.push_back(sizeBL());
// Audio registers
myOldState.aud.clear();
myOldState.aud.push_back(audF0());
myOldState.aud.push_back(audF1());
myOldState.aud.push_back(audC0());
myOldState.aud.push_back(audC1());
myOldState.aud.push_back(audV0());
myOldState.aud.push_back(audV1());
}
/* the set methods now use mySystem.poke(). This will save us the
trouble of masking the values here, since TIA::poke() will do it
for us.
This means that the GUI should *never* just display the value the
user entered: it should always read the return value of the set
method and display that.
An Example:
User enters "ff" in the AUDV0 field. GUI calls value = tiaDebug->audV0(0xff).
The AUDV0 register is only 4 bits wide, so "value" is 0x0f. That's what
should be displayed.
In a perfect world, the GUI would only allow one hex digit to be entered...
but we allow decimal or binary input in the GUI (with # or \ prefix). The
only way to make that work would be to validate the data entry after every
keystroke... which would be a pain for both us and the user. Using poke()
here is a compromise that allows the TIA to do the range-checking for us,
so the GUI and/or TIADebug don't have to duplicate logic from TIA::poke().
*/
// bool vdelP0(int newVal = -1);
// bool vdelP1(int newVal = -1);
// bool vdelBL(int newVal = -1);
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool TIADebug::vdelP0(int newVal)
{
if(newVal > -1)
mySystem.poke(VDELP0, bool(newVal));
return myTIA.myVDELP0;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool TIADebug::vdelP1(int newVal)
{
if(newVal > -1)
mySystem.poke(VDELP1, bool(newVal));
return myTIA.myVDELP1;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool TIADebug::vdelBL(int newVal)
{
if(newVal > -1)
mySystem.poke(VDELBL, bool(newVal));
return myTIA.myVDELBL;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool TIADebug::enaM0(int newVal)
{
if(newVal > -1)
mySystem.poke(ENAM0, bool(newVal) << 1);
return myTIA.myENAM0;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool TIADebug::enaM1(int newVal)
{
if(newVal > -1)
mySystem.poke(ENAM1, bool(newVal) << 1);
return myTIA.myENAM1;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool TIADebug::enaBL(int newVal)
{
if(newVal > -1)
mySystem.poke(ENABL, bool(newVal) << 1);
return myTIA.myENABL;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool TIADebug::resMP0(int newVal)
{
if(newVal > -1)
mySystem.poke(RESMP0, bool(newVal) << 1);
return myTIA.myRESMP0;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool TIADebug::resMP1(int newVal)
{
if(newVal > -1)
mySystem.poke(RESMP1, bool(newVal) << 1);
return myTIA.myRESMP1;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool TIADebug::refP0(int newVal)
{
if(newVal > -1)
mySystem.poke(REFP0, bool(newVal) << 3);
return myTIA.myREFP0;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool TIADebug::refP1(int newVal)
{
if(newVal > -1)
mySystem.poke(REFP1, bool(newVal) << 3);
return myTIA.myREFP1;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool TIADebug::refPF(int newVal)
{
if(newVal > -1)
{
int tmp = myTIA.myCTRLPF;
if(newVal)
tmp |= 0x01;
else
tmp &= ~0x01;
mySystem.poke(CTRLPF, tmp);
}
return myTIA.myCTRLPF & 0x01;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool TIADebug::scorePF(int newVal)
{
if(newVal > -1)
{
int tmp = myTIA.myCTRLPF;
if(newVal)
tmp |= 0x02;
else
tmp &= ~0x02;
mySystem.poke(CTRLPF, tmp);
}
return myTIA.myCTRLPF & 0x02;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool TIADebug::priorityPF(int newVal)
{
if(newVal > -1)
{
int tmp = myTIA.myCTRLPF;
if(newVal)
tmp |= 0x04;
else
tmp &= ~0x04;
mySystem.poke(CTRLPF, tmp);
}
return myTIA.myCTRLPF & 0x04;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool TIADebug::collision(int collID, int newVal)
{
uInt32 mask = 1 << collID;
if(newVal > -1)
{
if(newVal)
myTIA.myCollision |= mask;
else
myTIA.myCollision &= ~mask;
}
return myTIA.myCollision & mask;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TIADebug::audC0(int newVal)
{
if(newVal > -1)
mySystem.poke(AUDC0, newVal);
return myTIA.myAUDC0;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TIADebug::audC1(int newVal)
{
if(newVal > -1)
mySystem.poke(AUDC1, newVal);
return myTIA.myAUDC1;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TIADebug::audV0(int newVal)
{
if(newVal > -1)
mySystem.poke(AUDV0, newVal);
return myTIA.myAUDV0;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TIADebug::audV1(int newVal)
{
if(newVal > -1)
mySystem.poke(AUDV1, newVal);
return myTIA.myAUDV1;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TIADebug::audF0(int newVal)
{
if(newVal > -1)
mySystem.poke(AUDF0, newVal);
return myTIA.myAUDF0;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TIADebug::audF1(int newVal)
{
if(newVal > -1)
mySystem.poke(AUDF1, newVal);
return myTIA.myAUDF1;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TIADebug::pf0(int newVal)
{
if(newVal > -1)
mySystem.poke(PF0, newVal << 4);
return myTIA.myPF & 0x0f;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TIADebug::pf1(int newVal)
{
if(newVal > -1)
mySystem.poke(PF1, newVal);
return (myTIA.myPF & 0xff0) >> 4;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TIADebug::pf2(int newVal)
{
if(newVal > -1)
mySystem.poke(PF2, newVal);
return (myTIA.myPF & 0xff000) >> 12;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TIADebug::coluP0(int newVal)
{
if(newVal > -1)
mySystem.poke(COLUP0, newVal);
return myTIA.myColor[P0Color] & 0xff;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TIADebug::coluP1(int newVal)
{
if(newVal > -1)
mySystem.poke(COLUP1, newVal);
return myTIA.myColor[P1Color] & 0xff;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TIADebug::coluPF(int newVal)
{
if(newVal > -1)
mySystem.poke(COLUPF, newVal);
return myTIA.myColor[PFColor] & 0xff;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TIADebug::coluBK(int newVal)
{
if(newVal > -1)
mySystem.poke(COLUBK, newVal);
return myTIA.myColor[BKColor] & 0xff;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TIADebug::nusiz0(int newVal)
{
if(newVal > -1)
mySystem.poke(NUSIZ0, newVal);
return myTIA.myNUSIZ0;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TIADebug::nusiz1(int newVal)
{
if(newVal > -1)
mySystem.poke(NUSIZ1, newVal);
return myTIA.myNUSIZ1;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TIADebug::nusizP0(int newVal)
{
if(newVal > -1)
{
uInt8 tmp = myTIA.myNUSIZ0 & ~0x07;
tmp |= (newVal & 0x07);
mySystem.poke(NUSIZ0, tmp);
}
return myTIA.myNUSIZ0 & 0x07;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TIADebug::nusizP1(int newVal)
{
if(newVal > -1)
{
uInt8 tmp = myTIA.myNUSIZ1 & ~0x07;
tmp |= newVal & 0x07;
mySystem.poke(NUSIZ1, tmp);
}
return myTIA.myNUSIZ1 & 0x07;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TIADebug::nusizM0(int newVal)
{
if(newVal > -1)
{
uInt8 tmp = myTIA.myNUSIZ0 & ~0x30;
tmp |= (newVal & 0x04) << 4;
mySystem.poke(NUSIZ0, tmp);
}
return (myTIA.myNUSIZ0 & 0x30) >> 4;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TIADebug::nusizM1(int newVal)
{
if(newVal > -1)
{
uInt8 tmp = myTIA.myNUSIZ1 & ~0x30;
tmp |= (newVal & 0x04) << 4;
mySystem.poke(NUSIZ1, tmp);
}
return (myTIA.myNUSIZ1 & 0x30) >> 4;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TIADebug::grP0(int newVal)
{
if(newVal > -1)
mySystem.poke(GRP0, newVal);
return myTIA.myGRP0;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TIADebug::grP1(int newVal)
{
if(newVal > -1)
mySystem.poke(GRP1, newVal);
return myTIA.myGRP1;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TIADebug::posP0(int newVal)
{
if(newVal > -1)
myTIA.myPOSP0 = newVal;
return myTIA.myPOSP0;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TIADebug::posP1(int newVal)
{
if(newVal > -1)
myTIA.myPOSP1 = newVal;
return myTIA.myPOSP1;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TIADebug::posM0(int newVal)
{
if(newVal > -1)
myTIA.myPOSM0 = newVal;
return myTIA.myPOSM0;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TIADebug::posM1(int newVal)
{
if(newVal > -1)
myTIA.myPOSM1 = newVal;
return myTIA.myPOSM1;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TIADebug::posBL(int newVal)
{
if(newVal > -1)
myTIA.myPOSBL = newVal;
return myTIA.myPOSBL;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TIADebug::ctrlPF(int newVal)
{
if(newVal > -1)
mySystem.poke(CTRLPF, newVal);
return myTIA.myCTRLPF;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TIADebug::sizeBL(int newVal)
{
if(newVal > -1)
{
uInt8 tmp = myTIA.myCTRLPF & ~0x30;
tmp |= (newVal & 0x04) << 4;
mySystem.poke(CTRLPF, tmp);
}
return (myTIA.myCTRLPF & 0x30) >> 4;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TIADebug::hmP0(int newVal)
{
if(newVal > -1)
mySystem.poke(HMP0, newVal << 4);
return myTIA.myHMP0 >> 4;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TIADebug::hmP1(int newVal)
{
if(newVal > -1)
mySystem.poke(HMP1, newVal << 4);
return myTIA.myHMP1 >> 4;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TIADebug::hmM0(int newVal)
{
if(newVal > -1)
mySystem.poke(HMM0, newVal << 4);
return myTIA.myHMM0 >> 4;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TIADebug::hmM1(int newVal)
{
if(newVal > -1)
mySystem.poke(HMM1, newVal << 4);
return myTIA.myHMM1 >> 4;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TIADebug::hmBL(int newVal)
{
if(newVal > -1)
mySystem.poke(HMBL, newVal << 4);
return myTIA.myHMBL >> 4;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
int TIADebug::frameCount() const
{
return myTIA.myFrameCounter;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
int TIADebug::scanlines() const
{
return myTIA.scanlines();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
int TIADebug::clocksThisLine() const
{
return myTIA.clocksThisLine();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool TIADebug::vsync() const
{
return (myTIA.myVSYNC & 2) == 2;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool TIADebug::vblank() const
{
return (myTIA.myVBLANK & 2) == 2;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
string TIADebug::colorSwatch(uInt8 c)
{
string ret;
ret += char((c >> 1) | 0x80);
ret += "\177 ";
ret += "\177\003 ";
return ret;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
string TIADebug::audFreq(uInt8 div)
{
string ret;
char buf[10];
double hz = 30000.0;
if(div) hz /= div;
std::snprintf(buf, 9, "%5.1f", hz);
ret += buf;
ret += "Hz";
return ret;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
string TIADebug::booleanWithLabel(string label, bool value)
{
char buf[64];
string ret;
if(value)
{
char *p = buf;
const char *q = label.c_str();
while((*p++ = toupper(*q++)))
;
ret += "+";
ret += buf;
return ret;
}
else
return "-" + label;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
string TIADebug::toString()
{
ostringstream buf;
buf << "00: ";
for (uInt8 j = 0; j < 0x010; j++)
{
buf << Common::Base::HEX2 << int(mySystem.peek(j)) << " ";
if(j == 0x07) buf << "- ";
}
buf << endl;
// TODO: inverse video for changed regs. Core needs to track this.
// TODO: strobes? WSYNC RSYNC RESP0/1 RESM0/1 RESBL HMOVE HMCLR CXCLR
const TiaState& state = static_cast<const TiaState&>(getState());
// build up output, then return it.
buf << "scanline " << std::dec << myTIA.scanlines() << " "
<< booleanWithLabel("vsync", vsync()) << " "
<< booleanWithLabel("vblank", vblank())
<< endl
<< booleanWithLabel("inpt0", myTIA.peek(0x08) & 0x80) << " "
<< booleanWithLabel("inpt1", myTIA.peek(0x09) & 0x80) << " "
<< booleanWithLabel("inpt2", myTIA.peek(0x0a) & 0x80) << " "
<< booleanWithLabel("inpt3", myTIA.peek(0x0b) & 0x80) << " "
<< booleanWithLabel("inpt4", myTIA.peek(0x0c) & 0x80) << " "
<< booleanWithLabel("inpt5", myTIA.peek(0x0d) & 0x80) << " "
<< booleanWithLabel("dump_gnd_0123", myTIA.myDumpEnabled)
<< endl
<< "COLUxx: "
<< "P0=$" << Common::Base::HEX2 << state.coluRegs[0] << "/"
<< colorSwatch(state.coluRegs[0])
<< "P1=$" << Common::Base::HEX2 << state.coluRegs[1] << "/"
<< colorSwatch(state.coluRegs[1])
<< "PF=$" << Common::Base::HEX2 << state.coluRegs[2] << "/"
<< colorSwatch(state.coluRegs[2])
<< "BK=$" << Common::Base::HEX2 << state.coluRegs[3] << "/"
<< colorSwatch(state.coluRegs[3])
<< endl
<< "P0: GR=%" << Common::Base::toString(state.gr[P0], Common::Base::F_2_8)
<< " pos=#" << std::dec << state.pos[P0]
<< " HM=$" << Common::Base::HEX2 << state.hm[P0] << " "
<< nusizP0String() << " "
<< booleanWithLabel("refl", refP0()) << " "
<< booleanWithLabel("delay", vdelP0())
<< endl
<< "P1: GR=%" << Common::Base::toString(state.gr[P1], Common::Base::F_2_8)
<< " pos=#" << std::dec << state.pos[P1]
<< " HM=$" << Common::Base::HEX2 << state.hm[P1] << " "
<< nusizP1String() << " "
<< booleanWithLabel("refl", refP1()) << " "
<< booleanWithLabel("delay", vdelP1())
<< endl
<< "M0: " << (myTIA.myENAM0 ? " ENABLED" : "disabled")
<< " pos=#" << std::dec << state.pos[M0]
<< " HM=$" << Common::Base::HEX2 << state.hm[M0]
<< " size=" << std::dec << state.size[M0] << " "
<< booleanWithLabel("reset", resMP0())
<< endl
<< "M1: " << (myTIA.myENAM1 ? " ENABLED" : "disabled")
<< " pos=#" << std::dec << state.pos[M1]
<< " HM=$" << Common::Base::HEX2 << state.hm[M1]
<< " size=" << std::dec << state.size[M1] << " "
<< booleanWithLabel("reset", resMP0())
<< endl
<< "BL: " << (myTIA.myENABL ? " ENABLED" : "disabled")
<< " pos=#" << std::dec << state.pos[BL]
<< " HM=$" << Common::Base::HEX2 << state.hm[BL]
<< " size=" << std::dec << state.size[BL] << " "
<< booleanWithLabel("delay", vdelBL())
<< endl
<< "PF0: %" << Common::Base::toString(state.pf[0], Common::Base::F_2_8) << "/$"
<< Common::Base::HEX2 << state.pf[0]
<< " PF1: %" << Common::Base::toString(state.pf[1], Common::Base::F_2_8) << "/$"
<< Common::Base::HEX2 << state.pf[1]
<< " PF2: %" << Common::Base::toString(state.pf[2], Common::Base::F_2_8) << "/$"
<< Common::Base::HEX2 << state.pf[2]
<< endl << " "
<< booleanWithLabel("reflect", refPF()) << " "
<< booleanWithLabel("score", scorePF()) << " "
<< booleanWithLabel("priority", priorityPF())
<< endl
<< "Collisions: "
<< booleanWithLabel("m0_p1 ", collM0_P1())
<< booleanWithLabel("m0_p0 ", collM0_P0())
<< booleanWithLabel("m1_p0 ", collM1_P0())
<< booleanWithLabel("m1_p1 ", collM1_P1())
<< booleanWithLabel("p0_pf ", collP0_PF())
<< booleanWithLabel("p0_bl ", collP0_BL())
<< booleanWithLabel("p1_pf ", collP1_PF())
<< endl << " "
<< booleanWithLabel("p1_bl ", collP1_BL())
<< booleanWithLabel("m0_pf ", collM0_PF())
<< booleanWithLabel("m0_bl ", collM0_BL())
<< booleanWithLabel("m1_pf ", collM1_PF())
<< booleanWithLabel("m1_bl ", collM1_BL())
<< booleanWithLabel("bl_pf ", collBL_PF())
<< booleanWithLabel("p0_p1 ", collP0_P1())
<< endl << " "
<< booleanWithLabel("m0_m1 ", collM0_M1())
<< endl
<< "AUDF0: $" << Common::Base::HEX2 << int(myTIA.myAUDF0)
<< "/" << audFreq(myTIA.myAUDF0) << " "
<< "AUDC0: $" << Common::Base::HEX2 << int(myTIA.myAUDC0) << " "
<< "AUDV0: $" << Common::Base::HEX2 << int(myTIA.myAUDV0)
<< endl
<< "AUDF1: $" << Common::Base::HEX2 << int(myTIA.myAUDF1)
<< "/" << audFreq(myTIA.myAUDF1) << " "
<< "AUDC1: $" << Common::Base::HEX2 << int(myTIA.myAUDC1) << " "
<< "AUDV1: $" << Common::Base::HEX2 << int(myTIA.myAUDV1)
;
// note: last line should not contain \n, caller will add.
return buf.str();
}