stella/src/debugger/Debugger.hxx

343 lines
9.8 KiB
C++

//============================================================================
//
// SSSS tt lll lll
// SS SS tt ll ll
// SS tttttt eeee ll ll aaaa
// SSSS tt ee ee ll ll aa
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2016 by Bradford W. Mott, Stephen Anthony
// and the Stella Team
//
// See the file "License.txt" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id$
//============================================================================
#ifndef DEBUGGER_HXX
#define DEBUGGER_HXX
class OSystem;
class Console;
class TiaInfoWidget;
class TiaOutputWidget;
class TiaZoomWidget;
class EditTextWidget;
class RomWidget;
class Expression;
class Serializer;
class PackedBitArray;
class PromptWidget;
class ButtonWidget;
#include <map>
#include "Base.hxx"
#include "DialogContainer.hxx"
#include "DebuggerDialog.hxx"
#include "DebuggerParser.hxx"
#include "M6502.hxx"
#include "System.hxx"
#include "Stack.hxx"
#include "CartDebug.hxx"
#include "CpuDebug.hxx"
#include "RiotDebug.hxx"
#include "TIADebug.hxx"
#include "bspf.hxx"
using FunctionMap = std::map<string, unique_ptr<Expression>>;
using FunctionDefMap = std::map<string, string>;
/**
The base dialog for all debugging widgets in Stella. Also acts as the parent
for all debugging operations in Stella (parser, 6502 debugger, etc).
@author Stephen Anthony
@version $Id$
*/
class Debugger : public DialogContainer
{
// Make these friend classes, to ease communications with the debugger
// Although it isn't enforced, these classes should use accessor methods
// directly, and not touch the instance variables
friend class DebuggerParser;
friend class EventHandler;
public:
/**
Create a new debugger parent object
*/
Debugger(OSystem& osystem, Console& console);
virtual ~Debugger() = default;
public:
/**
Initialize the debugger dialog container.
*/
void initialize();
/**
Initialize the video subsystem wrt this class.
*/
FBInitStatus initializeVideo();
/**
Wrapper method for EventHandler::enterDebugMode() for those classes
that don't have access to EventHandler.
@param message Message to display when entering debugger
@param address An address associated with the message
*/
bool start(const string& message = "", int address = -1);
bool startWithFatalError(const string& message = "");
/**
Wrapper method for EventHandler::leaveDebugMode() for those classes
that don't have access to EventHandler.
*/
void quit(bool exitrom);
bool addFunction(const string& name, const string& def,
Expression* exp, bool builtin = false);
bool delFunction(const string& name);
const Expression& getFunction(const string& name) const;
const string& getFunctionDef(const string& name) const;
const FunctionDefMap getFunctionDefMap() const;
string builtinHelp() const;
/**
Methods used by the command parser for tab-completion
In this case, return completions from the function list
*/
void getCompletions(const char* in, StringList& list) const;
/**
The dialog/GUI associated with the debugger
*/
Dialog& dialog() const { return *myDialog; }
/**
The debugger subsystem responsible for all CPU state
*/
CpuDebug& cpuDebug() const { return *myCpuDebug; }
/**
The debugger subsystem responsible for all Cart RAM/ROM state
*/
CartDebug& cartDebug() const { return *myCartDebug; }
/**
The debugger subsystem responsible for all RIOT state
*/
RiotDebug& riotDebug() const { return *myRiotDebug; }
/**
The debugger subsystem responsible for all TIA state
*/
TIADebug& tiaDebug() const { return *myTiaDebug; }
const GUI::Font& lfont() const { return myDialog->lfont(); }
const GUI::Font& nlfont() const { return myDialog->nfont(); }
DebuggerParser& parser() const { return *myParser; }
PromptWidget& prompt() const { return myDialog->prompt(); }
RomWidget& rom() const { return myDialog->rom(); }
TiaOutputWidget& tiaOutput() const { return myDialog->tiaOutput(); }
PackedBitArray& breakPoints() const { return mySystem.m6502().breakPoints(); }
PackedBitArray& readTraps() const { return mySystem.m6502().readTraps(); }
PackedBitArray& writeTraps() const { return mySystem.m6502().writeTraps(); }
/**
Run the debugger command and return the result.
*/
const string run(const string& command);
/**
The current cycle count of the System.
*/
int cycles() const { return int(mySystem.cycles()); }
string autoExec();
string showWatches();
/**
Convert between string->integer and integer->string, taking into
account the current base format.
*/
int stringToValue(const string& stringval)
{ return myParser->decipher_arg(stringval); }
/* Convenience methods to get/set bit(s) in an 8-bit register */
static uInt8 set_bit(uInt8 input, uInt8 bit, bool on)
{
if(on)
return input | (1 << bit);
else
return input & ~(1 << bit);
}
static void set_bits(uInt8 reg, BoolArray& bits)
{
bits.clear();
for(int i = 0; i < 8; ++i)
{
if(reg & (1<<(7-i)))
bits.push_back(true);
else
bits.push_back(false);
}
}
static uInt8 get_bits(const BoolArray& bits)
{
uInt8 result = 0x0;
for(int i = 0; i < 8; ++i)
if(bits[i])
result |= (1<<(7-i));
return result;
}
/* Invert given input if it differs from its previous value */
const string invIfChanged(int reg, int oldReg);
/**
This is used when we want the debugger from a class that can't
receive the debugger object in any other way.
It's basically a hack to prevent the need to pass debugger objects
everywhere, but I feel it's better to place it here then in
YaccParser (which technically isn't related to it at all).
*/
static Debugger& debugger() { return *myStaticDebugger; }
/* These are now exposed so Expressions can use them. */
int peek(int addr) { return mySystem.peek(addr); }
int dpeek(int addr) { return mySystem.peek(addr) | (mySystem.peek(addr+1) << 8); }
int getAccessFlags(uInt16 addr) const
{ return mySystem.getAccessFlags(addr); }
void setAccessFlags(uInt16 addr, uInt8 flags)
{ mySystem.setAccessFlags(addr, flags); }
void setBreakPoint(int bp, bool set);
bool patchROM(int addr, int value);
/**
Normally, accessing RAM or ROM during emulation can possibly trigger
bankswitching. However, when we're in the debugger, we'd like to
inspect values without actually triggering bankswitches. The
read/write state must therefore be locked before accessing values,
and unlocked for normal emulation to occur.
(takes mediasource into account)
*/
void lockBankswitchState();
void unlockBankswitchState();
private:
/**
Save state of each debugger subsystem.
*/
void saveOldState(bool addrewind = true);
/**
Set initial state before entering the debugger.
*/
void setStartState();
/**
Set final state before leaving the debugger.
*/
void setQuitState();
int step();
int trace();
void nextScanline(int lines);
void nextFrame(int frames);
bool rewindState();
void toggleBreakPoint(int bp);
bool breakPoint(int bp);
void toggleReadTrap(int t);
void toggleWriteTrap(int t);
void toggleTrap(int t);
bool readTrap(int t);
bool writeTrap(int t);
void clearAllTraps();
// Set a bunch of RAM locations at once
string setRAM(IntArray& args);
void reset();
void clearAllBreakPoints();
void saveState(int state);
void loadState(int state);
private:
Console& myConsole;
System& mySystem;
DebuggerDialog* myDialog;
unique_ptr<DebuggerParser> myParser;
unique_ptr<CartDebug> myCartDebug;
unique_ptr<CpuDebug> myCpuDebug;
unique_ptr<RiotDebug> myRiotDebug;
unique_ptr<TIADebug> myTiaDebug;
static Debugger* myStaticDebugger;
FunctionMap myFunctions;
FunctionDefMap myFunctionDefs;
// Dimensions of the entire debugger window
uInt32 myWidth;
uInt32 myHeight;
// Class holding all rewind state functionality in the debugger
// Essentially, it's a modified circular array-based stack
// that cleverly deals with allocation/deallocation of memory
class RewindManager
{
public:
RewindManager(OSystem& system, ButtonWidget& button);
virtual ~RewindManager();
public:
bool addState();
bool rewindState();
bool empty();
void clear();
private:
enum { MAX_SIZE = 100 };
OSystem& myOSystem;
ButtonWidget& myRewindButton;
Serializer* myStateList[MAX_SIZE];
uInt32 mySize, myTop;
private:
// Following constructors and assignment operators not supported
RewindManager() = delete;
RewindManager(const RewindManager&) = delete;
RewindManager(RewindManager&&) = delete;
RewindManager& operator=(const RewindManager&) = delete;
RewindManager& operator=(RewindManager&&) = delete;
};
unique_ptr<RewindManager> myRewindManager;
private:
// Following constructors and assignment operators not supported
Debugger() = delete;
Debugger(const Debugger&) = delete;
Debugger(Debugger&&) = delete;
Debugger& operator=(const Debugger&) = delete;
Debugger& operator=(Debugger&&) = delete;
};
#endif