mirror of https://github.com/stella-emu/stella.git
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RAM to do so, which I agonized over for about a week, but I feel it's a fairly good tradeoff for the features we get. Eventually, I may come up with a more accurate phosphor mode which eliminates this approach entirely. Reverted OpenGL framebuffer to 32-bit colour mode. We're using Blargg effects, so we may as well get the full fidelity out of it. Besides, testing has shown that there's not much speed difference between 16 and 32 bit modes, making me think that 16-bit is probably be swizzled to 32-bit anyway. Bumped release date to June 1, version to rc1. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2501 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba |
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debian | ||
docs | ||
src | ||
Announce.txt | ||
Changes.txt | ||
Copyright.txt | ||
License.txt | ||
Makefile | ||
README-SDL.txt | ||
Readme.txt | ||
Todo.txt | ||
common.rules | ||
config.guess | ||
config.sub | ||
configure |
Readme.txt
This is release 3.7 of Stella. Stella is a multi-platform Atari 2600 VCS emulator which allows you to play all of your favourite Atari 2600 games on your PC. You'll find the Stella Users Manual in the docs subdirectory. If you'd like to verify that you have the latest release of Stella visit the Stella Website at: http://stella.sourceforge.net Enjoy, The Stella Team June 1, 2012