mirror of https://github.com/stella-emu/stella.git
3f81dd2c93
which only applies to TIA mode (in fullscreen, of course). Some code/debugging cleanups across the various FrameBuffer classes. Finally fixed software rendering mode crashes. It now works just as well as OpenGL mode, with all dialog positioning working the same in both. Reactivated OpenGL filtering (GL_LINEAR and GL_NEAREST). Only the TIA image can be changed; the UI dialogs are always using GL_NEAREST). git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1579 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba |
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