stella/src/emucore/TrakBall.hxx

61 lines
1.9 KiB
C++

//============================================================================
//
// SSSS tt lll lll
// SS SS tt ll ll
// SS tttttt eeee ll ll aaaa
// SSSS tt ee ee ll ll aa
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2020 by Bradford W. Mott, Stephen Anthony
// and the Stella Team
//
// See the file "License.txt" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//============================================================================
#ifndef TRAKBALL_HXX
#define TRAKBALL_HXX
#include "PointingDevice.hxx"
class TrakBall : public PointingDevice
{
public:
/**
Create a new trakball controller plugged into the specified jack
@param jack The jack the controller is plugged into
@param event The event object to use for events
@param system The system using this controller
*/
TrakBall(Jack jack, const Event& event, const System& system)
: PointingDevice(jack, event, system, Controller::Type::TrakBall,
trackballSensitivity) { }
~TrakBall() override = default;
/**
Returns the name of this controller.
*/
string name() const override { return "TrakBall"; }
protected:
uInt8 ioPortA(uInt8 countH, uInt8 countV, uInt8 left, uInt8 down) override
{
static constexpr BSPF::array2D<uInt32, 2, 2> ourTableH = {{
{ 0b00, 0b01 }, { 0b10, 0b11 }
}};
static constexpr BSPF::array2D<uInt32, 2, 2> ourTableV = {{
{ 0b0100, 0b0000 }, { 0b1100, 0b1000 }
}};
return ourTableH[countH & 0b1][left] | ourTableV[countV & 0b1][down];
}
// 50% of Atari and Amiga mouse
static constexpr float trackballSensitivity = 0.4F;
};
#endif // TRAKBALL_HXX