mirror of https://github.com/stella-emu/stella.git
202 lines
6.2 KiB
C++
202 lines
6.2 KiB
C++
//============================================================================
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//
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// SSSS tt lll lll
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// SS SS tt ll ll
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// SS tttttt eeee ll ll aaaa
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// SSSS tt ee ee ll ll aa
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// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
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// SS SS tt ee ll ll aa aa
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// SSSS ttt eeeee llll llll aaaaa
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//
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// Copyright (c) 1995-2018 by Bradford W. Mott, Stephen Anthony
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// and the Stella Team
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//
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// See the file "License.txt" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//============================================================================
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#ifndef CARTRIDGE3E_HXX
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#define CARTRIDGE3E_HXX
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class System;
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#include "bspf.hxx"
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#include "Cart.hxx"
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#ifdef DEBUGGER_SUPPORT
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#include "Cart3EWidget.hxx"
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#endif
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/**
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This is the cartridge class for Tigervision's bankswitched
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games with RAM (basically, 3F plus up to 32K of RAM). This
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code is basically Brad's Cart3F code plus 32K RAM support.
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In this bankswitching scheme the 2600's 4K cartridge
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address space is broken into two 2K segments. The last 2K
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segment always points to the last 2K of the ROM image.
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The lower 2K of address space maps to either one of the 2K ROM banks
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(up to 256 of them, though only 240 are supposed to be used for
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compatibility with the Kroko Cart and Cuttle Cart 2), or else one
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of the 1K RAM banks (up to 32 of them). Like other carts with RAM,
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this takes up twice the address space that it should: The lower 1K
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is the read port, and the upper 1K is the write port (maps to the
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same memory).
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To map ROM, the desired bank number of the first 2K segment is selected
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by storing its value into $3F. To map RAM in the first 2K segment
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instead, store the RAM bank number into $3E.
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This implementation of 3E bankswitching numbers the ROM banks 0 to
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255, and the RAM banks 256 to 287. This is done because the public
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bankswitching interface requires us to use one bank number, not one
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bank number plus the knowledge of whether it's RAM or ROM.
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All 32K of potential RAM is available to a game using this class, even
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though real cartridges might not have the full 32K: We have no way to
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tell how much RAM the game expects. This may change in the future (we
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may add a stella.pro property for this), but for now it shouldn't cause
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any problems. (Famous last words...)
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@author B. Watson
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*/
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class Cartridge3E : public Cartridge
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{
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friend class Cartridge3EWidget;
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public:
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/**
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Create a new cartridge using the specified image and size
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@param image Pointer to the ROM image
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@param size The size of the ROM image
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@param settings A reference to the various settings (read-only)
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*/
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Cartridge3E(const BytePtr& image, uInt32 size, const Settings& settings);
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virtual ~Cartridge3E() = default;
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public:
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/**
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Reset device to its power-on state
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*/
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void reset() override;
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/**
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Install cartridge in the specified system. Invoked by the system
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when the cartridge is attached to it.
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@param system The system the device should install itself in
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*/
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void install(System& system) override;
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/**
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Install pages for the specified bank in the system.
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@param bank The bank that should be installed in the system
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*/
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bool bank(uInt16 bank) override;
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/**
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Get the current bank.
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*/
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uInt16 getBank() const override;
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/**
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Query the number of banks supported by the cartridge.
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*/
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uInt16 bankCount() const override;
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/**
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Patch the cartridge ROM.
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@param address The ROM address to patch
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@param value The value to place into the address
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@return Success or failure of the patch operation
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*/
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bool patch(uInt16 address, uInt8 value) override;
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/**
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Access the internal ROM image for this cartridge.
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@param size Set to the size of the internal ROM image data
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@return A pointer to the internal ROM image data
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*/
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const uInt8* getImage(uInt32& size) const override;
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/**
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Save the current state of this cart to the given Serializer.
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@param out The Serializer object to use
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@return False on any errors, else true
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*/
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bool save(Serializer& out) const override;
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/**
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Load the current state of this cart from the given Serializer.
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@param in The Serializer object to use
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@return False on any errors, else true
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*/
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bool load(Serializer& in) override;
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/**
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Get a descriptor for the device name (used in error checking).
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@return The name of the object
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*/
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string name() const override { return "Cartridge3E"; }
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#ifdef DEBUGGER_SUPPORT
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/**
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Get debugger widget responsible for accessing the inner workings
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of the cart.
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*/
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CartDebugWidget* debugWidget(GuiObject* boss, const GUI::Font& lfont,
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const GUI::Font& nfont, int x, int y, int w, int h) override
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{
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return new Cartridge3EWidget(boss, lfont, nfont, x, y, w, h, *this);
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}
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#endif
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public:
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/**
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Get the byte at the specified address
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@return The byte at the specified address
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*/
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uInt8 peek(uInt16 address) override;
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/**
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Change the byte at the specified address to the given value
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@param address The address where the value should be stored
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@param value The value to be stored at the address
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@return True if the poke changed the device address space, else false
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*/
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bool poke(uInt16 address, uInt8 value) override;
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private:
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// Pointer to a dynamically allocated ROM image of the cartridge
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BytePtr myImage;
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// RAM contents. For now every ROM gets all 32K of potential RAM
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uInt8 myRAM[32 * 1024];
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// Size of the ROM image
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uInt32 mySize;
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// Indicates which bank is currently active for the first segment
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uInt16 myCurrentBank;
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private:
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// Following constructors and assignment operators not supported
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Cartridge3E() = delete;
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Cartridge3E(const Cartridge3E&) = delete;
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Cartridge3E(Cartridge3E&&) = delete;
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Cartridge3E& operator=(const Cartridge3E&) = delete;
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Cartridge3E& operator=(Cartridge3E&&) = delete;
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};
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#endif
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