mirror of https://github.com/stella-emu/stella.git
![]() Basically, all textures/surfaces need to be reloaded each time the GL context changes (which seems to be more often under OSX than on other systems). This new code takes care of that. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1560 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba |
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stella |