stella/src/windows/OSystemWINDOWS.cxx

65 lines
2.0 KiB
C++

//============================================================================
//
// SSSS tt lll lll
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// SS tttttt eeee ll ll aaaa
// SSSS tt ee ee ll ll aa
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2022 by Bradford W. Mott, Stephen Anthony
// and the Stella Team
//
// See the file "License.txt" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//============================================================================
#include "bspf.hxx"
#include "FSNode.hxx"
#include "HomeFinder.hxx"
#include "OSystemWINDOWS.hxx"
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OSystemWINDOWS::OSystemWINDOWS()
{
// Make sure 'HOME' environment variable exists; other parts of the
// codebase depend on it
HomeFinder homefinder;
_putenv_s("HOME", homefinder.getHomePath().c_str());
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void OSystemWINDOWS::getBaseDirectories(string& basedir, string& homedir,
bool useappdir, const string& usedir)
{
HomeFinder homefinder;
FSNode appdata(homefinder.getAppDataPath());
if(appdata.isDirectory())
{
basedir = appdata.getShortPath();
if(basedir.length() > 1 && basedir[basedir.length() - 1] != '\\')
basedir += '\\';
basedir += "Stella\\";
}
FSNode defaultHomeDir(homefinder.getDesktopPath());
homedir = defaultHomeDir.getShortPath();
// Check to see if basedir overrides are active
if(useappdir)
{
char filename[MAX_PATH];
GetModuleFileNameA(NULL, filename, sizeof(filename));
FSNode appdir(filename);
appdir = appdir.getParent();
if(appdir.isDirectory())
basedir = appdir.getPath();
}
else if(usedir != "")
basedir = FSNode(usedir).getPath();
}