stella/src/emucore/Booster.hxx

95 lines
3.1 KiB
C++

//============================================================================
//
// SSSS tt lll lll
// SS SS tt ll ll
// SS tttttt eeee ll ll aaaa
// SSSS tt ee ee ll ll aa
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony
// and the Stella Team
//
// See the file "License.txt" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//============================================================================
#ifndef BOOSTERGRIP_HXX
#define BOOSTERGRIP_HXX
#include "Control.hxx"
#include "Event.hxx"
/**
The standard Atari 2600 joystick controller fitted with the
CBS Booster grip. The Booster grip has two more fire buttons
on it (a booster and a trigger).
@author Bradford W. Mott
*/
class BoosterGrip : public Controller
{
public:
/**
Create a new booster grip joystick plugged into the specified jack
@param jack The jack the controller is plugged into
@param event The event object to use for events
@param system The system using this controller
*/
BoosterGrip(Jack jack, const Event& event, const System& system);
virtual ~BoosterGrip() = default;
public:
/**
Update the entire digital and analog pin state according to the
events currently set.
*/
void update() override;
/**
Returns the name of this controller.
*/
string name() const override { return "BoosterGrip"; }
/**
Determines how this controller will treat values received from the
X/Y axis and left/right buttons of the mouse. Since not all controllers
use the mouse the same way (or at all), it's up to the specific class to
decide how to use this data.
In the current implementation, the left button is tied to the X axis,
and the right one tied to the Y axis.
@param xtype The controller to use for x-axis data
@param xid The controller ID to use for x-axis data (-1 for no id)
@param ytype The controller to use for y-axis data
@param yid The controller ID to use for y-axis data (-1 for no id)
@return Whether the controller supports using the mouse
*/
bool setMouseControl(
Controller::Type xtype, int xid, Controller::Type ytype, int yid) override;
private:
// Pre-compute the events we care about based on given port
// This will eliminate test for left or right port in update()
Event::Type myUpEvent, myDownEvent, myLeftEvent, myRightEvent,
myFireEvent, myBoosterEvent, myTriggerEvent,
myXAxisValue, myYAxisValue;
// Controller to emulate in normal mouse axis mode
int myControlID;
private:
// Following constructors and assignment operators not supported
BoosterGrip() = delete;
BoosterGrip(const BoosterGrip&) = delete;
BoosterGrip(BoosterGrip&&) = delete;
BoosterGrip& operator=(const BoosterGrip&) = delete;
BoosterGrip& operator=(BoosterGrip&&) = delete;
};
#endif