mirror of https://github.com/stella-emu/stella.git
![]() supported input type is joystick axes. It doesn't really make sense to assign analog events to hats/buttons/keys, since they're not analog in nature. Reworked the MediaFactory/FrameBuffer classes so that we always get a valid FrameBuffer object. So no more crashes because of NULL FrameBuffer pointers. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@971 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba |
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