stella/src/common/audio/Resampler.hxx

85 lines
2.1 KiB
C++

//============================================================================
//
// SSSS tt lll lll
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// SS tttttt eeee ll ll aaaa
// SSSS tt ee ee ll ll aa
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
// SS SS tt ee ll ll aa aa
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//
// Copyright (c) 1995-2020 by Bradford W. Mott, Stephen Anthony
// and the Stella Team
//
// See the file "License.txt" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//============================================================================
#ifndef RESAMPLER_HXX
#define RESAMPLER_HXX
#include <functional>
#include "bspf.hxx"
#include "StaggeredLogger.hxx"
class Resampler {
public:
using NextFragmentCallback = std::function<Int16*()>;
class Format {
public:
Format(uInt32 f_sampleRate, uInt32 f_fragmentSize, bool f_stereo) :
sampleRate(f_sampleRate),
fragmentSize(f_fragmentSize),
stereo(f_stereo)
{}
public:
uInt32 sampleRate{31400};
uInt32 fragmentSize{512};
bool stereo{false};
private:
Format() = delete;
};
public:
Resampler(Format formatFrom, Format formatTo,
const NextFragmentCallback& nextFragmentCallback) :
myFormatFrom(formatFrom),
myFormatTo(formatTo),
myNextFragmentCallback(nextFragmentCallback),
myUnderrunLogger("audio buffer underrun", Logger::Level::INFO)
{}
virtual void fillFragment(float* fragment, uInt32 length) = 0;
virtual ~Resampler() = default;
protected:
Format myFormatFrom;
Format myFormatTo;
NextFragmentCallback myNextFragmentCallback;
StaggeredLogger myUnderrunLogger;
private:
Resampler() = delete;
Resampler(const Resampler&) = delete;
Resampler(Resampler&&) = delete;
Resampler& operator=(const Resampler&) = delete;
Resampler& operator=(Resampler&&) = delete;
};
#endif // RESAMPLER_HXX