//============================================================================ // // SSSS tt lll lll // SS SS tt ll ll // SS tttttt eeee ll ll aaaa // SSSS tt ee ee ll ll aa // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" // SS SS tt ee ll ll aa aa // SSSS ttt eeeee llll llll aaaaa // // Copyright (c) 1995-2012 by Bradford W. Mott, Stephen Anthony // and the Stella Team // // See the file "License.txt" for information on usage and redistribution of // this file, and for a DISCLAIMER OF ALL WARRANTIES. // // $Id$ //============================================================================ #ifndef COMPUMATE_HXX #define COMPUMATE_HXX #include "bspf.hxx" #include "Control.hxx" #include "Event.hxx" /** The Spectravideo CompuMate SV010 was a home computer expansion for the Atari VCS / 2600 video game system. It consists of a membrane keyboard unit with interface connectors. These connectors were placed in the module slot and both controller ports of the Atari console. As the user could place the keyboard on the old style VCS consoles, the two devices resulted in one compact unit. When using with the 2600jr console, resulted in a desktop computer look with separated keyboard. The CompuMate was equipped with an audio jack for use with a standard tape connector as a possibility of permanent data storage. This code was heavily borrowed from z26, and uses conventions defined there. Specifically, IOPortA is treated as a complete uInt8, whereas the Stella core actually stores this information in boolean arrays addressable by DigitalPin number. @author Stephen Anthony & z26 team @version $Id$ */ class CompuMate : public Controller { public: /** Create a new MindLink controller plugged into the specified jack @param jack The jack the controller is plugged into @param event The event object to use for events @param system The system using this controller */ CompuMate(Jack jack, const Event& event, const System& system); /** Destructor */ virtual ~CompuMate(); public: /** Called after *all* digital pins have been written on Port A. */ void controlWrite(); /** Update the entire digital and analog pin state according to the events currently set. */ void update(); private: // Internal state of the port pins uInt8 myIOPort; }; #endif