=============================================================================== SSSS tt lll lll SS SS tt ll ll SS tttttt eeee ll ll aaaa SSSS tt ee ee ll ll aa SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" SS SS tt ee ll ll aa aa SSSS ttt eeeee llll llll aaaaa =============================================================================== To Do List - June 2009 =============================================================================== If you would like to contribute to Stella's development then find something on the list below and send email to Bradford Mott at bwmott@acm.org or Stephen Anthony at stephena@users.sourceforge.net. * Add new TIA infrastructure with improved HMOVE emulation, including fixes for (possibly) incorrect VSYNC handling in Q-Bert. * Add better support for 'floating' TIA reads as described here: http://www.atariage.com/forums/index.php?s=&showtopic=143363&view=findpost&p=1762433 * Look into adding Blargg NTSC filtering (perhaps as a GLSL program). * Either Support Distella as frontend or integrate a 6507 Disassembler * Step-debug through disassembled zero-page code (get clarification on this) * Improve debugger support for remaining cartridges with dedicated RAM, and add source-level debugging * Fix bank going over 255 (when accessing RAM) for 3E in the debugger RomWidget view. * Fix patching of ROM in disassembler so that if patching fails, the view is properly updated. * 'Fixed Debug Colours' option as explained in the 'Stella 2.6.1 released' thread, post #40 on AtariAge. Basically emulates no$2k6 behaviour. * Research lockups in Stay Frosty ROM. Test out sample state file in AtariAge email. * Research starting bank for 8K/F8 ROMs. Probably default should be 0 instead of 1. * Add commandline argument to randomly generate startup bank for all ROMs bigger than 4K. Shouldn't make a difference for all 'well-designed' ROMS, but will pick up on errors when a ROM doesn't start from every bank. * Make font size be selectable for the stats info area (in TIA) and in-game UI. * More work to the ROM launcher, including at least the following: (1) Shortcut key where selecting the first few letters jumps to a directory named that way. Basically the same as is currently done for ROMs. (2) Fix aliases not being followed correctly in the OSX port (although I suspect this isn't just an OSX issue). (3) Add 'simpleUI/kiosk' mode to RMB context menu, which disables all but the most basic functionality. (4) Add tabs to snapshot view; add cartridge snapshots as well. * More support for copy and paste. * Fix Props.cxx (or GameInfoDialog) to properly deal with quotes and backslashes in strings meant to be saved to the properties file. * Add support for uncommon controllers (KidVid, Lightgun, etc) * Fix "Tron Man Picture Cart" (32K Tigervision bankswitching) issue * Possible 'trace mode' in debugger (generate a file containing all internal state) * Automatic statesave at beginning of each frame (including state of controllers and console switches), with the ability to 'roll back' to a previous state/frame * RewindManager to set up how often to save a state, and for how long (debugger would be once per frame, normal probably once per second) * Extra SECAM 'quirks' (see Stella 2.4.1 release thread on AtariAge) * Improve speed of Pitfall2 emulation * Add auto-detection for all remaining bankswitch types * Either Support DASM as frontend or integrate a 6507 Assembler * Add a Sprite/Animation Editor * AVI/MPEG export * Add a PF Editor * Client/Server networked play for up to 4 Computers via LAN/Internet * Tracking Hiscores * Find people to handle new ports, and try to more actively recruit people into the Stella project