//============================================================================ // // SSSS tt lll lll // SS SS tt ll ll // SS tttttt eeee ll ll aaaa // SSSS tt ee ee ll ll aa // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" // SS SS tt ee ll ll aa aa // SSSS ttt eeeee llll llll aaaaa // // Copyright (c) 1995-2010 by Bradford W. Mott and the Stella Team // // See the file "License.txt" for information on usage and redistribution of // this file, and for a DISCLAIMER OF ALL WARRANTIES. // // $Id$ // // Based on code from ScummVM - Scumm Interpreter // Copyright (C) 2002-2004 The ScummVM project //============================================================================ #ifndef BROWSER_DIALOG_HXX #define BROWSER_DIALOG_HXX class GuiObject; class ButtonWidget; class StaticTextWidget; class StringListWidget; class GameList; #include "Dialog.hxx" #include "Command.hxx" #include "FSNode.hxx" #include "bspf.hxx" class BrowserDialog : public Dialog, public CommandSender { public: BrowserDialog(GuiObject* boss, const GUI::Font& font); virtual ~BrowserDialog(); const FilesystemNode& getResult() { return _node; } /** Place the browser window onscreen, using the given attributes */ void show(const string& title, const string& startpath, FilesystemNode::ListMode mode, int cmd); protected: virtual void handleCommand(CommandSender* sender, int cmd, int data, int id); void updateListing(); private: enum { kChooseCmd = 'CHOS', kGoUpCmd = 'GOUP', kBaseDirCmd = 'BADR' }; int _cmd; StringListWidget* _fileList; StaticTextWidget* _currentPath; StaticTextWidget* _title; ButtonWidget* _goUpButton; ButtonWidget* _basedirButton; FilesystemNode _node; GameList* _nodeList; FilesystemNode::ListMode _mode; }; #endif