//============================================================================ // // SSSS tt lll lll // SS SS tt ll ll // SS tttttt eeee ll ll aaaa // SSSS tt ee ee ll ll aa // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" // SS SS tt ee ll ll aa aa // SSSS ttt eeeee llll llll aaaaa // // Copyright (c) 1995-2010 by Bradford W. Mott, Stephen Anthony // and the Stella Team // // See the file "License.txt" for information on usage and redistribution of // this file, and for a DISCLAIMER OF ALL WARRANTIES. // // $Id$ //============================================================================ #ifndef DRIVING_HXX #define DRIVING_HXX #include "bspf.hxx" #include "Control.hxx" #include "Event.hxx" /** The standard Atari 2600 Indy 500 driving controller. @author Bradford W. Mott @version $Id$ */ class Driving : public Controller { public: /** Create a new Indy 500 driving controller plugged into the specified jack @param jack The jack the controller is plugged into @param event The event object to use for events @param system The system using this controller */ Driving(Jack jack, const Event& event, const System& system); /** Destructor */ virtual ~Driving(); public: /** Update the entire digital and analog pin state according to the events currently set. */ virtual void update(); private: // Counter to iterate through the gray codes uInt32 myCounter; // Index into the gray code table uInt32 myGrayIndex; // Y axis value from last yaxis event that was used to generate a new // gray code int myLastYaxis; // Pre-compute the events we care about based on given port // This will eliminate test for left or right port in update() Event::Type myCWEvent, myCCWEvent, myFireEvent, myXAxisValue, myYAxisValue; }; #endif