//============================================================================ // // SSSS tt lll lll // SS SS tt ll ll // SS tttttt eeee ll ll aaaa // SSSS tt ee ee ll ll aa // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" // SS SS tt ee ll ll aa aa // SSSS ttt eeeee llll llll aaaaa // // Copyright (c) 1995-2014 by Bradford W. Mott, Stephen Anthony // and the Stella Team // // See the file "License.txt" for information on usage and redistribution of // this file, and for a DISCLAIMER OF ALL WARRANTIES. // // $Id$ // // Based on code from ScummVM - Scumm Interpreter // Copyright (C) 2002-2004 The ScummVM project //============================================================================ #ifndef FS_NODE_HXX #define FS_NODE_HXX #include /* * The API described in this header is meant to allow for file system browsing in a * portable fashions. To this ends, multiple or single roots have to be supported * (compare Unix with a single root, Windows with multiple roots C:, D:, ...). * * To this end, we abstract away from paths; implementations can be based on * paths (and it's left to them whether / or \ or : is the path separator :-); * but it is also possible to use inodes or vrefs (MacOS 9) or anything else. * * You may ask now: "isn't this cheating? Why do we go through all this when we use * a path in the end anyway?!?". * Well, for once as long as we don't provide our own file open/read/write API, we * still have to use fopen(). Since all our targets already support fopen(), it should * be possible to get a fopen() compatible string for any file system node. * * Secondly, with this abstraction layer, we still avoid a lot of complications based on * differences in FS roots, different path separators, or even systems with no real * paths (MacOS 9 doesn't even have the notion of a "current directory"). * And if we ever want to support devices with no FS in the classical sense (Palm...), * we can build upon this. */ #include "bspf.hxx" #include "Array.hxx" class FilesystemNode; class AbstractFSNode; /** * List of multiple file system nodes. E.g. the contents of a given directory. * This is subclass instead of just a typedef so that we can use forward * declarations of it in other places. */ class FSList : public Common::Array { }; /** * This class acts as a wrapper around the AbstractFSNode class defined * in backends/fs. */ class FilesystemNode { public: /** * Flag to tell listDir() which kind of files to list. */ enum ListMode { kListFilesOnly = 1, kListDirectoriesOnly = 2, kListAll = 3 }; /** * Create a new pathless FilesystemNode. Since there's no path associated * with this node, path-related operations (i.e. exists(), isDirectory(), * getPath()) will always return false or raise an assertion. */ FilesystemNode(); /** * Create a new FilesystemNode referring to the specified path. This is * the counterpart to the path() method. * * If path is empty or equals '~', then a node representing the * "home directory" will be created. If that is not possible (since e.g. the * operating system doesn't support the concept), some other directory is * used (usually the root directory). */ explicit FilesystemNode(const string& path); virtual ~FilesystemNode() { } /** * Compare the name of this node to the name of another. Directories * go before normal files. */ inline bool operator<(const FilesystemNode& node) const { if (isDirectory() != node.isDirectory()) return isDirectory(); return BSPF_compareIgnoreCase(getName(), node.getName()) < 0; } /** * Compare the name of this node to the name of another, testing for * equality, */ inline bool operator==(const FilesystemNode& node) const { return BSPF_compareIgnoreCase(getName(), node.getName()) == 0; } /** * Indicates whether the object referred by this path exists in the * filesystem or not. * * @return bool true if the path exists, false otherwise. */ virtual bool exists() const; /** * Return a list of child nodes of this directory node. If called on a node * that does not represent a directory, false is returned. * * @return true if successful, false otherwise (e.g. when the directory * does not exist). */ virtual bool getChildren(FSList &fslist, ListMode mode = kListDirectoriesOnly, bool hidden = false) const; /** * Return a string representation of the name of the file. This is can be * used e.g. by detection code that relies on matching the name of a given * file. But it is *not* suitable for use with fopen / File::open, nor * should it be archived. * * @return the file name */ virtual const string& getName() const; /** * Return a string representation of the file which can be passed to fopen(). * This will usually be a 'path' (hence the name of the method), but can * be anything that fulfills the above criterions. * * @return the 'path' represented by this filesystem node */ virtual const string& getPath() const; /** * Return a string representation of the file which contains the '~' * symbol (if applicable), and is suitable for archiving (i.e. writing * to the config file). * * @return the 'path' represented by this filesystem node */ virtual string getShortPath() const; /** * Determine whether this node has a parent. */ bool hasParent() const; /** * Get the parent node of this node. If this node has no parent node, * then it returns a duplicate of this node. */ FilesystemNode getParent() const; /** * Indicates whether the path refers to a directory or not. */ virtual bool isDirectory() const; /** * Indicates whether the path refers to a real file or not. * * Currently, a symlink or pipe is not considered a file. */ virtual bool isFile() const; /** * Indicates whether the object referred by this path can be read from or not. * * If the path refers to a directory, readability implies being able to read * and list the directory entries. * * If the path refers to a file, readability implies being able to read the * contents of the file. * * @return bool true if the object can be read, false otherwise. */ virtual bool isReadable() const; /** * Indicates whether the object referred by this path can be written to or not. * * If the path refers to a directory, writability implies being able to modify * the directory entry (i.e. rename the directory, remove it or write files * inside of it). * * If the path refers to a file, writability implies being able to write data * to the file. * * @return bool true if the object can be written to, false otherwise. */ virtual bool isWritable() const; /** * Create a directory from the current node path. * * @return bool true if the directory was created, false otherwise. */ virtual bool makeDir(); /** * Rename the current node path with the new given name. * * @return bool true if the node was renamed, false otherwise. */ virtual bool rename(const string& newfile); /** * Read data (binary format) into the given buffer. * * @param buffer The buffer to containing the data * This will be allocated by the method, and must be * freed by the caller. * @return The number of bytes read (0 in the case of failure) * This method can throw exceptions, and should be used inside * a try-catch block. */ virtual uInt32 read(uInt8*& buffer) const; /** * The following methods are almost exactly the same as the various * getXXXX() methods above. Internally, they call the respective methods * and replace the extension (if present) with the given one. If no * extension is present, the given one is appended instead. */ string getNameWithExt(const string& ext) const; string getPathWithExt(const string& ext) const; string getShortPathWithExt(const string& ext) const; // FIXME - dead code private: shared_ptr _realNode; FilesystemNode(AbstractFSNode* realNode); }; /** * Abstract file system node. Private subclasses implement the actual * functionality. * * Most of the methods correspond directly to methods in class FSNode, * so if they are not documented here, look there for more information about * the semantics. */ typedef Common::Array AbstractFSList; class AbstractFSNode { protected: friend class FilesystemNode; typedef FilesystemNode::ListMode ListMode; public: /** * Destructor. */ virtual ~AbstractFSNode() { } /* * Indicates whether the object referred by this path exists in the * filesystem or not. */ virtual bool exists() const = 0; /** * Return a list of child nodes of this directory node. If called on a node * that does not represent a directory, false is returned. * * @param list List to put the contents of the directory in. * @param mode Mode to use while listing the directory. * @param hidden Whether to include hidden files or not in the results. * * @return true if successful, false otherwise (e.g. when the directory * does not exist). */ virtual bool getChildren(AbstractFSList& list, ListMode mode, bool hidden) const = 0; /** * Returns the last component of the path pointed by this FilesystemNode. * * Examples (POSIX): * /foo/bar.txt would return /bar.txt * /foo/bar/ would return /bar/ * * @note This method is very architecture dependent, please check the concrete * implementation for more information. */ virtual const string& getName() const = 0; /** * Returns the 'path' of the current node, usable in fopen(). */ virtual const string& getPath() const = 0; /** * Returns the 'path' of the current node, containing '~' and for archiving. */ virtual string getShortPath() const = 0; /** * Indicates whether this path refers to a directory or not. */ virtual bool isDirectory() const = 0; /** * Indicates whether this path refers to a real file or not. */ virtual bool isFile() const = 0; /** * Indicates whether the object referred by this path can be read from or not. * * If the path refers to a directory, readability implies being able to read * and list the directory entries. * * If the path refers to a file, readability implies being able to read the * contents of the file. * * @return bool true if the object can be read, false otherwise. */ virtual bool isReadable() const = 0; /** * Indicates whether the object referred by this path can be written to or not. * * If the path refers to a directory, writability implies being able to modify * the directory entry (i.e. rename the directory, remove it or write files * inside of it). * * If the path refers to a file, writability implies being able to write data * to the file. * * @return bool true if the object can be written to, false otherwise. */ virtual bool isWritable() const = 0; /** * Create a directory from the current node path. * * @return bool true if the directory was created, false otherwise. */ virtual bool makeDir() = 0; /** * Rename the current node path with the new given name. * * @return bool true if the node was renamed, false otherwise. */ virtual bool rename(const string& newfile) = 0; /** * Read data (binary format) into the given buffer. * * @param buffer The buffer to containing the data * This will be allocated by the method, and must be * freed by the caller. * @return The number of bytes read (0 in the case of failure) * This method can throw exceptions, and should be used inside * a try-catch block. */ virtual uInt32 read(uInt8*& buffer) const { return 0; } /** * The parent node of this directory. * The parent of the root is the root itself. */ virtual AbstractFSNode* getParent() const = 0; }; #endif