//============================================================================ // // SSSS tt lll lll // SS SS tt ll ll // SS tttttt eeee ll ll aaaa // SSSS tt ee ee ll ll aa // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" // SS SS tt ee ll ll aa aa // SSSS ttt eeeee llll llll aaaaa // // Copyright (c) 1995-2020 by Bradford W. Mott, Stephen Anthony // and the Stella Team // // See the file "License.txt" for information on usage and redistribution of // this file, and for a DISCLAIMER OF ALL WARRANTIES. //============================================================================ #include #include #include #include "AtariVox.hxx" #include "Booster.hxx" #include "Cart.hxx" #include "Control.hxx" #include "Cart.hxx" #include "Driving.hxx" #include "Event.hxx" #include "EventHandler.hxx" #include "ControllerDetector.hxx" #include "Joystick.hxx" #include "Keyboard.hxx" #include "KidVid.hxx" #include "Genesis.hxx" #include "MindLink.hxx" #include "CompuMate.hxx" #include "M6502.hxx" #include "M6532.hxx" #include "TIA.hxx" #include "Paddles.hxx" #include "Props.hxx" #include "PropsSet.hxx" #include "SaveKey.hxx" #include "Settings.hxx" #include "Sound.hxx" #include "Switches.hxx" #include "System.hxx" #include "AmigaMouse.hxx" #include "AtariMouse.hxx" #include "TrakBall.hxx" #include "Lightgun.hxx" #include "FrameBuffer.hxx" #include "TIASurface.hxx" #include "OSystem.hxx" #include "Serializable.hxx" #include "Serializer.hxx" #include "TimerManager.hxx" #include "Version.hxx" #include "TIAConstants.hxx" #include "FrameLayout.hxx" #include "AudioQueue.hxx" #include "AudioSettings.hxx" #include "frame-manager/FrameManager.hxx" #include "frame-manager/FrameLayoutDetector.hxx" #ifdef CHEATCODE_SUPPORT #include "CheatManager.hxx" #endif #ifdef DEBUGGER_SUPPORT #include "Debugger.hxx" #endif #include "Console.hxx" // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Console::Console(OSystem& osystem, unique_ptr& cart, const Properties& props, AudioSettings& audioSettings) : myOSystem(osystem), myEvent(osystem.eventHandler().event()), myProperties(props), myCart(std::move(cart)), myAudioSettings(audioSettings) { // Load user-defined palette for this ROM loadUserPalette(); // Create subsystems for the console my6502 = make_unique(myOSystem.settings()); myRiot = make_unique(*this, myOSystem.settings()); myTIA = make_unique(*this, [this]() { return timing(); }, myOSystem.settings()); myFrameManager = make_unique(); mySwitches = make_unique(myEvent, myProperties, myOSystem.settings()); myTIA->setFrameManager(myFrameManager.get()); // Reinitialize the RNG myOSystem.random().initSeed(static_cast(TimerManager::getTicks())); // Construct the system and components mySystem = make_unique(myOSystem.random(), *my6502, *myRiot, *myTIA, *myCart); // The real controllers for this console will be added later // For now, we just add dummy joystick controllers, since autodetection // runs the emulation for a while, and this may interfere with 'smart' // controllers such as the AVox and SaveKey myLeftControl = make_unique(Controller::Jack::Left, myEvent, *mySystem); myRightControl = make_unique(Controller::Jack::Right, myEvent, *mySystem); // Let the cart know how to query for the 'Cartridge.StartBank' property myCart->setStartBankFromPropsFunc([this]() { const string& startbank = myProperties.get(PropType::Cart_StartBank); return (startbank == EmptyString || BSPF::equalsIgnoreCase(startbank, "AUTO")) ? -1 : BSPF::stringToInt(startbank); }); // We can only initialize after all the devices/components have been created mySystem->initialize(); // Auto-detect NTSC/PAL mode if it's requested string autodetected = ""; myDisplayFormat = myProperties.get(PropType::Display_Format); if (myDisplayFormat == "AUTO") myDisplayFormat = formatFromFilename(); // Add the real controllers for this system // This must be done before the debugger is initialized const string& md5 = myProperties.get(PropType::Cart_MD5); setControllers(md5); // Mute audio and clear framebuffer while autodetection runs myOSystem.sound().mute(1); myOSystem.frameBuffer().clear(); if(myDisplayFormat == "AUTO" || myOSystem.settings().getBool("rominfo")) { autodetectFrameLayout(); if(myProperties.get(PropType::Display_Format) == "AUTO") { autodetected = "*"; myCurrentFormat = 0; myFormatAutodetected = true; } } myConsoleInfo.DisplayFormat = myDisplayFormat + autodetected; // Set up the correct properties used when toggling format // Note that this can be overridden if a format is forced // For example, if a PAL ROM is forced to be NTSC, it will use NTSC-like // properties (60Hz, 262 scanlines, etc), but likely result in flicker if(myDisplayFormat == "NTSC") { myCurrentFormat = 1; } else if(myDisplayFormat == "PAL") { myCurrentFormat = 2; } else if(myDisplayFormat == "SECAM") { myCurrentFormat = 3; } else if(myDisplayFormat == "NTSC50") { myCurrentFormat = 4; } else if(myDisplayFormat == "PAL60") { myCurrentFormat = 5; } else if(myDisplayFormat == "SECAM60") { myCurrentFormat = 6; } setConsoleTiming(); setTIAProperties(); bool joyallow4 = myOSystem.settings().getBool("joyallow4"); myOSystem.eventHandler().allowAllDirections(joyallow4); // Reset the system to its power-on state mySystem->reset(); myRiot->update(); // Finally, add remaining info about the console myConsoleInfo.CartName = myProperties.get(PropType::Cart_Name); myConsoleInfo.CartMD5 = myProperties.get(PropType::Cart_MD5); bool swappedPorts = properties().get(PropType::Console_SwapPorts) == "YES"; myConsoleInfo.Control0 = myLeftControl->about(swappedPorts); myConsoleInfo.Control1 = myRightControl->about(swappedPorts); myConsoleInfo.BankSwitch = myCart->about(); // Some carts have an associated nvram file myCart->setNVRamFile(myOSystem.nvramDir(), myConsoleInfo.CartName); // Let the other devices know about the new console mySystem->consoleChanged(myConsoleTiming); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Console::~Console() { // Some smart controllers need to be informed that the console is going away myLeftControl->close(); myRightControl->close(); // Close audio to prevent invalid access to myConsoleTiming from the audio // callback myOSystem.sound().close(); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Console::setConsoleTiming() { if (myDisplayFormat == "NTSC" || myDisplayFormat == "NTSC50") { myConsoleTiming = ConsoleTiming::ntsc; } else if (myDisplayFormat == "PAL" || myDisplayFormat == "PAL60") { myConsoleTiming = ConsoleTiming::pal; } else if (myDisplayFormat == "SECAM" || myDisplayFormat == "SECAM60") { myConsoleTiming = ConsoleTiming::secam; } } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Console::autodetectFrameLayout(bool reset) { // Run the TIA, looking for PAL scanline patterns // We turn off the SuperCharger progress bars, otherwise the SC BIOS // will take over 250 frames! // The 'fastscbios' option must be changed before the system is reset bool fastscbios = myOSystem.settings().getBool("fastscbios"); myOSystem.settings().setValue("fastscbios", true); FrameLayoutDetector frameLayoutDetector; myTIA->setFrameManager(&frameLayoutDetector); if (reset) { mySystem->reset(true); myRiot->update(); } for(int i = 0; i < 60; ++i) myTIA->update(); myTIA->setFrameManager(myFrameManager.get()); myDisplayFormat = frameLayoutDetector.detectedLayout() == FrameLayout::pal ? "PAL" : "NTSC"; // Don't forget to reset the SC progress bars again myOSystem.settings().setValue("fastscbios", fastscbios); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Console::redetectFrameLayout() { Serializer s; myOSystem.sound().close(); save(s); autodetectFrameLayout(false); load(s); initializeAudio(); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - string Console::formatFromFilename() const { static const BSPF::array2D Pattern = {{ { R"([ _\-(\[<]+NTSC[ _-]?50)", "NTSC50" }, { R"([ _\-(\[<]+PAL[ _-]?60)", "PAL60" }, { R"([ _\-(\[<]+SECAM[ _-]?60)", "SECAM60" }, { R"([ _\-(\[<]+NTSC[ _\-)\]>]?)", "NTSC" }, { R"([ _\-(\[<]+PAL[ _\-)\]>]?)", "PAL" }, { R"([ _\-(\[<]+SECAM[ _\-)\]>]?)", "SECAM" } }}; // Get filename *without* extension, and search using regex's above const string& filename = myOSystem.romFile().getNameWithExt(""); for(size_t i = 0; i < Pattern.size(); ++i) { try { std::regex rgx(Pattern[i][0], std::regex_constants::icase); if(std::regex_search(filename, rgx)) return Pattern[i][1]; } catch(...) { continue; } } // Nothing found return "AUTO"; } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - bool Console::save(Serializer& out) const { try { // First save state for the system if(!mySystem->save(out)) return false; // Now save the console controllers and switches if(!(myLeftControl->save(out) && myRightControl->save(out) && mySwitches->save(out))) return false; } catch(...) { cerr << "ERROR: Console::save" << endl; return false; } return true; // success } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - bool Console::load(Serializer& in) { try { // First load state for the system if(!mySystem->load(in)) return false; // Then load the console controllers and switches if(!(myLeftControl->load(in) && myRightControl->load(in) && mySwitches->load(in))) return false; } catch(...) { cerr << "ERROR: Console::load" << endl; return false; } return true; // success } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Console::toggleFormat(int direction) { string saveformat, message; uInt32 format = myCurrentFormat; if(direction == 1) format = (myCurrentFormat + 1) % 7; else if(direction == -1) format = myCurrentFormat > 0 ? (myCurrentFormat - 1) : 6; setFormat(format); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Console::setFormat(uInt32 format) { if(myCurrentFormat == format) return; string saveformat, message; string autodetected = ""; myCurrentFormat = format; switch(myCurrentFormat) { case 0: // auto-detect { if (myFormatAutodetected) return; myDisplayFormat = formatFromFilename(); if (myDisplayFormat == "AUTO") { redetectFrameLayout(); myFormatAutodetected = true; autodetected = "*"; message = "Auto-detect mode: " + myDisplayFormat; } else { message = myDisplayFormat + " mode"; } saveformat = "AUTO"; setConsoleTiming(); break; } case 1: saveformat = myDisplayFormat = "NTSC"; myConsoleTiming = ConsoleTiming::ntsc; message = "NTSC mode"; myFormatAutodetected = false; break; case 2: saveformat = myDisplayFormat = "PAL"; myConsoleTiming = ConsoleTiming::pal; message = "PAL mode"; myFormatAutodetected = false; break; case 3: saveformat = myDisplayFormat = "SECAM"; myConsoleTiming = ConsoleTiming::secam; message = "SECAM mode"; myFormatAutodetected = false; break; case 4: saveformat = myDisplayFormat = "NTSC50"; myConsoleTiming = ConsoleTiming::ntsc; message = "NTSC50 mode"; myFormatAutodetected = false; break; case 5: saveformat = myDisplayFormat = "PAL60"; myConsoleTiming = ConsoleTiming::pal; message = "PAL60 mode"; myFormatAutodetected = false; break; case 6: saveformat = myDisplayFormat = "SECAM60"; myConsoleTiming = ConsoleTiming::secam; message = "SECAM60 mode"; myFormatAutodetected = false; break; } myProperties.set(PropType::Display_Format, saveformat); myConsoleInfo.DisplayFormat = myDisplayFormat + autodetected; setPalette(myOSystem.settings().getString("palette")); setTIAProperties(); initializeVideo(); // takes care of refreshing the screen initializeAudio(); // ensure that audio synthesis is set up to match emulation speed myOSystem.resetFps(); // Reset FPS measurement myOSystem.frameBuffer().showMessage(message); // Let the other devices know about the console change mySystem->consoleChanged(myConsoleTiming); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Console::toggleColorLoss() { bool colorloss = !myTIA->colorLossEnabled(); if(myTIA->enableColorLoss(colorloss)) { myOSystem.settings().setValue( myOSystem.settings().getBool("dev.settings") ? "dev.colorloss" : "plr.colorloss", colorloss); string message = string("PAL color-loss ") + (colorloss ? "enabled" : "disabled"); myOSystem.frameBuffer().showMessage(message); } else myOSystem.frameBuffer().showMessage( "PAL color-loss not available in non PAL modes"); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Console::enableColorLoss(bool state) { myTIA->enableColorLoss(state); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Console::togglePalette() { string palette, message; palette = myOSystem.settings().getString("palette"); if(palette == "standard") // switch to z26 { palette = "z26"; message = "Z26 palette"; } else if(palette == "z26") // switch to user or standard { // If we have a user-defined palette, it will come next in // the sequence; otherwise loop back to the standard one if(myUserPaletteDefined) { palette = "user"; message = "User-defined palette"; } else { palette = "standard"; message = "Standard Stella palette"; } } else if(palette == "user") // switch to standard { palette = "standard"; message = "Standard Stella palette"; } else // switch to standard mode if we get this far { palette = "standard"; message = "Standard Stella palette"; } myOSystem.settings().setValue("palette", palette); myOSystem.frameBuffer().showMessage(message); setPalette(palette); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Console::setPalette(const string& type) { // Look at all the palettes, since we don't know which one is // currently active static constexpr BSPF::array2D palettes = {{ { &ourNTSCPalette, &ourPALPalette, &ourSECAMPalette }, { &ourNTSCPaletteZ26, &ourPALPaletteZ26, &ourSECAMPaletteZ26 }, { &ourUserNTSCPalette, &ourUserPALPalette, &ourUserSECAMPalette } }}; // See which format we should be using int paletteNum = 0; if(type == "standard") paletteNum = 0; else if(type == "z26") paletteNum = 1; else if(type == "user" && myUserPaletteDefined) paletteNum = 2; // Now consider the current display format const PaletteArray* palette = (myDisplayFormat.compare(0, 3, "PAL") == 0) ? palettes[paletteNum][1] : (myDisplayFormat.compare(0, 5, "SECAM") == 0) ? palettes[paletteNum][2] : palettes[paletteNum][0]; myOSystem.frameBuffer().setTIAPalette(*palette); if(myTIA->usingFixedColors()) myTIA->enableFixedColors(true); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Console::toggleInter() { bool enabled = myOSystem.settings().getBool("tia.inter"); myOSystem.settings().setValue("tia.inter", !enabled); // ... and apply potential setting changes to the TIA surface myOSystem.frameBuffer().tiaSurface().updateSurfaceSettings(); ostringstream ss; ss << "Interpolation " << (!enabled ? "enabled" : "disabled"); myOSystem.frameBuffer().showMessage(ss.str()); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Console::togglePhosphor() { if(myOSystem.frameBuffer().tiaSurface().phosphorEnabled()) { myProperties.set(PropType::Display_Phosphor, "NO"); myOSystem.frameBuffer().tiaSurface().enablePhosphor(false); myOSystem.frameBuffer().showMessage("Phosphor effect disabled"); } else { myProperties.set(PropType::Display_Phosphor, "YES"); myOSystem.frameBuffer().tiaSurface().enablePhosphor(true); myOSystem.frameBuffer().showMessage("Phosphor effect enabled"); } } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Console::changePhosphor(int direction) { int blend = BSPF::stringToInt(myProperties.get(PropType::Display_PPBlend)); if(direction == +1) // increase blend { if(blend >= 100) { myOSystem.frameBuffer().showMessage("Phosphor blend at maximum"); myOSystem.frameBuffer().tiaSurface().enablePhosphor(true, 100); return; } else blend = std::min(blend+2, 100); } else if(direction == -1) // decrease blend { if(blend <= 2) { myOSystem.frameBuffer().showMessage("Phosphor blend at minimum"); myOSystem.frameBuffer().tiaSurface().enablePhosphor(true, 0); return; } else blend = std::max(blend-2, 0); } else return; ostringstream val; val << blend; myProperties.set(PropType::Display_PPBlend, val.str()); myOSystem.frameBuffer().showMessage("Phosphor blend " + val.str()); myOSystem.frameBuffer().tiaSurface().enablePhosphor(true, blend); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Console::setProperties(const Properties& props) { myProperties = props; } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FBInitStatus Console::initializeVideo(bool full) { FBInitStatus fbstatus = FBInitStatus::Success; if(full) { bool devSettings = myOSystem.settings().getBool("dev.settings"); const string& title = string("Stella ") + STELLA_VERSION + ": \"" + myProperties.get(PropType::Cart_Name) + "\""; fbstatus = myOSystem.frameBuffer().createDisplay(title, TIAConstants::viewableWidth, TIAConstants::viewableHeight, false); if(fbstatus != FBInitStatus::Success) return fbstatus; myOSystem.frameBuffer().showFrameStats( myOSystem.settings().getBool(devSettings ? "dev.stats" : "plr.stats")); generateColorLossPalette(); } setPalette(myOSystem.settings().getString("palette")); return fbstatus; } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Console::initializeAudio() { myOSystem.sound().close(); myEmulationTiming .updatePlaybackRate(myAudioSettings.sampleRate()) .updatePlaybackPeriod(myAudioSettings.fragmentSize()) .updateAudioQueueExtraFragments(myAudioSettings.bufferSize()) .updateAudioQueueHeadroom(myAudioSettings.headroom()) .updateSpeedFactor(myOSystem.settings().getFloat("speed")); createAudioQueue(); myTIA->setAudioQueue(myAudioQueue); myOSystem.sound().open(myAudioQueue, &myEmulationTiming); } /* Original frying research and code by Fred Quimby. I've tried the following variations on this code: - Both OR and Exclusive OR instead of AND. This generally crashes the game without ever giving us realistic "fried" effects. - Loop only over the RIOT RAM. This still gave us frying-like effects, but it seemed harder to duplicate most effects. I have no idea why, but munging the TIA regs seems to have some effect (I'd think it wouldn't). Fred says he also tried mangling the PC and registers, but usually it'd just crash the game (e.g. black screen, no way out of it). It's definitely easier to get some effects (e.g. 255 lives in Battlezone) with this code than it is on a real console. My guess is that most "good" frying effects come from a RIOT location getting cleared to 0. Fred's code is more likely to accomplish this than frying a real console is... Until someone comes up with a more accurate way to emulate frying, I'm leaving this as Fred posted it. -- B. */ // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Console::fry() const { for(int i = 0; i < 0x100; i += mySystem->randGenerator().next() % 4) mySystem->poke(i, mySystem->peek(i) & mySystem->randGenerator().next()); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Console::changeVerticalCenter(int direction) { Int32 vcenter = myTIA->vcenter(); if(direction == +1) // increase vcenter { if(vcenter >= myTIA->maxVcenter()) { myOSystem.frameBuffer().showMessage("V-Center at maximum"); return; } ++vcenter; } else if(direction == -1) // decrease vcenter { if (vcenter <= myTIA->minVcenter()) { myOSystem.frameBuffer().showMessage("V-Center at minimum"); return; } --vcenter; } else return; ostringstream ss; ss << vcenter; myProperties.set(PropType::Display_VCenter, ss.str()); if (vcenter != myTIA->vcenter()) myTIA->setVcenter(vcenter); ss.str(""); ss << "V-Center "; if (!vcenter) ss << "default"; else ss << (vcenter > 0 ? "+" : "") << vcenter << "px"; myOSystem.frameBuffer().showMessage(ss.str()); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Console::updateVcenter(Int32 vcenter) { if ((vcenter > TIAConstants::maxVcenter) || (vcenter < TIAConstants::minVcenter)) return; if (vcenter != myTIA->vcenter()) myTIA->setVcenter(vcenter); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Console::changeScanlineAdjust(int direction) { Int32 newAdjustVSize = myTIA->adjustVSize(); if (direction != -1 && direction != +1) return; if(direction == +1) // increase scanline adjustment { if (newAdjustVSize >= 5) { myOSystem.frameBuffer().showMessage("V-Size at maximum"); return; } newAdjustVSize++; } else if(direction == -1) // decrease scanline adjustment { if (newAdjustVSize <= -5) { myOSystem.frameBuffer().showMessage("V-Size at minimum"); return; } newAdjustVSize--; } if (newAdjustVSize != myTIA->adjustVSize()) { myTIA->setAdjustVSize(newAdjustVSize); myOSystem.settings().setValue("tia.vsizeadjust", newAdjustVSize); initializeVideo(); } ostringstream ss; ss << "V-Size "; if (!newAdjustVSize) ss << "default"; else ss << (newAdjustVSize > 0 ? "+" : "") << newAdjustVSize << "%"; myOSystem.frameBuffer().showMessage(ss.str()); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Console::setTIAProperties() { Int32 vcenter = BSPF::clamp( static_cast(BSPF::stringToInt(myProperties.get(PropType::Display_VCenter))), TIAConstants::minVcenter, TIAConstants::maxVcenter ); if(myDisplayFormat == "NTSC" || myDisplayFormat == "PAL60" || myDisplayFormat == "SECAM60") { // Assume we've got ~262 scanlines (NTSC-like format) myTIA->setLayout(FrameLayout::ntsc); } else { // Assume we've got ~312 scanlines (PAL-like format) myTIA->setLayout(FrameLayout::pal); } myTIA->setAdjustVSize(myOSystem.settings().getInt("tia.vsizeadjust")); myTIA->setVcenter(vcenter); myEmulationTiming.updateFrameLayout(myTIA->frameLayout()); myEmulationTiming.updateConsoleTiming(myConsoleTiming); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Console::createAudioQueue() { bool useStereo = myOSystem.settings().getBool(AudioSettings::SETTING_STEREO) || myProperties.get(PropType::Cart_Sound) == "STEREO"; myAudioQueue = make_shared( myEmulationTiming.audioFragmentSize(), myEmulationTiming.audioQueueCapacity(), useStereo ); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Console::setControllers(const string& romMd5) { // Check for CompuMate scheme; it is special in that a handler creates both // controllers for us, and associates them with the bankswitching class if(myCart->detectedType() == "CM") { myCMHandler = make_shared(*this, myEvent, *mySystem); // A somewhat ugly bit of code that casts to CartridgeCM to // add the CompuMate, and then back again for the actual // Cartridge unique_ptr cartcm(static_cast(myCart.release())); cartcm->setCompuMate(myCMHandler); myCart = std::move(cartcm); myLeftControl = std::move(myCMHandler->leftController()); myRightControl = std::move(myCMHandler->rightController()); myOSystem.eventHandler().defineKeyControllerMappings(Controller::Type::CompuMate, Controller::Jack::Left); myOSystem.eventHandler().defineJoyControllerMappings(Controller::Type::CompuMate, Controller::Jack::Left); } else { // Setup the controllers based on properties Controller::Type leftType = Controller::getType(myProperties.get(PropType::Controller_Left)); Controller::Type rightType = Controller::getType(myProperties.get(PropType::Controller_Right)); size_t size = 0; const uInt8* image = myCart->getImage(size); const bool swappedPorts = myProperties.get(PropType::Console_SwapPorts) == "YES"; // Try to detect controllers if(image != nullptr && size != 0) { Logger::debug(myProperties.get(PropType::Cart_Name) + ":"); leftType = ControllerDetector::detectType(image, size, leftType, !swappedPorts ? Controller::Jack::Left : Controller::Jack::Right, myOSystem.settings()); rightType = ControllerDetector::detectType(image, size, rightType, !swappedPorts ? Controller::Jack::Right : Controller::Jack::Left, myOSystem.settings()); } unique_ptr leftC = getControllerPort(leftType, Controller::Jack::Left, romMd5), rightC = getControllerPort(rightType, Controller::Jack::Right, romMd5); // Swap the ports if necessary if(!swappedPorts) { myLeftControl = std::move(leftC); myRightControl = std::move(rightC); } else { myLeftControl = std::move(rightC); myRightControl = std::move(leftC); } } myTIA->bindToControllers(); // now that we know the controllers, enable the event mappings myOSystem.eventHandler().enableEmulationKeyMappings(); myOSystem.eventHandler().enableEmulationJoyMappings(); myOSystem.eventHandler().setMouseControllerMode(myOSystem.settings().getString("usemouse")); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - unique_ptr Console::getControllerPort(const Controller::Type type, const Controller::Jack port, const string& romMd5) { unique_ptr controller; myOSystem.eventHandler().defineKeyControllerMappings(type, port); myOSystem.eventHandler().defineJoyControllerMappings(type, port); switch(type) { case Controller::Type::BoosterGrip: controller = make_unique(port, myEvent, *mySystem); break; case Controller::Type::Driving: controller = make_unique(port, myEvent, *mySystem); break; case Controller::Type::Keyboard: controller = make_unique(port, myEvent, *mySystem); break; case Controller::Type::Paddles: case Controller::Type::PaddlesIAxis: case Controller::Type::PaddlesIAxDr: { // Also check if we should swap the paddles plugged into a jack bool swapPaddles = myProperties.get(PropType::Controller_SwapPaddles) == "YES"; bool swapAxis = false, swapDir = false; if(type == Controller::Type::PaddlesIAxis) swapAxis = true; else if(type == Controller::Type::PaddlesIAxDr) swapAxis = swapDir = true; Paddles::setAnalogXCenter(BSPF::stringToInt(myProperties.get(PropType::Controller_PaddlesXCenter))); Paddles::setAnalogYCenter(BSPF::stringToInt(myProperties.get(PropType::Controller_PaddlesYCenter))); Paddles::setAnalogSensitivity(myOSystem.settings().getInt("psense")); controller = make_unique(port, myEvent, *mySystem, swapPaddles, swapAxis, swapDir); break; } case Controller::Type::AmigaMouse: controller = make_unique(port, myEvent, *mySystem); break; case Controller::Type::AtariMouse: controller = make_unique(port, myEvent, *mySystem); break; case Controller::Type::TrakBall: controller = make_unique(port, myEvent, *mySystem); break; case Controller::Type::AtariVox: { const string& nvramfile = myOSystem.nvramDir() + "atarivox_eeprom.dat"; Controller::onMessageCallback callback = [&os = myOSystem](const string& msg) { bool devSettings = os.settings().getBool("dev.settings"); if(os.settings().getBool(devSettings ? "dev.eepromaccess" : "plr.eepromaccess")) os.frameBuffer().showMessage(msg); }; controller = make_unique(port, myEvent, *mySystem, myOSystem.settings().getString("avoxport"), nvramfile, callback); break; } case Controller::Type::SaveKey: { const string& nvramfile = myOSystem.nvramDir() + "savekey_eeprom.dat"; Controller::onMessageCallback callback = [&os = myOSystem](const string& msg) { bool devSettings = os.settings().getBool("dev.settings"); if(os.settings().getBool(devSettings ? "dev.eepromaccess" : "plr.eepromaccess")) os.frameBuffer().showMessage(msg); }; controller = make_unique(port, myEvent, *mySystem, nvramfile, callback); break; } case Controller::Type::Genesis: controller = make_unique(port, myEvent, *mySystem); break; case Controller::Type::KidVid: controller = make_unique(port, myEvent, *mySystem, romMd5); break; case Controller::Type::MindLink: controller = make_unique(port, myEvent, *mySystem); break; case Controller::Type::Lightgun: controller = make_unique(port, myEvent, *mySystem, romMd5, myOSystem.frameBuffer()); break; default: // What else can we do? // always create because it may have been changed by user dialog controller = make_unique(port, myEvent, *mySystem); } return controller; } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Console::loadUserPalette() { if (!myOSystem.checkUserPalette(true)) return; const string& palette = myOSystem.paletteFile(); ifstream in(palette, std::ios::binary); // Now that we have valid data, create the user-defined palettes std::array pixbuf; // Temporary buffer for one 24-bit pixel for(int i = 0; i < 128; i++) // NTSC palette { in.read(reinterpret_cast(pixbuf.data()), 3); uInt32 pixel = (int(pixbuf[0]) << 16) + (int(pixbuf[1]) << 8) + int(pixbuf[2]); ourUserNTSCPalette[(i<<1)] = pixel; } for(int i = 0; i < 128; i++) // PAL palette { in.read(reinterpret_cast(pixbuf.data()), 3); uInt32 pixel = (int(pixbuf[0]) << 16) + (int(pixbuf[1]) << 8) + int(pixbuf[2]); ourUserPALPalette[(i<<1)] = pixel; } std::array secam; // All 8 24-bit pixels, plus 8 colorloss pixels for(int i = 0; i < 8; i++) // SECAM palette { in.read(reinterpret_cast(pixbuf.data()), 3); uInt32 pixel = (int(pixbuf[0]) << 16) + (int(pixbuf[1]) << 8) + int(pixbuf[2]); secam[(i<<1)] = pixel; secam[(i<<1)+1] = 0; } uInt32* ptr = ourUserSECAMPalette.data(); for(int i = 0; i < 16; ++i) { const uInt32* s = secam.data(); for(int j = 0; j < 16; ++j) *ptr++ = *s++; } myUserPaletteDefined = true; } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Console::generateColorLossPalette() { // Look at all the palettes, since we don't know which one is // currently active std::array palette = { ourNTSCPalette.data(), ourPALPalette.data(), ourSECAMPalette.data(), ourNTSCPaletteZ26.data(), ourPALPaletteZ26.data(), ourSECAMPaletteZ26.data(), nullptr, nullptr, nullptr }; if(myUserPaletteDefined) { palette[6] = ourUserNTSCPalette.data(); palette[7] = ourUserPALPalette.data(); palette[8] = ourUserSECAMPalette.data(); } for(int i = 0; i < 9; ++i) { if(palette[i] == nullptr) continue; // Fill the odd numbered palette entries with gray values (calculated // using the standard RGB -> grayscale conversion formula) for(int j = 0; j < 128; ++j) { const uInt32 pixel = palette[i][(j<<1)]; const uInt8 r = (pixel >> 16) & 0xff; const uInt8 g = (pixel >> 8) & 0xff; const uInt8 b = (pixel >> 0) & 0xff; const uInt8 sum = static_cast((r * 0.2989) + (g * 0.5870) + (b * 0.1140)); palette[i][(j<<1)+1] = (sum << 16) + (sum << 8) + sum; } } } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - float Console::getFramerate() const { return (myConsoleTiming == ConsoleTiming::ntsc ? 262.F * 60.F : 312.F * 50.F) / myTIA->frameBufferScanlinesLastFrame(); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Console::toggleTIABit(TIABit bit, const string& bitname, bool show) const { bool result = myTIA->toggleBit(bit); string message = bitname + (result ? " enabled" : " disabled"); myOSystem.frameBuffer().showMessage(message); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Console::toggleBits() const { bool enabled = myTIA->toggleBits(); string message = string("TIA bits") + (enabled ? " enabled" : " disabled"); myOSystem.frameBuffer().showMessage(message); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Console::toggleTIACollision(TIABit bit, const string& bitname, bool show) const { bool result = myTIA->toggleCollision(bit); string message = bitname + (result ? " collision enabled" : " collision disabled"); myOSystem.frameBuffer().showMessage(message); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Console::toggleCollisions() const { bool enabled = myTIA->toggleCollisions(); string message = string("TIA collisions") + (enabled ? " enabled" : " disabled"); myOSystem.frameBuffer().showMessage(message); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Console::toggleFixedColors() const { if(myTIA->toggleFixedColors()) myOSystem.frameBuffer().showMessage("Fixed debug colors enabled"); else myOSystem.frameBuffer().showMessage("Fixed debug colors disabled"); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Console::toggleJitter() const { bool enabled = myTIA->toggleJitter(); string message = string("TV scanline jitter") + (enabled ? " enabled" : " disabled"); myOSystem.frameBuffer().showMessage(message); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Console::attachDebugger(Debugger& dbg) { #ifdef DEBUGGER_SUPPORT // myOSystem.createDebugger(*this); mySystem->m6502().attach(dbg); #endif } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Console::stateChanged(EventHandlerState state) { // only the CompuMate used to care about state changes } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PaletteArray Console::ourNTSCPalette = { 0x000000, 0, 0x4a4a4a, 0, 0x6f6f6f, 0, 0x8e8e8e, 0, 0xaaaaaa, 0, 0xc0c0c0, 0, 0xd6d6d6, 0, 0xececec, 0, 0x484800, 0, 0x69690f, 0, 0x86861d, 0, 0xa2a22a, 0, 0xbbbb35, 0, 0xd2d240, 0, 0xe8e84a, 0, 0xfcfc54, 0, 0x7c2c00, 0, 0x904811, 0, 0xa26221, 0, 0xb47a30, 0, 0xc3903d, 0, 0xd2a44a, 0, 0xdfb755, 0, 0xecc860, 0, 0x901c00, 0, 0xa33915, 0, 0xb55328, 0, 0xc66c3a, 0, 0xd5824a, 0, 0xe39759, 0, 0xf0aa67, 0, 0xfcbc74, 0, 0x940000, 0, 0xa71a1a, 0, 0xb83232, 0, 0xc84848, 0, 0xd65c5c, 0, 0xe46f6f, 0, 0xf08080, 0, 0xfc9090, 0, 0x840064, 0, 0x97197a, 0, 0xa8308f, 0, 0xb846a2, 0, 0xc659b3, 0, 0xd46cc3, 0, 0xe07cd2, 0, 0xec8ce0, 0, 0x500084, 0, 0x68199a, 0, 0x7d30ad, 0, 0x9246c0, 0, 0xa459d0, 0, 0xb56ce0, 0, 0xc57cee, 0, 0xd48cfc, 0, 0x140090, 0, 0x331aa3, 0, 0x4e32b5, 0, 0x6848c6, 0, 0x7f5cd5, 0, 0x956fe3, 0, 0xa980f0, 0, 0xbc90fc, 0, 0x000094, 0, 0x181aa7, 0, 0x2d32b8, 0, 0x4248c8, 0, 0x545cd6, 0, 0x656fe4, 0, 0x7580f0, 0, 0x8490fc, 0, 0x001c88, 0, 0x183b9d, 0, 0x2d57b0, 0, 0x4272c2, 0, 0x548ad2, 0, 0x65a0e1, 0, 0x75b5ef, 0, 0x84c8fc, 0, 0x003064, 0, 0x185080, 0, 0x2d6d98, 0, 0x4288b0, 0, 0x54a0c5, 0, 0x65b7d9, 0, 0x75cceb, 0, 0x84e0fc, 0, 0x004030, 0, 0x18624e, 0, 0x2d8169, 0, 0x429e82, 0, 0x54b899, 0, 0x65d1ae, 0, 0x75e7c2, 0, 0x84fcd4, 0, 0x004400, 0, 0x1a661a, 0, 0x328432, 0, 0x48a048, 0, 0x5cba5c, 0, 0x6fd26f, 0, 0x80e880, 0, 0x90fc90, 0, 0x143c00, 0, 0x355f18, 0, 0x527e2d, 0, 0x6e9c42, 0, 0x87b754, 0, 0x9ed065, 0, 0xb4e775, 0, 0xc8fc84, 0, 0x303800, 0, 0x505916, 0, 0x6d762b, 0, 0x88923e, 0, 0xa0ab4f, 0, 0xb7c25f, 0, 0xccd86e, 0, 0xe0ec7c, 0, 0x482c00, 0, 0x694d14, 0, 0x866a26, 0, 0xa28638, 0, 0xbb9f47, 0, 0xd2b656, 0, 0xe8cc63, 0, 0xfce070, 0 }; // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PaletteArray Console::ourPALPalette = { 0x000000, 0, 0x121212, 0, 0x242424, 0, 0x484848, 0, // 180 0 0x6c6c6c, 0, 0x909090, 0, 0xb4b4b4, 0, 0xd8d8d8, 0, // was 0x111111..0xcccccc 0x000000, 0, 0x121212, 0, 0x242424, 0, 0x484848, 0, // 198 1 0x6c6c6c, 0, 0x909090, 0, 0xb4b4b4, 0, 0xd8d8d8, 0, 0x1d0f00, 0, 0x3f2700, 0, 0x614900, 0, 0x836b01, 0, // 1b0 2 0xa58d23, 0, 0xc7af45, 0, 0xe9d167, 0, 0xffe789, 0, // was ..0xfff389 0x002400, 0, 0x004600, 0, 0x216800, 0, 0x438a07, 0, // 1c8 3 0x65ac29, 0, 0x87ce4b, 0, 0xa9f06d, 0, 0xcbff8f, 0, 0x340000, 0, 0x561400, 0, 0x783602, 0, 0x9a5824, 0, // 1e0 4 0xbc7a46, 0, 0xde9c68, 0, 0xffbe8a, 0, 0xffd0ad, 0, // was ..0xffe0ac 0x002700, 0, 0x004900, 0, 0x0c6b0c, 0, 0x2e8d2e, 0, // 1f8 5 0x50af50, 0, 0x72d172, 0, 0x94f394, 0, 0xb6ffb6, 0, 0x3d0008, 0, 0x610511, 0, 0x832733, 0, 0xa54955, 0, // 210 6 0xc76b77, 0, 0xe98d99, 0, 0xffafbb, 0, 0xffd1d7, 0, // was 0x3f0000..0xffd1dd 0x001e12, 0, 0x004228, 0, 0x046540, 0, 0x268762, 0, // 228 7 0x48a984, 0, 0x6acba6, 0, 0x8cedc8, 0, 0xafffe0, 0, // was 0x002100, 0x00431e..0xaeffff 0x300025, 0, 0x5f0047, 0, 0x811e69, 0, 0xa3408b, 0, // 240 8 0xc562ad, 0, 0xe784cf, 0, 0xffa8ea, 0, 0xffc9f2, 0, // was ..0xffa6f1, 0xffc8ff 0x001431, 0, 0x003653, 0, 0x0a5875, 0, 0x2c7a97, 0, // 258 9 0x4e9cb9, 0, 0x70bedb, 0, 0x92e0fd, 0, 0xb4ffff, 0, 0x2c0052, 0, 0x4e0074, 0, 0x701d96, 0, 0x923fb8, 0, // 270 a 0xb461da, 0, 0xd683fc, 0, 0xe2a5ff, 0, 0xeec9ff, 0, // was ..0xf8a5ff, 0xffc7ff 0x001759, 0, 0x00247c, 0, 0x1d469e, 0, 0x3f68c0, 0, // 288 b 0x618ae2, 0, 0x83acff, 0, 0xa5ceff, 0, 0xc7f0ff, 0, 0x12006d, 0, 0x34038f, 0, 0x5625b1, 0, 0x7847d3, 0, // 2a0 c 0x9a69f5, 0, 0xb48cff, 0, 0xc9adff, 0, 0xe1d1ff, 0, // was ..0xbc8bff, 0xdeadff, 0xffcfff, 0x000070, 0, 0x161292, 0, 0x3834b4, 0, 0x5a56d6, 0, // 2b8 d 0x7c78f8, 0, 0x9e9aff, 0, 0xc0bcff, 0, 0xe2deff, 0, 0x000000, 0, 0x121212, 0, 0x242424, 0, 0x484848, 0, // 2d0 e 0x6c6c6c, 0, 0x909090, 0, 0xb4b4b4, 0, 0xd8d8d8, 0, 0x000000, 0, 0x121212, 0, 0x242424, 0, 0x484848, 0, // 2e8 f 0x6c6c6c, 0, 0x909090, 0, 0xb4b4b4, 0, 0xd8d8d8, 0, }; // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PaletteArray Console::ourSECAMPalette = { 0x000000, 0, 0x2121ff, 0, 0xf03c79, 0, 0xff50ff, 0, 0x7fff00, 0, 0x7fffff, 0, 0xffff3f, 0, 0xffffff, 0, 0x000000, 0, 0x2121ff, 0, 0xf03c79, 0, 0xff50ff, 0, 0x7fff00, 0, 0x7fffff, 0, 0xffff3f, 0, 0xffffff, 0, 0x000000, 0, 0x2121ff, 0, 0xf03c79, 0, 0xff50ff, 0, 0x7fff00, 0, 0x7fffff, 0, 0xffff3f, 0, 0xffffff, 0, 0x000000, 0, 0x2121ff, 0, 0xf03c79, 0, 0xff50ff, 0, 0x7fff00, 0, 0x7fffff, 0, 0xffff3f, 0, 0xffffff, 0, 0x000000, 0, 0x2121ff, 0, 0xf03c79, 0, 0xff50ff, 0, 0x7fff00, 0, 0x7fffff, 0, 0xffff3f, 0, 0xffffff, 0, 0x000000, 0, 0x2121ff, 0, 0xf03c79, 0, 0xff50ff, 0, 0x7fff00, 0, 0x7fffff, 0, 0xffff3f, 0, 0xffffff, 0, 0x000000, 0, 0x2121ff, 0, 0xf03c79, 0, 0xff50ff, 0, 0x7fff00, 0, 0x7fffff, 0, 0xffff3f, 0, 0xffffff, 0, 0x000000, 0, 0x2121ff, 0, 0xf03c79, 0, 0xff50ff, 0, 0x7fff00, 0, 0x7fffff, 0, 0xffff3f, 0, 0xffffff, 0, 0x000000, 0, 0x2121ff, 0, 0xf03c79, 0, 0xff50ff, 0, 0x7fff00, 0, 0x7fffff, 0, 0xffff3f, 0, 0xffffff, 0, 0x000000, 0, 0x2121ff, 0, 0xf03c79, 0, 0xff50ff, 0, 0x7fff00, 0, 0x7fffff, 0, 0xffff3f, 0, 0xffffff, 0, 0x000000, 0, 0x2121ff, 0, 0xf03c79, 0, 0xff50ff, 0, 0x7fff00, 0, 0x7fffff, 0, 0xffff3f, 0, 0xffffff, 0, 0x000000, 0, 0x2121ff, 0, 0xf03c79, 0, 0xff50ff, 0, 0x7fff00, 0, 0x7fffff, 0, 0xffff3f, 0, 0xffffff, 0, 0x000000, 0, 0x2121ff, 0, 0xf03c79, 0, 0xff50ff, 0, 0x7fff00, 0, 0x7fffff, 0, 0xffff3f, 0, 0xffffff, 0, 0x000000, 0, 0x2121ff, 0, 0xf03c79, 0, 0xff50ff, 0, 0x7fff00, 0, 0x7fffff, 0, 0xffff3f, 0, 0xffffff, 0, 0x000000, 0, 0x2121ff, 0, 0xf03c79, 0, 0xff50ff, 0, 0x7fff00, 0, 0x7fffff, 0, 0xffff3f, 0, 0xffffff, 0, 0x000000, 0, 0x2121ff, 0, 0xf03c79, 0, 0xff50ff, 0, 0x7fff00, 0, 0x7fffff, 0, 0xffff3f, 0, 0xffffff, 0 }; // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PaletteArray Console::ourNTSCPaletteZ26 = { 0x000000, 0, 0x505050, 0, 0x646464, 0, 0x787878, 0, 0x8c8c8c, 0, 0xa0a0a0, 0, 0xb4b4b4, 0, 0xc8c8c8, 0, 0x445400, 0, 0x586800, 0, 0x6c7c00, 0, 0x809000, 0, 0x94a414, 0, 0xa8b828, 0, 0xbccc3c, 0, 0xd0e050, 0, 0x673900, 0, 0x7b4d00, 0, 0x8f6100, 0, 0xa37513, 0, 0xb78927, 0, 0xcb9d3b, 0, 0xdfb14f, 0, 0xf3c563, 0, 0x7b2504, 0, 0x8f3918, 0, 0xa34d2c, 0, 0xb76140, 0, 0xcb7554, 0, 0xdf8968, 0, 0xf39d7c, 0, 0xffb190, 0, 0x7d122c, 0, 0x912640, 0, 0xa53a54, 0, 0xb94e68, 0, 0xcd627c, 0, 0xe17690, 0, 0xf58aa4, 0, 0xff9eb8, 0, 0x730871, 0, 0x871c85, 0, 0x9b3099, 0, 0xaf44ad, 0, 0xc358c1, 0, 0xd76cd5, 0, 0xeb80e9, 0, 0xff94fd, 0, 0x5d0b92, 0, 0x711fa6, 0, 0x8533ba, 0, 0x9947ce, 0, 0xad5be2, 0, 0xc16ff6, 0, 0xd583ff, 0, 0xe997ff, 0, 0x401599, 0, 0x5429ad, 0, 0x683dc1, 0, 0x7c51d5, 0, 0x9065e9, 0, 0xa479fd, 0, 0xb88dff, 0, 0xcca1ff, 0, 0x252593, 0, 0x3939a7, 0, 0x4d4dbb, 0, 0x6161cf, 0, 0x7575e3, 0, 0x8989f7, 0, 0x9d9dff, 0, 0xb1b1ff, 0, 0x0f3480, 0, 0x234894, 0, 0x375ca8, 0, 0x4b70bc, 0, 0x5f84d0, 0, 0x7398e4, 0, 0x87acf8, 0, 0x9bc0ff, 0, 0x04425a, 0, 0x18566e, 0, 0x2c6a82, 0, 0x407e96, 0, 0x5492aa, 0, 0x68a6be, 0, 0x7cbad2, 0, 0x90cee6, 0, 0x044f30, 0, 0x186344, 0, 0x2c7758, 0, 0x408b6c, 0, 0x549f80, 0, 0x68b394, 0, 0x7cc7a8, 0, 0x90dbbc, 0, 0x0f550a, 0, 0x23691e, 0, 0x377d32, 0, 0x4b9146, 0, 0x5fa55a, 0, 0x73b96e, 0, 0x87cd82, 0, 0x9be196, 0, 0x1f5100, 0, 0x336505, 0, 0x477919, 0, 0x5b8d2d, 0, 0x6fa141, 0, 0x83b555, 0, 0x97c969, 0, 0xabdd7d, 0, 0x344600, 0, 0x485a00, 0, 0x5c6e14, 0, 0x708228, 0, 0x84963c, 0, 0x98aa50, 0, 0xacbe64, 0, 0xc0d278, 0, 0x463e00, 0, 0x5a5205, 0, 0x6e6619, 0, 0x827a2d, 0, 0x968e41, 0, 0xaaa255, 0, 0xbeb669, 0, 0xd2ca7d, 0 }; // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PaletteArray Console::ourPALPaletteZ26 = { 0x000000, 0, 0x4c4c4c, 0, 0x606060, 0, 0x747474, 0, 0x888888, 0, 0x9c9c9c, 0, 0xb0b0b0, 0, 0xc4c4c4, 0, 0x000000, 0, 0x4c4c4c, 0, 0x606060, 0, 0x747474, 0, 0x888888, 0, 0x9c9c9c, 0, 0xb0b0b0, 0, 0xc4c4c4, 0, 0x533a00, 0, 0x674e00, 0, 0x7b6203, 0, 0x8f7617, 0, 0xa38a2b, 0, 0xb79e3f, 0, 0xcbb253, 0, 0xdfc667, 0, 0x1b5800, 0, 0x2f6c00, 0, 0x438001, 0, 0x579415, 0, 0x6ba829, 0, 0x7fbc3d, 0, 0x93d051, 0, 0xa7e465, 0, 0x6a2900, 0, 0x7e3d12, 0, 0x925126, 0, 0xa6653a, 0, 0xba794e, 0, 0xce8d62, 0, 0xe2a176, 0, 0xf6b58a, 0, 0x075b00, 0, 0x1b6f11, 0, 0x2f8325, 0, 0x439739, 0, 0x57ab4d, 0, 0x6bbf61, 0, 0x7fd375, 0, 0x93e789, 0, 0x741b2f, 0, 0x882f43, 0, 0x9c4357, 0, 0xb0576b, 0, 0xc46b7f, 0, 0xd87f93, 0, 0xec93a7, 0, 0xffa7bb, 0, 0x00572e, 0, 0x106b42, 0, 0x247f56, 0, 0x38936a, 0, 0x4ca77e, 0, 0x60bb92, 0, 0x74cfa6, 0, 0x88e3ba, 0, 0x6d165f, 0, 0x812a73, 0, 0x953e87, 0, 0xa9529b, 0, 0xbd66af, 0, 0xd17ac3, 0, 0xe58ed7, 0, 0xf9a2eb, 0, 0x014c5e, 0, 0x156072, 0, 0x297486, 0, 0x3d889a, 0, 0x519cae, 0, 0x65b0c2, 0, 0x79c4d6, 0, 0x8dd8ea, 0, 0x5f1588, 0, 0x73299c, 0, 0x873db0, 0, 0x9b51c4, 0, 0xaf65d8, 0, 0xc379ec, 0, 0xd78dff, 0, 0xeba1ff, 0, 0x123b87, 0, 0x264f9b, 0, 0x3a63af, 0, 0x4e77c3, 0, 0x628bd7, 0, 0x769feb, 0, 0x8ab3ff, 0, 0x9ec7ff, 0, 0x451e9d, 0, 0x5932b1, 0, 0x6d46c5, 0, 0x815ad9, 0, 0x956eed, 0, 0xa982ff, 0, 0xbd96ff, 0, 0xd1aaff, 0, 0x2a2b9e, 0, 0x3e3fb2, 0, 0x5253c6, 0, 0x6667da, 0, 0x7a7bee, 0, 0x8e8fff, 0, 0xa2a3ff, 0, 0xb6b7ff, 0, 0x000000, 0, 0x4c4c4c, 0, 0x606060, 0, 0x747474, 0, 0x888888, 0, 0x9c9c9c, 0, 0xb0b0b0, 0, 0xc4c4c4, 0, 0x000000, 0, 0x4c4c4c, 0, 0x606060, 0, 0x747474, 0, 0x888888, 0, 0x9c9c9c, 0, 0xb0b0b0, 0, 0xc4c4c4, 0 }; // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PaletteArray Console::ourSECAMPaletteZ26 = { 0x000000, 0, 0x2121ff, 0, 0xf03c79, 0, 0xff3cff, 0, 0x7fff00, 0, 0x7fffff, 0, 0xffff3f, 0, 0xffffff, 0, 0x000000, 0, 0x2121ff, 0, 0xf03c79, 0, 0xff3cff, 0, 0x7fff00, 0, 0x7fffff, 0, 0xffff3f, 0, 0xffffff, 0, 0x000000, 0, 0x2121ff, 0, 0xf03c79, 0, 0xff3cff, 0, 0x7fff00, 0, 0x7fffff, 0, 0xffff3f, 0, 0xffffff, 0, 0x000000, 0, 0x2121ff, 0, 0xf03c79, 0, 0xff3cff, 0, 0x7fff00, 0, 0x7fffff, 0, 0xffff3f, 0, 0xffffff, 0, 0x000000, 0, 0x2121ff, 0, 0xf03c79, 0, 0xff3cff, 0, 0x7fff00, 0, 0x7fffff, 0, 0xffff3f, 0, 0xffffff, 0, 0x000000, 0, 0x2121ff, 0, 0xf03c79, 0, 0xff3cff, 0, 0x7fff00, 0, 0x7fffff, 0, 0xffff3f, 0, 0xffffff, 0, 0x000000, 0, 0x2121ff, 0, 0xf03c79, 0, 0xff3cff, 0, 0x7fff00, 0, 0x7fffff, 0, 0xffff3f, 0, 0xffffff, 0, 0x000000, 0, 0x2121ff, 0, 0xf03c79, 0, 0xff3cff, 0, 0x7fff00, 0, 0x7fffff, 0, 0xffff3f, 0, 0xffffff, 0, 0x000000, 0, 0x2121ff, 0, 0xf03c79, 0, 0xff3cff, 0, 0x7fff00, 0, 0x7fffff, 0, 0xffff3f, 0, 0xffffff, 0, 0x000000, 0, 0x2121ff, 0, 0xf03c79, 0, 0xff3cff, 0, 0x7fff00, 0, 0x7fffff, 0, 0xffff3f, 0, 0xffffff, 0, 0x000000, 0, 0x2121ff, 0, 0xf03c79, 0, 0xff3cff, 0, 0x7fff00, 0, 0x7fffff, 0, 0xffff3f, 0, 0xffffff, 0, 0x000000, 0, 0x2121ff, 0, 0xf03c79, 0, 0xff3cff, 0, 0x7fff00, 0, 0x7fffff, 0, 0xffff3f, 0, 0xffffff, 0, 0x000000, 0, 0x2121ff, 0, 0xf03c79, 0, 0xff3cff, 0, 0x7fff00, 0, 0x7fffff, 0, 0xffff3f, 0, 0xffffff, 0, 0x000000, 0, 0x2121ff, 0, 0xf03c79, 0, 0xff3cff, 0, 0x7fff00, 0, 0x7fffff, 0, 0xffff3f, 0, 0xffffff, 0, 0x000000, 0, 0x2121ff, 0, 0xf03c79, 0, 0xff3cff, 0, 0x7fff00, 0, 0x7fffff, 0, 0xffff3f, 0, 0xffffff, 0, 0x000000, 0, 0x2121ff, 0, 0xf03c79, 0, 0xff3cff, 0, 0x7fff00, 0, 0x7fffff, 0, 0xffff3f, 0, 0xffffff, 0 }; // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PaletteArray Console::ourUserNTSCPalette = { 0 }; // filled from external file // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PaletteArray Console::ourUserPALPalette = { 0 }; // filled from external file // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PaletteArray Console::ourUserSECAMPalette = { 0 }; // filled from external file