//============================================================================ // // SSSS tt lll lll // SS SS tt ll ll // SS tttttt eeee ll ll aaaa // SSSS tt ee ee ll ll aa // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" // SS SS tt ee ll ll aa aa // SSSS ttt eeeee llll llll aaaaa // // Copyright (c) 1995-2012 by Bradford W. Mott, Stephen Anthony // and the Stella Team // // See the file "License.txt" for information on usage and redistribution of // this file, and for a DISCLAIMER OF ALL WARRANTIES. // // $Id$ //============================================================================ #include "Event.hxx" #include "CompuMate.hxx" // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CompuMate::CompuMate(Jack jack, const Event& event, const System& system) : Controller(jack, event, system, Controller::CompuMate), myIOPort(0xff) { if(myJack == Left) { myAnalogPinValue[Five] = minimumResistance; myAnalogPinValue[Nine] = maximumResistance; } else { myAnalogPinValue[Five] = maximumResistance; myAnalogPinValue[Nine] = minimumResistance; } } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CompuMate::~CompuMate() { } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void CompuMate::controlWrite() { } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void CompuMate::update() { }