//============================================================================ // // SSSS tt lll lll // SS SS tt ll ll // SS tttttt eeee ll ll aaaa // SSSS tt ee ee ll ll aa // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" // SS SS tt ee ll ll aa aa // SSSS ttt eeeee llll llll aaaaa // // Copyright (c) 1995-2018 by Bradford W. Mott, Stephen Anthony // and the Stella Team // // See the file "License.txt" for information on usage and redistribution of // this file, and for a DISCLAIMER OF ALL WARRANTIES. //============================================================================ #ifndef DRIVING_HXX #define DRIVING_HXX #include "Control.hxx" #include "Event.hxx" /** The standard Atari 2600 Indy 500 driving controller. @author Bradford W. Mott */ class Driving : public Controller { public: /** Create a new Indy 500 driving controller plugged into the specified jack @param jack The jack the controller is plugged into @param event The event object to use for events @param system The system using this controller */ Driving(Jack jack, const Event& event, const System& system); virtual ~Driving() = default; public: /** Update the entire digital and analog pin state according to the events currently set. */ void update() override; /** Determines how this controller will treat values received from the X/Y axis and left/right buttons of the mouse. Since not all controllers use the mouse the same way (or at all), it's up to the specific class to decide how to use this data. In the current implementation, the left button is tied to the X axis, and the right one tied to the Y axis. @param xtype The controller to use for x-axis data @param xid The controller ID to use for x-axis data (-1 for no id) @param ytype The controller to use for y-axis data @param yid The controller ID to use for y-axis data (-1 for no id) @return Whether the controller supports using the mouse */ bool setMouseControl( Controller::Type xtype, int xid, Controller::Type ytype, int yid) override; private: // Counter to iterate through the gray codes uInt32 myCounter; // Index into the gray code table uInt32 myGrayIndex; // Y axis value from last yaxis event that was used to generate a new // gray code int myLastYaxis; // Pre-compute the events we care about based on given port // This will eliminate test for left or right port in update() Event::Type myCWEvent, myCCWEvent, myFireEvent, myXAxisValue, myYAxisValue; // Controller to emulate in normal mouse axis mode int myControlID; // Controllers to emulate in 'specific' mouse axis mode int myControlIDX, myControlIDY; private: // Following constructors and assignment operators not supported Driving() = delete; Driving(const Driving&) = delete; Driving(Driving&&) = delete; Driving& operator=(const Driving&) = delete; Driving& operator=(Driving&&) = delete; }; #endif