//============================================================================ // // SSSS tt lll lll // SS SS tt ll ll // SS tttttt eeee ll ll aaaa // SSSS tt ee ee ll ll aa // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" // SS SS tt ee ll ll aa aa // SSSS ttt eeeee llll llll aaaaa // // Copyright (c) 1995-2015 by Bradford W. Mott, Stephen Anthony // and the Stella Team // // See the file "License.txt" for information on usage and redistribution of // this file, and for a DISCLAIMER OF ALL WARRANTIES. // // $Id$ //============================================================================ #ifndef KIDVID_HXX #define KIDVID_HXX #include #include "bspf.hxx" #include "Control.hxx" #include "Event.hxx" /** The KidVid Voice Module, created by Coleco. This class emulates the KVVM cassette player by mixing WAV data into the sound stream. The WAV files are located at: http://www.atariage.com/2600/archives/KidVidAudio/index.html This code was heavily borrowed from z26. @author Stephen Anthony & z26 team @version $Id$ */ class KidVid : public Controller { public: /** Create a new KidVid controller plugged into the specified jack @param jack The jack the controller is plugged into @param event The event object to use for events @param system The system using this controller @param md5sum The md5 of the ROM using this controller */ KidVid(Jack jack, const Event& event, const System& system, const string& md5sum); /** Destructor */ virtual ~KidVid(); public: /** Update the entire digital and analog pin state according to the events currently set. */ void update(); private: // Open/close a WAV sample file void openSampleFile(); void closeSampleFile(); // Jump to next song in the sequence void setNextSong(); // Generate next sample byte // TODO - rework this, perhaps send directly to sound class void getNextSampleByte(); private: enum { KVSMURFS = 0x44, KVBBEARS = 0x48, KVBLOCKS = 6, /* number of bytes / block */ KVBLOCKBITS = KVBLOCKS*8 /* number of bits / block */ }; // Whether the KidVid device is enabled (only for games that it // supports, and if it's plugged into the right port bool myEnabled; // The file handles for the WAV files FILE *mySampleFile, *mySharedSampleFile; // Indicates if sample files have been successfully opened bool myFileOpened; // Is the tape currently 'busy' / in use? bool myTapeBusy; uInt32 myFilePointer, mySongCounter; bool myBeep, mySharedData; uInt8 mySampleByte; uInt32 myGame, myTape; uInt32 myIdx, myBlock, myBlockIdx; // Number of blocks and data on tape static const uInt8 ourKVBlocks[6]; static const uInt8 ourKVData[6*8]; static const uInt8 ourSongPositions[44+38+42+62+80+62]; static const uInt32 ourSongStart[104]; private: // Following constructors and assignment operators not supported KidVid() = delete; KidVid(const KidVid&) = delete; KidVid(KidVid&&) = delete; KidVid& operator=(const KidVid&) = delete; KidVid& operator=(KidVid&&) = delete; }; #endif