//============================================================================ // // SSSS tt lll lll // SS SS tt ll ll // SS tttttt eeee ll ll aaaa // SSSS tt ee ee ll ll aa // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" // SS SS tt ee ll ll aa aa // SSSS ttt eeeee llll llll aaaaa // // Copyright (c) 1995-2011 by Bradford W. Mott, Stephen Anthony // and the Stella Team // // See the file "License.txt" for information on usage and redistribution of // this file, and for a DISCLAIMER OF ALL WARRANTIES. // // $Id$ //============================================================================ #ifndef TRACKBALL_HXX #define TRACKBALL_HXX #include "bspf.hxx" #include "Control.hxx" #include "Event.hxx" /** The various trackball-like controllers supported by the Atari 2600. They're all placed in one class, since other than a few minor differences, they work almost exactly the same. This code was heavily borrowed from z26. The supported controllers include: TrackBall22: Atari 2600 CX-22 Trakball TrackBall80: Atari ST CX-80 Trakball AmigaMouse: Amiga Mouse @author Stephen Anthony & z26 team @version $Id$ */ class TrackBall : public Controller { public: /** Create a new TrackBall controller plugged into the specified jack @param jack The jack the controller is plugged into @param event The event object to use for events @param system The system using this controller @param type The type of trackball controller */ TrackBall(Jack jack, const Event& event, const System& system, Type type); /** Destructor */ virtual ~TrackBall(); public: /** Read the value of the specified digital pin for this controller. @param pin The pin of the controller jack to read @return The state of the pin */ virtual bool read(DigitalPin pin); /** Update the entire digital and analog pin state according to the events currently set. */ virtual void update(); /** Notification method invoked by the system right before the system resets its cycle counter to zero. It may be necessary to override this method for devices that remember cycle counts. */ virtual void systemCyclesReset(); private: // Counter to iterate through the gray codes int myHCounter, myVCounter; // Indicates the processor cycle when SWCHA was last read uInt32 myCyclesWhenSWCHARead; // Masks to indicate how to access the pins (differentiate between // left and right ports) uInt8 myPin1Mask, myPin2Mask, myPin3Mask, myPin4Mask; // How many new horizontal and vertical values this frame int myTrakBallCountH, myTrakBallCountV; // How many lines to wait before sending new horz and vert val int myTrakBallLinesH, myTrakBallLinesV; // Was TrakBall moved left or moved right instead int myTrakBallLeft; // Was TrakBall moved down or moved up instead int myTrakBallDown; int myScanCountH, myScanCountV, myCountH, myCountV; // CX-22 static const uInt32 ourTrakBallTableTB_H[2][2]; static const uInt32 ourTrakBallTableTB_V[2][2]; // ST mouse / CX-80 static const uInt32 ourTrakBallTableST_H[4]; static const uInt32 ourTrakBallTableST_V[4]; // Amiga mouse static const uInt32 ourTrakBallTableAM_H[4]; static const uInt32 ourTrakBallTableAM_V[4]; }; #endif