//============================================================================ // // SSSS tt lll lll // SS SS tt ll ll // SS tttttt eeee ll ll aaaa // SSSS tt ee ee ll ll aa // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" // SS SS tt ee ll ll aa aa // SSSS ttt eeeee llll llll aaaaa // // Copyright (c) 1995-2012 by Bradford W. Mott, Stephen Anthony // and the Stella Team // // See the file "License.txt" for information on usage and redistribution of // this file, and for a DISCLAIMER OF ALL WARRANTIES. // // $Id$ //============================================================================ #ifndef COMPUMATE_HXX #define COMPUMATE_HXX #include "bspf.hxx" #include "CartCM.hxx" #include "Control.hxx" #include "Event.hxx" /** Handler for SpectraVideo CompuMate bankswitched games. The specifics of the CompuMate format can be found in both the Cart side (CartCM) and the Controller side (CMControl). The CompuMate device is unique for the 2600 in that it requires close co-operation between the cartridge and the left and right controllers. This class acts as a 'parent' for cartridge and both the left and right CMControl's, taking care of their creation and communication between them. @author Stephen Anthony @version $Id$ */ class CompuMate { public: /** Create a new CompuMate handler for both left and right ports. Note that this class creates CMControl controllers for both ports, but does not take responsibility for their deletion. @param cart The CompuMate cartridge @param event The event object to use for events @param system The system using this controller */ CompuMate(CartridgeCM& cart, const Event& event, const System& system); /** Destructor Controllers are deleted outside this class */ virtual ~CompuMate() { } /** Return the left and right CompuMate controllers */ Controller* leftController() { return (Controller*) myLeftController; } Controller* rightController() { return (Controller*) myRightController; } private: /** Called by the controller(s) when all pins have been written This method keeps track of consecutive calls, and only updates once */ void update(); // The actual CompuMate controller // More information about these scheme can be found in CartCM.hxx class CMControl : public Controller { public: /** Create a new CMControl controller plugged into the specified jack @param handler Class which coordinates between left & right controllers @param jack The jack the controller is plugged into @param event The event object to use for events @param system The system using this controller */ CMControl(class CompuMate& handler, Controller::Jack jack, const Event& event, const System& system) : Controller(jack, event, system, Controller::CompuMate), myHandler(handler) { } /** Destructor */ virtual ~CMControl() { } public: /** Called after *all* digital pins have been written on Port A. */ void controlWrite() { myHandler.update(); } /** Update the entire digital and analog pin state according to the events currently set. */ void update() { } private: class CompuMate& myHandler; }; private: // Cart, Event and System objects CartridgeCM& myCart; const Event& myEvent; const System& mySystem; // Left and right controllers CMControl *myLeftController, *myRightController; // System cycle at which the update() method is called // Multiple calls at the same cycle should be ignored uInt32 myCycleAtLastUpdate; }; #endif