//============================================================================ // // SSSS tt lll lll // SS SS tt ll ll // SS tttttt eeee ll ll aaaa // SSSS tt ee ee ll ll aa // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" // SS SS tt ee ll ll aa aa // SSSS ttt eeeee llll llll aaaaa // // Copyright (c) 1995-2010 by Bradford W. Mott and the Stella Team // // See the file "License.txt" for information on usage and redistribution of // this file, and for a DISCLAIMER OF ALL WARRANTIES. // // $Id$ //============================================================================ #ifndef KEYBOARD_HXX #define KEYBOARD_HXX #include "bspf.hxx" #include "Control.hxx" #include "Event.hxx" /** The standard Atari 2600 keyboard controller @author Bradford W. Mott @version $Id$ */ class Keyboard : public Controller { public: /** Create a new keyboard controller plugged into the specified jack @param jack The jack the controller is plugged into @param event The event object to use for events @param system The system using this controller */ Keyboard(Jack jack, const Event& event, const System& system); /** Destructor */ virtual ~Keyboard(); public: /** Write the given value to the specified digital pin for this controller. Writing is only allowed to the pins associated with the PIA. Therefore you cannot write to pin six. @param pin The pin of the controller jack to write to @param value The value to write to the pin */ virtual void write(DigitalPin pin, bool value); /** Update the entire digital and analog pin state according to the events currently set. */ virtual void update(); private: // State of the output pins uInt8 myPinState; // Pre-compute the events we care about based on given port // This will eliminate test for left or right port in update() Event::Type myOneEvent, myTwoEvent, myThreeEvent, myFourEvent, myFiveEvent, mySixEvent, mySevenEvent, myEightEvent, myNineEvent, myStarEvent, myZeroEvent, myPoundEvent; }; #endif