//============================================================================ // // SSSS tt lll lll // SS SS tt ll ll // SS tttttt eeee ll ll aaaa // SSSS tt ee ee ll ll aa // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" // SS SS tt ee ll ll aa aa // SSSS ttt eeeee llll llll aaaaa // // Copyright (c) 1995-2010 by Bradford W. Mott, Stephen Anthony // and the Stella Team // // See the file "License.txt" for information on usage and redistribution of // this file, and for a DISCLAIMER OF ALL WARRANTIES. // // $Id$ //============================================================================ #ifndef M6532_HXX #define M6532_HXX class Console; class RiotDebug; #include "bspf.hxx" #include "Device.hxx" #include "System.hxx" /** RIOT @author Bradford W. Mott @version $Id$ */ class M6532 : public Device { public: /** The RIOT debugger class is a friend who needs special access */ friend class RiotDebug; public: /** Create a new 6532 for the specified console @param console The console the 6532 is associated with */ M6532(const Console& console); /** Destructor */ virtual ~M6532(); public: /** Reset cartridge to its power-on state */ void reset(); /** Notification method invoked by the system right before the system resets its cycle counter to zero. It may be necessary to override this method for devices that remember cycle counts. */ void systemCyclesReset(); /** Install 6532 in the specified system. Invoked by the system when the 6532 is attached to it. @param system The system the device should install itself in */ void install(System& system); /** Install 6532 in the specified system and device. Invoked by the system when the 6532 is attached to it. All devices which invoke this method take responsibility for chaining requests back to *this* device. @param system The system the device should install itself in @param device The device responsible for this address space */ void install(System& system, Device& device); /** Save the current state of this device to the given Serializer. @param out The Serializer object to use @return False on any errors, else true */ bool save(Serializer& out) const; /** Load the current state of this device from the given Serializer. @param in The Serializer object to use @return False on any errors, else true */ bool load(Serializer& in); /** Get a descriptor for the device name (used in error checking). @return The name of the object */ string name() const { return "M6532"; } public: /** Get the byte at the specified address @return The byte at the specified address */ uInt8 peek(uInt16 address); /** Change the byte at the specified address to the given value @param address The address where the value should be stored @param value The value to be stored at the address @return True if the poke changed the device address space, else false */ bool poke(uInt16 address, uInt8 value); private: inline Int32 timerClocks() { return myTimer - (mySystem->cycles() - myCyclesWhenTimerSet); } void setTimerRegister(uInt8 data, uInt8 interval); void setPinState(); private: // Reference to the console const Console& myConsole; // An amazing 128 bytes of RAM uInt8 myRAM[128]; // Current value of my Timer uInt32 myTimer; // Log base 2 of the number of cycles in a timer interval uInt32 myIntervalShift; // Indicates the number of cycles when the timer was last set Int32 myCyclesWhenTimerSet; // Indicates if a timer interrupt has been enabled bool myInterruptEnabled; // Indicates if a read from timer has taken place after interrupt occured bool myInterruptTriggered; // Data Direction Register for Port A uInt8 myDDRA; // Data Direction Register for Port B uInt8 myDDRB; // Last value written to Port A uInt8 myOutA; // Last value written to Port B uInt8 myOutB; // Last value written to the timer registers uInt8 myOutTimer[4]; private: // Copy constructor isn't supported by this class so make it private M6532(const M6532&); // Assignment operator isn't supported by this class so make it private M6532& operator = (const M6532&); }; #endif