//============================================================================ // // SSSS tt lll lll // SS SS tt ll ll // SS tttttt eeee ll ll aaaa // SSSS tt ee ee ll ll aa // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" // SS SS tt ee ll ll aa aa // SSSS ttt eeeee llll llll aaaaa // // Copyright (c) 1995-2020 by Bradford W. Mott, Stephen Anthony // and the Stella Team // // See the file "License.txt" for information on usage and redistribution of // this file, and for a DISCLAIMER OF ALL WARRANTIES. //============================================================================ #ifndef TRAP_ARRAY_HXX #define TRAP_ARRAY_HXX #include "bspf.hxx" class TrapArray { public: TrapArray() = default; bool isSet(const uInt16 address) const { return myCount[address]; } bool isClear(const uInt16 address) const { return myCount[address] == 0; } void add(const uInt16 address) { myCount[address]++; } void remove(const uInt16 address) { myCount[address]--; } // void toggle(uInt16 address) { myCount[address] ? remove(address) : add(address); } // TODO condition void initialize() { if(!myInitialized) myCount.fill(0); myInitialized = true; } void clearAll() { myInitialized = false; myCount.fill(0); } bool isInitialized() const { return myInitialized; } private: // The actual counts std::array myCount; // Indicates whether we should treat this array as initialized bool myInitialized{false}; private: // Following constructors and assignment operators not supported TrapArray(const TrapArray&) = delete; TrapArray(TrapArray&&) = delete; TrapArray& operator=(const TrapArray&) = delete; TrapArray& operator=(TrapArray&&) = delete; }; #endif