//============================================================================ // // SSSS tt lll lll // SS SS tt ll ll // SS tttttt eeee ll ll aaaa // SSSS tt ee ee ll ll aa // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" // SS SS tt ee ll ll aa aa // SSSS ttt eeeee llll llll aaaaa // // Copyright (c) 1995-2020 by Bradford W. Mott, Stephen Anthony // and the Stella Team // // See the file "License.txt" for information on usage and redistribution of // this file, and for a DISCLAIMER OF ALL WARRANTIES. //============================================================================ #ifndef EXPRESSION_HXX #define EXPRESSION_HXX #include "bspf.hxx" /** This class provides an implementation of an expression node, which is a construct that is given two other expressions and evaluates and returns the result. When placed in a tree, a collection of such nodes can represent complex expression statements. @author Stephen Anthony */ class Expression { public: Expression(Expression* lhs = nullptr, Expression* rhs = nullptr) : myLHS(lhs), myRHS(rhs) { } virtual ~Expression() = default; virtual Int32 evaluate() const { return 0; } protected: unique_ptr myLHS, myRHS; private: // Following constructors and assignment operators not supported Expression(const Expression&) = delete; Expression(Expression&&) = delete; Expression& operator=(const Expression&) = delete; Expression& operator=(Expression&&) = delete; }; static const Expression EmptyExpression; #endif