even though their respective compilers don't yet support detecting
errors with inconsistent override usage.
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C++11 keyword. This makes developing/maintaining class hierarchies
more manageable.
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Introduce namespace to class MD5, so the method call is now MD5::hash()
instead of simply MD5().
Added C++11 '= delete' constructors to most classes, to more clearly
indicate the intent of the class. Note that this isn't absolutely
necessary, but is considered good form. I will be teaching a C++ class
over the summer using Stella for examples, so it makes sense to follow
the standard and the textbook recommendations :)
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being compressed into one level. In the process, moved all ZIP-related
functionality from OSystem into FSNodeZIP, since it's the only thing
that actually uses it.
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only class that uses it. This is in preparation for improvements to ZIP
file handling.
Use emplace_back instead of push_back in several places, as it's faster.
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Decided that the next version will be 4.5, since it requires new compilers
and, in the OSX case, a newer version of the OS.
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another month to complete, and it's already been 6 months since the last
release. And those remaining features have nothing to do with the SDL2
conversion ...
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Changed pointers to references in c'tor calls, making things a little safer.
Removed FBSurfaceTIA, since it was tied too closely to SDL itself. Added a
class called TIASurface that is functionally very similar, but is more generic
and accessible by the FrameBuffer directly. Eventually, this class will take
responsibility for all things related to rendering the TIA image (Blargg TV
effects, phosphor mode, etc).
TIA rendering is currently borked; fixes will follow ...
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options have changed names. In particular, all tia-related options
now start with 'tia.'. This includes most of the old options that
started with 'gl_'.
Changed the names of all tv-effects options from starting with 'tv_'
to 'tv.', to match the name changes elsewhere.
Some work on the documentation to reflect the latest changes.
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break. First thing to do is update the year. Happy new year to anyone
reading these commit logs.
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centering has been removed (SDL2 provides this natively).
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Cleaned up the class comments wrt ScummVM; the attributions only needed to
be in the base classes, since all the derived stuff was written later.
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in Linux/UNIX. This bug has been present since 3.2; too bad I didn't
find it 24 hours ago, as it could have been included in 3.9.
Bumped version #, and starting all over again ...
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For now (and the next release), filenames are hardcoded to sane defaults.
Eventually, the code may be extended to use BrowserDialog to query the names,
but it's taking much too long to get working, and I want to get a new release
done before the end of May.
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Some cleanup of the various enum's in the UI classes.
Fixed issues with ordering when adding dialog boxes; this fixes a
bug when adding a dialog from another dialogs ::loadConfig(), in
which case the first one is placed below the second and can't be
seen (mostly applies to MessageBoxes).
Fixed bug in handling OSystem::setBaseDir(); if the directory didn't
exist, then the newly created one wouldn't have a slash appended at the
end. This causes all further (sub)directories to be created/named
incorrectly.
Started work on extending BrowerDialog to load files as well as
directories, and to allow editing of the items from within the dialog
itself.
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code. This is just a preliminary check-in; ZIP handling is actually
broken ATM.
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and making them part of the object itself. This is in preparation for a
'ZipFilesystemNode' class, whereby ZIP archives and their contents are supported
natively by Stella.
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a new line as part of the message.
Updates for impending 3.7.5 release.
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Quadrun sounds better now :)
Preparing for the 3.7.3 release.
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filesystem handling. It is no longer a special case, since the FSNode
class now knows how to parse it directly.
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(more work required for Windows), and updated zlib to latest
version.
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