Commit Graph

53 Commits

Author SHA1 Message Date
Stephen Anthony b6717a4b9a Fix some minor warnings from Clang. 2020-03-26 12:30:33 -02:30
thrust26 6741cb4ef9 split X and Y center of paddles
add definition of paddles centers via game properties
2020-03-25 19:28:39 +01:00
thrust26 4ad59781d8 First shot at configurable paddle input (#522) 2020-03-25 09:32:12 +01:00
Stephen Anthony 9ad47ae5f3 Updated copyright to 2020. Happy New Year to anyone reading this! 2019-12-31 13:48:56 -03:30
thrust26 1295bd5cf6 get lightgun working preliminary 2019-12-30 17:27:28 +01:00
Stephen Anthony 54de3415ea More default initialization updates, in the process making c'tors smaller/non-existent.
I've already found a few potential bugs where instance variables weren't being initialized at all.
2019-12-29 18:36:56 -03:30
Stephen Anthony 234ebb5373 Fix for warnings from Visual Studio. 2019-12-27 20:20:05 -03:30
Stephen Anthony 0c0f732e5f More conversions of C-style to std::array.
That's it for a little while; getting tired now ...
2019-12-27 19:22:09 -03:30
Thomas Jentzsch 17f5180682 prevent simultaneous mapping of analog and digital events on the same axis (until we find a way to how to detect analog or digital input)
remove joystick events from Paddles, these can now be mapped separately
2019-08-18 22:09:48 +02:00
thrust26 ee47db85c1 remove SA specific events 2019-06-29 14:48:54 +02:00
thrust26 eb2ece7bde define dejitter defaults 2019-05-09 20:11:42 +02:00
thrust26 41b990109a split paddle dejitter settings 2019-05-09 19:05:33 +02:00
thrust26 f619fe33d2 adjust dejitter factors 2019-05-08 22:36:11 +02:00
thrust26 d21f5fdb22 add dejitter UI and experimental parameters 2019-05-08 22:02:04 +02:00
orbea 92d95db9d8 libretro: Fix build. 2019-05-08 16:59:46 -02:30
thrust26 8e68a51ed4 add first coarse stab at paddle anti-flicker 2019-05-08 20:12:48 +02:00
Stephen Anthony 32d90c1935 Removed '-Wno-double-promotion' from the build flags.
This necessitated fixing float -> double promotions in several places in the code.
In most cases, double was never being utilized anyway, so there was a slight performance hit for casting when not required.
2019-04-21 15:10:07 -02:30
Stephen Anthony cfe79ec0b1 Major changes to controller infrastructure.
Basically, separate high-level read/write from low-level set/getPin methods.
2019-03-29 20:47:24 -02:30
Stephen Anthony 275666b0af The annual copyright year update. 2019-01-01 11:35:51 -03:30
Stephen Anthony 963905759e Controller/Genesis/Booster cleanup.
- Made BoosterGrip set defaults for analog pins, just like Genesis
- Removed superfluous call to update an unchangeable pin in Genesis
- Renamed Controller resistance constants to indicate that they are actually constants
2018-06-12 19:07:31 -02:30
Stephen Anthony 3d879d0080 Updated copyright date to 2018. A few days early, but nobody will mind ... 2017-12-29 17:10:37 -03:30
Christian Speckner 0d5d3de420 Analog input refactoring and improvements
* Lazily update readout circuit simulation as soon as the pin
      changes
    * Always assume that "max resistance" means "connected to ground"
    * Minor accuracy improvements
2017-07-22 00:38:02 +02:00
Stephen Anthony a87334a268 Great colon purge Part2: RIOT tab and controllers. 2017-05-06 14:06:19 -02:30
Stephen Anthony 07f605d8be Minor documentation/commenting update for Paddle class. 2017-04-08 00:29:35 -02:30
Christian Speckner 38b452e1a0 Make sure that the resistance read from paddle controllers is always in the physical range. 2017-02-24 08:48:52 +01:00
Stephen Anthony abb7097cb7 Removed $Id$ stuff from codebase, since it's Subversion-specific.
Whitespace cleanup and update copyright to 2017.
2016-12-29 20:30:30 -03:30
stephena eb56efc3d5 Convert BSPF C-style macros to C++ namespace equivalent.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3302 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-04-02 23:47:46 +00:00
stephena abf4a4a44c I was a little too eager with the 'constexpr'; it currently doesn't work on
enum types.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3300 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-04-02 21:27:10 +00:00
stephena dd96a80e7e Updated build requirement for Windows to Visual Studio 2015. This allowa to use 'constexpr', which this patch does for a few classes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3299 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-04-02 20:46:02 +00:00
stephena 211454f699 Fixed minor warning detected in Visual Studio.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3260 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-24 22:09:35 +00:00
stephena a0536fb450 First pass at allowing a max range for paddle emulation when using
the mouse or digital input.  This will fix those ROMs that don't
use much of the range on a real paddle, and as such have a huge
deadzone in emulation.

For now, only the Paddle class is modified.  Still TODO is add the
ability to change this from the UI (per-ROM, obviously).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3247 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-30 23:57:54 +00:00
stephena 2aec7bc1b1 Converted classes in src/emucore to properly use C++11 '= default'
for destructors.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3240 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-29 21:28:10 +00:00
stephena 8f2d3a6cbb Updated copyright to 2016, even though it's a few days early.
To anyone reading this, Merry (belated) Christmas and Happy New Year!


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3239 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-29 19:22:46 +00:00
stephena 3517259982 Fixed bug in reading paddle input from Stelladaptor; I was a little too
eager in code cleanup from 4.6.1.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3229 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-10-28 15:27:34 +00:00
stephena 687b638437 Second pass at cleaning up warnings generated by -Weverything in clang.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3204 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-14 18:14:00 +00:00
stephena 0afb189322 Updated copyright to 2015. Happy New Year to anyone reading these logs :)
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3131 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-01 03:49:32 +00:00
stephena aa5691af8a OK, it looks like I'm back to Stella development, after a several month
break.  First thing to do is update the year.  Happy new year to anyone
reading these commit logs.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2833 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-01-12 17:23:42 +00:00
stephena c4e5360a18 Updated copyright dates to 2013.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2579 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-04 19:49:01 +00:00
stephena 822a378182 A fairly large overhaul of the mouse-emulates-controller functionality,
fixing bugs too numerous to mention.  The end result is that using
Control-0 to switch between mouse modes is much more understandable.

Updated properties database for Telepathy ROM, which now uses the
MindLink controller.  Also updated Astroblast ROMs to use paddles
by default.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2444 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-19 13:00:02 +00:00
stephena bccac33a55 Fixed bug when using Paddles in Astroblast (and probably seen in other
ROMs as well); strangely enough, you had to press Joystick 0 Up before
the paddle handling was initiated.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2431 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-27 21:35:07 +00:00
stephena 2ff4226e67 Fixed bug in BoosterGrip controller handling; the functionality
for analog pins 4 and 9 was swapped.

Renamed various 'Fire' button events to prevent the above problem
from happening again.

In BoosterGrip games, the right mouse button now sends the 'booster'
event, allowing one to play Omega Race fully with the mouse.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2405 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-04 19:20:29 +00:00
stephena b7e489a071 The driving controllers can now be used in mouse 'specific-axis' mode.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2372 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-29 17:33:36 +00:00
stephena 1ef29f585e MouseControl class now properly switches between various controller modes,
and take 'swapport' and 'swappaddles' settings into account.  Next TODO is
add per-ROM settings for specific axis mode.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2371 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-29 17:08:51 +00:00
stephena c136a30cbc The left and right mouse buttons are now recognized separately in emulation mode.
Checking in first pass at revamping the 'mcontrol' functionality.  The idea is
that the mouse will be able to emulate different controllers on each of its
axes.  For now, the left mouse button is tied to the X-axis, and the right to 
the Y-axis.  These modes will be saved per-ROM, meaning that the mapping can
be different for each ROM (it is saved as part of the ROM properties).  Only
the paddles and driving controllers will allow this, since they're the only
controllers where a single axis makes sense.

Switching between mouse modes will be done with Control-0 (the Control-1..3
keys have been removed).  This will allow switching all possible combinations
(left controller, right controller, per-ROM setting, etc).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2366 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-22 21:01:13 +00:00
stephena c95d5f804d Updated all files to copyright 2012. Happy New Year to anyone reading
these logs!

Moved TODO and Credits info directly to the webpage, where it will hopefully
be easier to maintain.

Fixed 'crackling' sound when loading a new ROM, introduced with the 3.5
sound restructuring.  It looks like stale data was being loaded by the
sound processing callback.  As well, moved the computation of certain
division variables from the sound callback to the framerate re-calculator
(where it's recomputed 1/5 of the time or less).

Updated AboutDialog with info about Stella DonationWare status, and active
members of Stella development.

Updated OSX in-app HTML documentation about Stella DonationWare status.

Bumped version # to 3.5.1_svn, and the process starts again.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2318 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-31 21:56:36 +00:00
stephena aeb8d27746 Added 'mcontrol' commandline argument, which allows to map mouse axes
separately to different paddles.

Updated documentation for impending 3.5 release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2296 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-26 21:40:28 +00:00
stephena 264145a939 Huge improvements to paddle and mouse handling:
- mouse can now emulate joystick, booster-grip and driving controllers
 - digital and mouse sensitivity for paddles can now be tweaked
   separately, and have a greater range
 - the mouse now correctly honours its controller setting, and only
   controls a device on one one port (not both at the same time)

Added support for 2600-daptor device.  Credit for creator of device
is forthcoming.  This device is basically an updated Stelladaptor,
with improved handling for paddle data.

Grabmouse functionality is no longer user-definable; the mouse is
always grabbed while playing a game, and released otherwise.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2228 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-05-06 14:29:39 +00:00
stephena 3339dc276d Updated copyright info for 2011. Happy New Year to anybody reading
these logs :)


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2199 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-01-01 16:04:32 +00:00
stephena 2193c94b12 Updated boilerplate on top of each source file to include
'Stephen Anthony' (aka, me) in addition to Brad Mott as copyright
holders for Stella.  I think I've been with the project long
enough now (almost 10 years) to justify being specifically mentioned
above and beyond 'the Stella Team'.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2001 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-04-10 21:37:23 +00:00
stephena e234139a3c Updated Stella headers in all files:
The license file is actually named 'License.txt', not 'license'
  The 'Stella Team' has a capital T, not lowercase.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1921 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-01-10 03:23:32 +00:00