Stephen Anthony
0c7b9aa079
Fixed comment error: Superchip is only 128 bytes RAM (but 256 bytes
...
of address space taken).
2017-03-16 20:59:52 -02:30
Stephen Anthony
0e712b39e1
Optimized Cart::isProbablySC. Perhaps a small change, but more
...
efficiency never hurts.
2017-03-16 20:41:37 -02:30
Stephen Anthony
02a399a8aa
Fixed Superchip autodetect for Dig Dug as discussed on AtariAge.
2017-03-16 18:46:43 -02:30
Stephen Anthony
3950f80a30
Refactoring, convert TvMode to FrameLayout as per AtariAge thread.
2017-03-15 20:57:03 -02:30
Stephen Anthony
59a6f8f9d1
Made formatting for new code in M6532 class match what was already there
...
(just an OCD thing). Updated changelog for new RIOT changes.
2017-03-14 19:32:33 -02:30
Christian Speckner
05b10bec6b
Rework RIOT timer to match real hardware behavior.
2017-03-14 01:27:11 +01:00
Stephen Anthony
7cbec18f5a
Updated ROM properties; remove some default values, add missing entries.
2017-03-12 21:08:39 -02:30
Stephen Anthony
68f9831061
Make sure that every frame draws all scanlines in the height of the window.
...
If the ROM doesn't reach that far, blank out all further scanlines.
Optimize FrameManager::height() method.
2017-03-11 16:53:04 -03:30
Christian Speckner
4a71e48a07
NUSIZ player improvements.
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Match NUSIZ during draw / decode and hblank to hardware behavior.
2017-03-10 09:18:14 +01:00
Stephen Anthony
2057b1421c
Set ROM launcher framerate to 30fps. There's no need for it to be
...
a full 60fps, and it reduces CPU usage up to 30% on some systems.
2017-03-08 18:13:01 -03:30
Christian Speckner
e02166092d
Improve player NUSIZ during hblank.
2017-03-08 00:01:41 +01:00
Stephen Anthony
12526783f8
Updated changelog for latest bugfix.
2017-03-06 19:12:10 -03:30
Stephen Anthony
a2c98e2409
Fixed 'read past end of array' crash.
2017-03-06 18:11:10 -03:30
Stephen Anthony
acd5b3c813
Final set of ystart adjustments (hopefully), taking care of corner cases
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for weird ROMs, etc.
2017-03-06 13:32:28 -03:30
Christian Speckner
d429b79d78
Improve ystart detection:
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* Fix transition locked -> floating
* Lock detected value after 30 stable frames
2017-03-06 00:28:31 +01:00
Stephen Anthony
e18fe2005d
Add DK VCS to properties database.
2017-03-05 15:20:56 -03:30
Christian Speckner
c7da6c5b26
New frames always start on line 0.
2017-03-05 14:41:28 +01:00
Stephen Anthony
ebe50a1eca
Updated version to pre5.
2017-03-04 16:09:38 -03:30
Stephen Anthony
bb18b3e777
Updated properties to RomHunter v12.
2017-03-04 16:06:53 -03:30
Stephen Anthony
185119eed9
When manually changing ystart from auto-detect mode, note when the
...
manually selected ystart line matches the auto-detected one, and reset
it in the ROM properties. This makes sure that auto-detected values
are actually stored as '0', and not the auto-detected value.
Fixed ystart for 'Swoops' ROM.
2017-03-04 14:41:05 -03:30
Stephen Anthony
37774e08b8
Re-sync load() and save() methods in TIA class.
2017-03-03 22:04:30 -03:30
Stephen Anthony
b5b058c615
Made VblankManager::ystart() always return a valid ystart, either
...
autocalculated or fixed. This fixes selecting a scanline with the
mouse in TIA output widget in the debugger.
Made various methods inline for issue #7 .
2017-03-03 21:57:36 -03:30
Stephen Anthony
ff3f4f1a39
Updated changelog.
2017-03-01 10:27:38 -03:30
Stephen Anthony
517ac713ad
Fixed approx. 100 ROMs that no longer need explicit ystart data
...
in the ROM properties file (due to fix to ystart autodetection).
2017-02-28 19:55:32 -03:30
Stephen Anthony
2a2797cbaf
Fixed 'mystery constant' in M6532 in two other places.
2017-02-26 20:29:18 -03:30
Christian Speckner
10245ea102
Tentatively remove the legacy kludge in RIOT timer handling.
2017-02-27 00:25:06 +01:00
Christian Speckner
8f93704559
Frame manager fixes
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* Don't wait until next line before starting frame after vblank is
deactivated -> fixes white line on top of time pilot
* Make ystart match stella 4 conventions
2017-02-27 00:15:03 +01:00
Stephen Anthony
bf014c8e70
Updated changelog, since it's getting to the point where I'm forgetting
...
what has been changed. Left a TODO for the TIA stuff, since that will
be an entire changelog in itself :)
2017-02-24 20:39:34 -03:30
Stephen Anthony
5114a8e88e
CX22/CX80 trakball controller has half the resolution of an
...
Atari/Amiga mouse, so do an extra divide by 2 for the counters.
2017-02-24 18:38:26 -03:30
Christian Speckner
38b452e1a0
Make sure that the resistance read from paddle controllers is always in the physical range.
2017-02-24 08:48:52 +01:00
Christian Speckner
41ec98c6c1
Fix small RSYNC regression.
2017-02-22 01:27:16 +01:00
Christian Speckner
b173da05a0
Init S to 0xFD on reset.
2017-02-21 22:21:53 +01:00
Stephen Anthony
6846aadadf
Fixed 'Maze Craze' NTSC ROMs to not use format autodetection.
2017-02-20 21:18:28 -03:30
Stephen Anthony
0d86649b47
Oops, used incorrect names in inptx serializable name() methods.
2017-02-20 21:10:24 -03:30
Stephen Anthony
8263eb1e7c
Implemented Serializable for TIA inptx registers (LatchedInput
...
and PaddleReader). For now, PaddleReader is stubbed out, since
it needs to save double values and Serializer can't do that yet.
Fixed bug in Ball, Background and Playfield serialization; they
were correctly saving data, but returning false (indicating failure).
2017-02-20 21:05:54 -03:30
Stephen Anthony
30e1996d5b
Fixed reading of VBLANK register in debugger.
2017-02-20 20:42:33 -03:30
Stephen Anthony
c99cb33cda
The TIA image in the debugger is now correctly rendered in greyscale
...
below the current electron beam position.
Fix long-standing bug whereby entering the debugger for the first time
and tracing/scanline advancing, the TIA image was blanked, and didn't
work correctly until you exited and re-entered the debugger.
Minor refactoring optimizations, and renaming of methods.
2017-02-20 19:51:59 -03:30
Christian Speckner
39f756f821
Fix paddle input if no paddles are not connected.
...
Don't charge cap if resistance is maxed.
2017-02-20 00:49:54 +01:00
Christian Speckner
75bd732525
Fix artifacts due to varying frame height and doublebuffering.
...
Duplicate myLastFrameHeight and swap the values
2017-02-19 22:28:47 +01:00
Christian Speckner
146d0afe4f
Set undefined bits on TIA read from last data bus value.
2017-02-19 15:39:54 +01:00
Christian Speckner
0efbbdec45
Debugger fixes:
...
* Fix scanline stepping during blank
* Fix start of visible range
2017-02-16 22:58:24 +01:00
Stephen Anthony
ad81f2b5d7
Updated OSX project file for trakball class changes.
2017-02-11 23:28:05 -03:30
Stephen Anthony
af5374a586
Updated VS project file for new trakball classes.
2017-02-11 22:53:39 -03:30
Stephen Anthony
d9304fa06b
Forgot to re-initialize on load() in Playfield.
2017-02-11 22:37:11 -03:30
Stephen Anthony
c73c606638
Implemented Serializable for Background, Ball and Playfield classes,
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since it looks like they won't be heavily modified any further.
2017-02-11 22:30:58 -03:30
Stephen Anthony
e133a4a521
Updated documentation for recent trakball naming changes.
2017-02-11 22:04:40 -03:30
Stephen Anthony
52d3bd9df3
Separated the various trakball-compatible controllers into their
...
own class, preparing for further work on issue #70 .
The 3 classes are now named more appropriately, as mentioned in
issue #70 .
2017-02-11 21:07:42 -03:30
Stephen Anthony
c80f72b367
Allow configure script to run with clang-5, and fixed a minor
...
warning when compiling with clang++-5.
2017-02-10 21:32:58 -03:30
Christian Speckner
c0a3a5394d
Minor RSYNC fixes.
2017-02-09 01:36:47 +01:00
Christian Speckner
fd95231722
Refine NUSIZ during draw decode.
2017-02-07 23:55:29 +01:00