view. Instead of showing each separate item (in related items), simply
show a 'toggle' option instead.
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disassembly listing) to show/hide opcode/instruction addresses.
The disassembler now includes hints from current PC location *and* 'code
access points' from the emulation core. Testing has shown that some ROMs
don't show completely accurate disassembled output unless both options are
used.
Updated most of the remaining bankswitch schemes to use the new 'code access
points' functionality during disassembly, allowing for very accurate
disassembled output. Note that the more esoteric schemes (AR, 4A50, FE, MC)
are supported for now.
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database, it now has its extension removed (.bin, .a26, etc).
Symbol and config files are now loaded when the debugger is first entered,
not when the ROM is actually loaded. This speeds up ROM loading, since
the user may never need to access these file (ie, they may never enter the
debugger).
The debugger 'loadconfig' and 'saveconfig' commands are now implemented.
Bumped version # for next test release.
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mouse button context menu in the disassembly listing. This is used to
set the default display format for GFX data sections (currently, binary
and hex are supported).
Fixed bug in several debugger input areas to accept the '\' symbol.
This symbol is needed when entering data in binary format (it must
prefix the data if the default base for that field isn't binary).
Added 'jump' debugger prompt command, used to scroll the disassembly
to the given address (or there-abouts, if the address isn't valid).
Editing data in the disassembly now won't cause the display to jump to
the current PC. The display will only move to the PC when it actually
changes.
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from a Distella config file. For now, the commands are only accessible
within the debugger prompt, and can only be added (no removal/editing).
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case-insensive. Currently supported are all commands and
pseudo-registers. Equates/labels and user-defined functions are
still a WIP, since they're stored in various hashtables accessible
by name, which is still a case-sensitive operation. In general,
tab completion is mostly case-insensitive.
Changed the delimiter for surrounding lines with spaces from curly
braces ({}) to the apostrophe (').
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seems that bankswitching wasn't being enabled before rewinding, and hence
any bankswitching being done on state load was being ignored. This also
affected the loadstate and savestate debugger commands, which weren't working
for exactly the same reason.
Bumped version # for impending point release.
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The disassembler now accepts a range of start addresses and remembers
old entry points, so the disassembly becomes more complete each time
the debugger is used.
Changes to address offsets within the same bank are now supported
(ie, changing from $fxxx to $dxxx within the same bank properly
updates the display).
Re-added ability to manually change banks from the debugger prompt
and the disassembly UI. This now works correctly with the Distella
code.
Cleanup of the Cartridge::bank(...) API: if a bank cannot be changed,
the calling code will now know about it. This fixes confusion with
some ROMs, whereby changing a bank in the debugger prompt would print
a success message even if the operation failed.
Note that these changes have broken rewind in the debugger. Actually,
it only exposes problems that the rewind functionality already had :)
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counts are aligned after the disassembly text with as little space as
necessary.
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disassembly output. Still TODO is add some visual improvements
(ie, align the cycle counts to not take too much space, etc).
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For now, only the infrastructure is being modified.
Make disassembly output a little nicer by drawing a vertical line
separating disassembly text from the actual raw bytes.
Some changes to the SDL sound code initialization, which will (hopefully)
eventually lead to a fix for those users with ATI video drivers, and
not having sound after the first game has been played.
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1) Removed all references to FBO in OpenGL. I won't be taking this
path, and will wait until SDL 2.0 integrates it directly. In fact,
most of the OpenGL TV filters will disappear in the next release, to
be replaced with Blargg NTSC filtering.
2) Defined the remaining color constants in OSystem.
Re-added showing the results of parsing debugger script commands
in the prompt.
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'Stephen Anthony' (aka, me) in addition to Brad Mott as copyright
holders for Stella. I think I've been with the project long
enough now (almost 10 years) to justify being specifically mentioned
above and beyond 'the Stella Team'.
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to 'resolvedata', since that more accurately describes what it does.
Also, it now accepts arguments as strings (never, always, auto)
instead of 0, 1, 2.
Updated main documentation for changes in OSX port 'basedir'.
Updated debugger documentation for recent command additions, and
provided new snapshots where the UI has changed.
It seems to be getting close to a new release - perhaps this
coming Friday.
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The descriptions for the debugger commands are more streamlined
and better explained, and are neater when output.
Added 'cls' debugger command, which actually isn't for the debugger
at all, but for the prompt. This erases all showing text and history.
Removed 'bank' debugger command, since it was already removed from
the RomWidget UI.
Removed 'listwatches' debugger command, since it wasn't implemented
anyway. Besides, any watches are printed on every command access,
so it was pointless to have another function to do it.
Removed 'poke' debugger command; 'ram' and 'rom' do the same thing.
Fixed bugs in 'function' debugger command; it now correctly adds
functions without crashing. Related to this, added 'listfunctions'
and 'delfunction' debugger commands for user-defined commands.
Fixed bug in completions for functions; it was including user-defined
functions twice.
Some general code cleanups in DebuggerParser (use ostringstream
instead of constantly creating new strings) and Expression
classes (make some methods const, for safety).
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post-3.0), and reworked how state files are accessed. The cart type
now determines if a state file is valid, meaning developers can use
one state file across multiple builds of their program.
Added 'runtopc' debugger command, and associated UI item in the
RomWidget area. This steps the code until the PC matches the given
value.
Added '16in1' bankswitch scheme, which is useful for ROMs named
'128-in-1' in RomHunter database. Also, all multicart schemes now
show the current ROM onscreen while switching between them.
Fixed bug in Serializer class when accessing files in read-only mode.
Such files would be created and set to zero size, even if only
reading was requested.
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Removed final traces of SpeakJet emulation (the SpeakJet class).
It doesn't look this is ever going to be resurrected.
Tab completion results in the debugger prompt widget are now sorted.
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the completion now includes functions (built-in and user-defined).
Cleaned up some more of the debugger documentation, mostly
related to tab completion.
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Partial cleanup of the debugger 'help' command, making the output line
up a little nicer. More work is required in this area.
Fixed bug in EditableWidget; setEditString now implies that editing will
be started (if it's been enabled).
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or rewind command.
Updated 'FE' bankswitch scheme to the new disassembly infrastructure;
it now properly indicates that it has two banks, and keeps track of
when the bank changes.
Some cleanups to CartXXX classes; most methods didn't need to be
virtual.
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over onto the opposite side of the screen. Breakpoints set by clicking
in RomListWidget only apply if they've actually been enabled. This
fixes a bug whereby a breakpoint could look like it is enabled when
it really isn't. Related to this, breakpoints cannot be set for
disassembly lines that don't contain a valid address or an empty
bytes area (basically, empty lines and lines containing '.byte' items).
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disassembler. Hopefully this will lead to a new release very soon.
Added 'autocode' commandline argument and associated UI item (in the
RomWidget debugger area), which controls how Distella will use the
'automatic code determination' option. If set to 0/never, this is
completely disabled. If set to 1/always, it is always enabled.
The default is 2/automatic, whereby it is first turned on, and then
turned off if the disassembly doesn't contain the current PC address.
RomListWidget has now been completely reworked, so that it informs
RomWidget of its intent to change breakpoints and patch ROM. If
either of these fail, the action won't be performed, and more
importantly, it won't appear onscreen as if the action has succeeded.
This fixes an old bug whereby patching could fail, yet the onscreen
ROM data was actually changed. Related to this, the list has been
made as efficient as possible, and its contents are never un-necessarily
copied. Also, lines in the disassembly that cannot be modified no
longer show an edit area.
Due to the way the new disassembly works, you can no longer switch between
banks in the RomWidget (Distella would probably fail to disassemble in
such as case).
EditTextWidget can now indicate its contents have changed when adding
text to it.
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This is very useful for conditional re-disassembly, since many bankswitch
schemes consist of ROM only, and once disassembled, cannot possibly have
a different disassembly at some later point. This is mostly done for such
static schemes (2K, 4K, etc), but more work is required for carts with
extended RAM. Basically, the cart knows best how its been accessed, so
it makes sense to have the hints there.
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the RomListWidget instead of being printed to the terminal. There are still
graphical glitches with this, but for a first pass, it's nice to see actual
Distella output in Stella.
Partially working 'disasm' command from the PromptWidget. Currently, it
only disassembles cart address space (aka, 0x1000 or above).
Removed the old disassembly code from CartDebug. Still TODO is fix the
label stuff, both in getting DiStella to use it, and adding/removing
labels. This is greatly reduced now that we only have to worry about
user labels.
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methods from Debugger directly. As well, the start address is now passed
into DiStella::disassemble() directly; decision to start from the reset
vector is done outside DiStella. This is in preparation for starting
the disassembly from any valid address.
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isn't actually sent to the UI yet (it's still printed to the console), but
at least the two parts of the code are now talking to each other. Note
that the disassembly window in the debugger will be empty until I get this
changeover complete. And with that, I'm not feeling well, so I'm taking
the rest of the night off.
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classes. First off, the distella code has been integrated into a
DiStella class. This code isn't yet tied to the debugger, but it does
at least compile and generate valid output.
The RamDebug class has been replaced by a CartDebug class, which
takes responsibility for the previous RamDebug stuff as well as
things related to Cart address space (read from write ports,
disassembly, etc).
Fixed E7 bankswitching when reading from the write port in the upper
256byte area.
Fixed 'read from write port functionality' in general for all carts
that supported it previously. Basically, if _rwport is enabled, the
address is checked to be an actual read (vs. one that's part of a
normal write cycle), *and* it's actually an illegal access (each
cart/bankswitch type now provides a hint to indicate this condition).
Still TODO is clean up the rework, properly integrate DiStella, and
fix labels and defines (which seem to be completely broken).
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The license file is actually named 'License.txt', not 'license'
The 'Stella Team' has a capital T, not lowercase.
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selects the item that was previously selected.
Fixed bug in Cheat dialog where editing a cheat didn't remove the old one.
Updated TODO, rearranging improved disassembly as the #1 priority for the
next release; I don't have time to finish it now.
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where it more properly belongs. The greyed values are now from PAL
color-loss, which is also calculated for NTSC (though it's never actually
used in NTSC mode for regular rendering). This also fixes problems with
debugger state files being saved with greyed values, and sometimes having
the frame greyed twice (hence making it impossible to see). It should
also result in a slight speed increase, since some code has been taken
out of the TIA rendering fast path.
Added electron beam indicator the the TIA output in the debugger.
Basically, it's just a small square indicating where drawing will
start for the next instruction.
Fixed TIA output in the debugger so that right-clicking and selecting
'fill to scanline' actually works without first having to manually
enter partial frame mode.
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in NTSC.
First pass at disassembly of ZP RAM in the debugger UI. For now, the
entire range is disassembled, with no regard for alignment (so the PC
won't necessarily always line up with the disassembly). Also, changes
to RAM don't yet trigger a re-disassembly.
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class reworking. Serializer class now handles read/write of state from
files as well as in-memory streams. As a result, Deserializer class has
been removed.
Added state rewinding to the debugger. For now, this is limited to 100
levels of undo, with a new state generated each time a step/trace/frame/
scanline advance is performed. The undo level is 'rolling', in that it
remembers the last 100 levels (so you lose the oldest states when you
start adding more than 100). For now, this is tied to the 'Alt-r' key
in the debugger. Still TODO is add a button for it, and clean up some
TIA output issues when rewinding.
Added support for 6K version of Supercharger ROMs (this fixes issues
with the 6K version of Cubis).
Cleaned up the Serializable infrastructure, making sure that all
classes that need to implement it actually do so now.
Fixed issue with editable widgets in the UI, where pressing Enter
on the keypad wasn't actually being registered.
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emulation when performing 'illegal' HMOVEs (aka, when modifying the HMxx
registers within 24 CPU cycles of HMOVE).
All tweaks for illegal HMOVEs have been removed; and all ROMs that
previously needed those tweaks are now working correctly. Several other
ROMs are fixed as well, including Bumper Bash and Pole Position.
As this is WIP, there is also some breakage:
1) Cosmic Ark 'TIA confusion mode' effects aren't complete; the
movement is correct, but the missile widths aren't corrected yet.
2) Performing a write to NUSIZx while a player is still drawing
isn't complete. This breaks several ROMs that worked before, such
as Galaxian and Space Instigators.
3) Writes to RESPx aren't complete yet, especially if they're
combined with an immediate write to NUSIZx.
Most of the ideas (and some code) for these changes comes from
contributions to MESS and EMU7800. Where applicable, permission
was obtained from the original author to use the code/ideas.
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Add Shift-PageUp/PageDn for scrolling with the keyboard in DataGridWidgets
(most useful with the new RAM UI having multiple banks of RAM).
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wasn't necessary, as ZP RAM can always be changed. In the new scheme,
however, sometimes the RAM view will actually show ROM, and in those
cases it definitely shouldn't be modified.
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schemes that have multiples areas of RAM. Converted F4SC, F6SC, F8SC,
FASC to this new functionality.
Added ability to modify extended RAM in 3E, CV, E7 and EFSC ROMs.
Note that these ROMs can swap RAM in and out dynamically, so what
you see in the RAM area won't always be RAM.
Updated debugger CpuWidget; decimal and binary values for SP/A/X/Y
are now all shown at the same time (previously the registers had to
share a decimal/binary view).
Updated debugger documentation for recent additions.
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the debugger RAM UI. A scrollbar is now present, which can scroll
through each 128 byte 'bank'. Labels indicate the current readport,
so you can distinguish between different areas of RAM. For now,
F4SC, F6SC, F8SC, and FASC have been converted, but I'm looking into the
other schemes now.
The RAM UI takes care of all read/write port issues. From the POV of
the UI, the RAM can be treated as zero-page; translation is done
behind the scene. Searching/comparing and change-tracking are also
supported.
The 'ram' command in the debugger prompt now reflects all RAM, and
readport/writeport addresses are shown, making it easier to use the
command withot having to look up the offsets.
Debugger width has been bumped to 1050 pixels wide to accomodate the
new functionality. We'll see how much trouble this causes ...
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