write 'silence' to the sound card until there is available data to use.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3152 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
on every call to FrameBuffer::update(). This will the same CPU usage for TIA mode,
and a slight increase CPU usage for launcher and debugger modes. The code to do
this was just too fragile, and not worth the extra effort.
This fixes several rendering issues, such as garbage in fullscreen mode in Linux
when using Intel GPU, triple-buffering issues in Windows, etc.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3148 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Added a specific closeConsole method, since the test for hasConsole was returning
true in cases where it shouldn't have.
Fixed PERL PropSet saving so that properties are always saved in sorted order
(by MD5). This isn't technically necessary, but it will eliminate huge changelogs
when only a small part of the file has changed.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3134 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
bit of data loaded from the file.
Changed Serializer class to unique_ptr, eliminating d'tor.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3130 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
being compressed into one level. In the process, moved all ZIP-related
functionality from OSystem into FSNodeZIP, since it's the only thing
that actually uses it.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3129 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
completely remove (currently unplugged) sticks from it.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3115 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
it is on all my test systems with 4 different controllers. We still
need bugtesters for this ...
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3112 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Eventually this may lead to proper movie output. Thanks to SvOlli
for the code.
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Decided that the next version will be 4.5, since it requires new compilers
and, in the OSX case, a newer version of the OS.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3069 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
and bumped version # to 4.5 for the next release (whenever it
may happen).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3057 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
I've found and fixed a few memory leaks. You will need an up-to-date compiler.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3031 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Alt-comboes, as these are easier to remember than function keys.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3009 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
add 256x256 and 512x512 versions (I'll need help with this one, since it
requires artistic skills which I definitely don't have :) )
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3007 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
keyboard layout. This means that non-US layouts can finally
enter (ASCII-only) text with Alt-Gr key-combos. Because of these
changes, the global debugger keys for rewind/step/trace/scan+1/frame+1
are now the function keys F4 to F8, respectively.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3006 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
in SDL2 that was fixed in SDL1 but wasn't ported over. For now I will
included a patched SDL2.dll; eventually it will be integrated into SDL2
properly.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2993 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
any-sized PNG can be loaded and then scaled to the available space.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2979 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
and hence didn't re-disassemble.
Fixed long-standing bug in the debugger disassembly; addresses marked as $F000
(or equivalent) were never being highlighted in the disassembly view.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2967 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
or those which implement their own unique scheme no longer have to
implement bank and bankCount; this base class versions will be used
instead.
Removed the debugger 'bank' command, since it didn't work for all cart
types, and is obsolete now that the UI allows to change banks for
all cart types.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2960 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
another month to complete, and it's already been 6 months since the last
release. And those remaining features have nothing to do with the SDL2
conversion ...
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2947 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
cart RAM tab to the debugger. This is tailored to each respective
cart bankswitch type, allowing much more information to be shown than
you'd see in the normal RAM area.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2921 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba