To anyone reading this, Merry (belated) Christmas and Happy New Year!
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C++11 keyword. This makes developing/maintaining class hierarchies
more manageable.
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Introduce namespace to class MD5, so the method call is now MD5::hash()
instead of simply MD5().
Added C++11 '= delete' constructors to most classes, to more clearly
indicate the intent of the class. Note that this isn't absolutely
necessary, but is considered good form. I will be teaching a C++ class
over the summer using Stella for examples, so it makes sense to follow
the standard and the textbook recommendations :)
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break. First thing to do is update the year. Happy new year to anyone
reading these commit logs.
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fixing bugs too numerous to mention. The end result is that using
Control-0 to switch between mouse modes is much more understandable.
Updated properties database for Telepathy ROM, which now uses the
MindLink controller. Also updated Astroblast ROMs to use paddles
by default.
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for analog pins 4 and 9 was swapped.
Renamed various 'Fire' button events to prevent the above problem
from happening again.
In BoosterGrip games, the right mouse button now sends the 'booster'
event, allowing one to play Omega Race fully with the mouse.
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buttons use the mouse left/right buttons, respectively.
Updated changelog and documentation.
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these logs!
Moved TODO and Credits info directly to the webpage, where it will hopefully
be easier to maintain.
Fixed 'crackling' sound when loading a new ROM, introduced with the 3.5
sound restructuring. It looks like stale data was being loaded by the
sound processing callback. As well, moved the computation of certain
division variables from the sound callback to the framerate re-calculator
(where it's recomputed 1/5 of the time or less).
Updated AboutDialog with info about Stella DonationWare status, and active
members of Stella development.
Updated OSX in-app HTML documentation about Stella DonationWare status.
Bumped version # to 3.5.1_svn, and the process starts again.
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console (which doesn't exist on every platform). Also use proper C++
stringstreams instead of C-style arrays (which are evil). If an exception
is thrown, start the debugger with a fatal error message. Currently, this
message is simply printed in the debugger info window. Still TODO is add
a dialog to show the entire input from within the UI, as well as a way
to exit the ROM when a fatal error occurs.
Cleaned up the API a little, adding explicit declarations for when a method
can throw an exception. Also merged some empty classes directly into their
header files.
Added functionality to the System class for querying whether it has
been reset while in 'autodetect' mode. Autodect mode is defined as
when Stella starts and temporarily runs to autoconfigure itself.
Some classes (such as Thumb ARM emulation) need to know this, and
suppress debugging output/throwing exceptions when not running in
normal emulation mode.
I hope to have a new release done by the end of this week, or the end
of the month at the latest.
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'Stephen Anthony' (aka, me) in addition to Brad Mott as copyright
holders for Stella. I think I've been with the project long
enough now (almost 10 years) to justify being specifically mentioned
above and beyond 'the Stella Team'.
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the BoosterGrip 'booster' button, since they both use the same analog
pin (pin 5).
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controller uses the directional pad and button 'B' as a normal
joystick, but can also use button 'C' as a second 2600 button
(with the logic reversed).
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