Note that I've refactored all the constructors to prevent this issue from happening again.
It already happened with 3E+/3E, and now DPC/F8. Also, FA2/FA looked suspicious.
Finally decided to stop fighting C++, and just use size_t everywhere an
array is used.
Even though this is a 64-bit value, it seems that C++/STL expects it
when dealing with arrays, so I guess we will too.
Converted many C-style arrays to C++ std::array. In the process, cleaned up a lot of magic constants.
Replaced most C-style memset/memcpy operations with C++ equivalents: std::fill/std::copy.
std::copy in particular fixes a few potential bugs, since it operates on the datatype size,
and not just on raw bytes.
Randomization and reading from properties still work too.
Fixes issues in several ROMs that essentially were getting bank randomization even though it was disabled.
- "dev.console" selection move to developer settings
- random startup bank implemented for some (tested!) bank switchings
- Options dialog button added in debugger
- Removed System::PAGE_SHIFT from all classes (except where it's needed inside System); it is an implementation detail of that class that shouldn't be used outside the class, and was making the various calls to setPageAccess very messy
- Changed uInt32 to uInt16, and loop variable to 'addr' for all calls to setPageAccess; this is for consistency, and allows the reader to see how all the code is similar in different classes
- Updated comments in various places (mostly TIA and RIOT) to more clearly show how page accessing works.
- The cycles counter is now essentially monotonically increasing (ie, we never need to worry about it going backwards and giving a negative difference, simplifying a lot of code
- There are now reset() methods in all places that keep track of system cycles, but they are used for a full reset only; not called each frame like before (which had to be done to prevent overflow).
This has been in patch form for about a year, and I'm finally
getting around to applying it. Basically, we separate the Cart
class into 3 classes:
- Cart: stuff specific to cartridge emulation
- BSTypes: various bankswitch types, both as enum and strings
- CartDetector: actual bankswitch auto-detection code
Also made more use of smart pointers, and added const in a few
more places.
I promise to get back to the phosphor stuff soon. This is just
to clear my head a little.
Introduced Cartridge::initializeRAM() method, to eliminate duplicate
blocks of code in every bankswitch scheme that uses extra RAM.
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std:: functions into BSPF namespace at all. So I removed them, and have the
calls map directly to the std:: versions.
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To anyone reading this, Merry (belated) Christmas and Happy New Year!
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of these aren't actually bugs per-se, but are to follow good programming
practices.
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a class more generic, but when it's never used, all it does it slow
things down.
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since there are issues with mixing overloading and virtual functions.
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*always* pass in 0,0,0 for the various bases, it is redundant to pass that
data in on each invocation. So now the c'tor does it automatically.
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break. First thing to do is update the year. Happy new year to anyone
reading these commit logs.
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