break. First thing to do is update the year. Happy new year to anyone
reading these commit logs.
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these logs!
Moved TODO and Credits info directly to the webpage, where it will hopefully
be easier to maintain.
Fixed 'crackling' sound when loading a new ROM, introduced with the 3.5
sound restructuring. It looks like stale data was being loaded by the
sound processing callback. As well, moved the computation of certain
division variables from the sound callback to the framerate re-calculator
(where it's recomputed 1/5 of the time or less).
Updated AboutDialog with info about Stella DonationWare status, and active
members of Stella development.
Updated OSX in-app HTML documentation about Stella DonationWare status.
Bumped version # to 3.5.1_svn, and the process starts again.
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for these opcodes.
The 'data source' in the debugger CPU area now also shows the SP register,
since it's used for TSX and TXS.
Bumped version # for another test release.
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Still TODO is add support for PHA, PHP, PLA and PLP, and to somehow track
accesses that are stored in zero-page RAM first. These latter items may
end up being pushed after the 3.3 release.
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tired of doing it manually every time it changes.
Tweaked the handling of JSR, RTI and RTS commands, so they don't erroneously
mark associated addresses as CODE when in fact they're never actually
executed.
Several parts of the Distella code were marking areas as DATA, even though
it depending on knowing the values for the X and Y registers (which it
doesn't, as it's a static analysis). As such, these areas are now marked
as ROW instead, since that's as precise as a static analysis can do. The
processing blocks are left there, though, in case Distella is improved in
a future release.
All the above changes allow for better disassembly with less
'false positives' (ie, areas marked as CODE or DATA when they really aren't).
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in the emulation core, since at that point it's unknown what they are.
I suspect there are other places in the core where this is being done,
so I need to go over the entire M6502.m4 file again.
In Distella, when tentatively marking an address range as CODE, stop
when encountering the first address marked as DATA/GFX/PGFX by the
emulation core. This is required since Distella will happily disassemble
CODE as far as possible, but addresses specifically marked as
DATA/GFX/PGFX obviously indicate the CODE range is finished. This is
also why it's so important to correctly mark areas as DATA; the
Distella algorithm depends on accurate information to know when to stop.
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whether or not they're in cart space (aka, above $1000). Other parts of
the code can then choose whether to use them, if desired. This fixes a bug
in the 'Data src' output in the CPU area of the debugger, whereby addresses
were zeroed if they resulted from addresses below $1000.
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detection and marking of those areas into the TIA class itself, specifically
at the location of the write. In other words, there's no longer an IF
statement executed for every STx opcode; the marking is done directly
within the write to GRPx or PFx, so extra code is only executed when
actually storing to those locations.
Fixed several cases of opcodes marking an area as CODE when it should have
been DATA.
Added output to the CPU area of the debugger for displaying the source
address for loading data into the A/X/Y registers. Note that these are
only modified when actual addresses are used, so immediate and zero-page
mode will show addresses as zero (meaning that no address was involved
in retrieving the data).
Tweaked console font to better diffentiate the disassembly output between
graphics for players and graphics for the playfield.
Bumped state file format because of changes to M6502. This means old
state files will be broken.
Bumped version # for next test release.
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previously defined GFX directive is now used for player graphics
only). The 6502 core tracks each of these separately, which provides
for more accurate disassembly.
Modified debugger font and disassembler to show GFX and PGFX with
special characters, instead of using 'X' as Distella does. This also
allows gives much more informative disassembled outout.
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marking them as GFX. Still TODO is somehow differentiate these (based
on block, colour, etc). Also requires testing to see if this slows
down the emulation too much.
Removed un-implemented debugger console commands to query the last
addresses used in the A/X/Y registers, since they're going to be added
to the debugger UI itself in the CPU area.
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values instead of 16-bit.
Fixed compilation of System class and M6502 disassembly tracking when
compiling without debugger support. In this case, the tracking is not
done, and all related operations are completely #ifdef'ed out (resulting
in no extra speed/memory usage at all).
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currently done by remembering the addresses accessed on execution of
LDA/LDX/LDY, and marking them as GFX during a zero-page STA/STX/STY.
This is obviously as WIP and required much more testing, but I'm
pleasantly surprised by how useful it is so far.
Bumped version # for AtariAge test release.
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used as a peek operand). Still TODO is deal with poke areas, which would
be relevant in carts with extended RAM.
The interaction between the internal tracking and Distella is now much
tighter, in that knowledge gained by Distella is used in the core code,
and vice versa. This allows the best of both worlds, where the internal
tracking finds stuff at runtime (that couldn't be found in a static
analysis), and Distella tracks potential paths (that haven't occurred at
runtime yet).
Added 'type' debugger prompt command, which basically queries an address
for its disassembly type (CODE/GFX/DATA, etc).
Added debugger commands to query the last address used in an operation
for various registers, but they're only stubs at the moment.
Updated the bankswitch schemes to deal with accesses in and around the
hotspot areas. Previously, peek accesses in these areas weren't being
recorded as DATA areas.
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addresses used as part of code execution (ie, from the PC) during emulation.
This gives Distella much more information than can be determined from a
static analysis alone, resulting in an extremely accurate disassembly.
This also allows to generate very accurate debugger .cfg files.
Not all carts have been ported to this new scheme yet, particularly ones
having extended RAM that can be mapped out dynamically.
Note that this new scheme doubles the amount of RAM used for storing ROM
images, so up to 128KB extra will be used. There's also a small runtime
check for each instruction executed. Preliminary testing doesn't show
any slowdowns, but we'll see how it goes.
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'Stephen Anthony' (aka, me) in addition to Brad Mott as copyright
holders for Stella. I think I've been with the project long
enough now (almost 10 years) to justify being specifically mentioned
above and beyond 'the Stella Team'.
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The license file is actually named 'License.txt', not 'license'
The 'Stella Team' has a capital T, not lowercase.
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